Xeno Difficulty

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Liran343
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Xeno Difficulty

Post by Liran343 » 06 Jan 2017, 06:08

I think the drone should be reclassified as easy in their difficulty instead of medium. Because drones are the easiest xeno type to play. You only build small hives and plant weeds... on occasion you use your pheromones. Those are all easy tasks to do compared to the other tier one castes.

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KEY
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Re: Xeno Difficulty

Post by KEY » 06 Jan 2017, 08:25

An easy drone is a lazy drone.
If you aren't about to pass out at mile 20 as you regurgitate even MORE weeds after building your own black resin jungel, you's a lazy drone.
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Toroic
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Re: Xeno Difficulty

Post by Toroic » 06 Jan 2017, 16:18

What makes drone medium imo is that you need to understand how to build, how to use pheromones/acid and how to play as xeno.

Without macros it's not easy, particularly if you haven't played xeno before.
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Liran343
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Re: Xeno Difficulty

Post by Liran343 » 07 Jan 2017, 08:15

But the drone is the recommended xeno to first play with for new players :P. Now handling pheromones and plasma management is difficult but not as for example guarding marines (sentinel) or bringing said marines to the hive (runners). Look at this in a new player perspective who just discovered the wiki and sees that the drone and the sentinel are on the same difficulty level... And of course he picks sentinel because building hives requires patience and imagination which the new player doesn't have (yet). So he picks the sentinel and gets killed by an escaping marine.

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Casgair
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Re: Xeno Difficulty

Post by Casgair » 13 Feb 2017, 18:51

To be honest the only castes that really deserve "Hard" are maybe Ravager (can't tank hits like a Crusher, generally a priority target), Runner (due to frailty) and possibly Queen (for the responsibility, although some rounds with a good team you can literally just lay eggs and call it a day) / Prae (being as slow as it is). It's not that hard to play a semi-competent xeno. Grading relative to themselves I'd put Boiler at Easy and every other caste at Medium aside from those listed above.

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Rocco Ward
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Re: Xeno Difficulty

Post by Rocco Ward » 25 Feb 2017, 14:35

Toroic wrote:What makes drone medium imo is that you need to understand how to build, how to use pheromones/acid and how to play as xeno.

Without macros it's not easy, particularly if you haven't played xeno before.
This x100. Not to mention being a support unit at the front lines requires you to be fast, swapping pheromones back and forth, and handing out plasma like it's candy on Halloween.
----------------------------------------RETRIED COMMANDER----------------------------------------

ROUND STATS WHILE COMMANDER:
Marine Majors - 1
Alien Minors --- 0
Alien Majors --- 3

Win/Loss [25%|75%]

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Liran343
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Re: Xeno Difficulty

Post by Liran343 » 27 Feb 2017, 12:40

Rocco Ward wrote:This x100. Not to mention being a support unit at the front lines requires you to be fast, swapping pheromones back and forth, and handing out plasma like it's candy on Halloween.
I wish... Now lets snap back to reality, the most basic thing a drone is suppose to do is to build. The argument of "knowing how to build requires skill" is quite frankly bs. It takes a no brainer to understand how to build proper nests just by seeing how others drones built theirs (it's not like we have other styles anyway), queen usually tells the drones, in some point, to smear sticky resin all over... again it can't get more simple.
About "pheromone management", just keep recovery or guard and you'll be fine. Also I've never seen (that's a lie I've seen it once) a drone who willingly gave plasma to another xeno without said xeno asking for it.

All in all drone is and easy supportive caste to play. But not as easy as the carrier

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Re: Xeno Difficulty

Post by Hulkamania » 10 Aug 2017, 18:27

Casgair wrote:To be honest the only castes that really deserve "Hard" are maybe Ravager (can't tank hits like a Crusher, generally a priority target), Runner (due to frailty) and possibly Queen (for the responsibility, although some rounds with a good team you can literally just lay eggs and call it a day) / Prae (being as slow as it is). It's not that hard to play a semi-competent xeno. Grading relative to themselves I'd put Boiler at Easy and every other caste at Medium aside from those listed above.
I wouldn't put boiler at easy ever, you're far too noticeable (due to natural light) and fragile for that. It's heavily reliant on positioning and you have to be completely stationary to get a good glob off. It's not HARD, but someone who thinks it's simple will just end up wasting a t3
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Casgair
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Re: Xeno Difficulty

Post by Casgair » 10 Aug 2017, 19:31

If things are going right you'll almost never be right in the thick of it. Yes, you aren't unstoppable, are a big target for snipers and CAS, and having boiler actions and transfer-plasma hotkeyed will go a long way in making you a better boiler. But in terms of being successful engaging the enemy Boiler is easily the least demanding caste there is.

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