Albion Online

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Feweh
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Albion Online

Post by Feweh » 19 May 2017, 16:53

https://albiononline.com/en/home

Has anyone bought into this?
A couple of my friends are trying to pressure me into it and I'm not sure about it.

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NoahKirchner
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Re: Albion Online

Post by NoahKirchner » 19 May 2017, 17:16

LOL you have friends?
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Re: Albion Online

Post by Feweh » 19 May 2017, 18:36

NoahKirchner wrote:LOL you have friends?
What was the agreement to your unbanning again motherfucker?

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Re: Albion Online

Post by NoahKirchner » 19 May 2017, 18:52

Feweh wrote:What was the agreement to your unbanning again motherfucker?
I have to agree with you on everything, I did not disagree, I only asked.
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Re: Albion Online

Post by Karmac » 20 May 2017, 00:59

Ladies please, children are watching, keep it PG at least.
I play Garth Pawolski; Commander, Combat Engineer, and more often than not, random dead guy.

I'm the predator Nracha-dte Kv'var-de (Relentless Hunter).

I was a Moderator for like 5 months. Ended up Retiring.

I'm a Community Contributor. Too lazy to ask Feweh for my badge back :^)

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Re: Albion Online

Post by Feweh » 20 May 2017, 01:12

Anyways, I bought into it.
If anyone is interested and wants to play with me... use my referral.

https://albiononline.com/?ref=67ETPG2BDW

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Re: Albion Online

Post by apophis775 » 20 May 2017, 16:10

It's a pretty enjoyable game depending what you wanna do. I focused crafting when I played last time, but I haven't played since November.
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Re: Albion Online

Post by Garrison » 20 May 2017, 21:48

Kinda reminds me of Haven and Hearth looking at the trailer, but far less hardcore, which could be a good thing.
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Re: Albion Online

Post by apophis775 » 21 May 2017, 03:17

I'll write a quick summary of the main aspects of the game:

The game takes place in 6 types of "zones":
Cities: where trade, crafting, guilds, ERP, and everything else happens. You can also buy pieces of land and build shops and things on it.
Islands: You have your own private "island" and "guild" island. You can build buildings for crafting and other things on it. You can also set it up so others can access it and pay you to use your facilities.
Green: Everyone is an ally. These are super low level areas where you can harvest mostly in peace. If you die, it's just some money lost.
Yellow: Flagged PVP. If you flag yourself, you can hit ANYONE. However, anyone (even unflagged) can hit you. You also get a movement penalty. On death, you lose gold your killer can pick up.
Red: Full PVP. No movement penalty or anything like that. If you die, you drop EVERYTHING you are carrying.
Black: Guild Controllable. Guilds and groups can take control of Black Zones. Other than that, it's basically a Red Zone. All the higher level resources are in black zones.


PVE:
PVE is fairly limited. There are instanced "dungeons". Basically, you clear the dungeon and get boatloads of money with a chance at some nice loot at the end. The game isn't built around PVE though, so there isn't as much PVE content as PVP.

PVP:
The game is built around PVP and the economy. There are PVP zones, PVP instances, PVP events, all sorts of stuff. Also, every 8 hours there are big "treasure" drops that are on the global map, encouraging people to fight (and even camp) for them. When you die in PVP, you typically lose everything on you and some gold. Even if you recover your body, most stuff turns into "junk". But, PVP is what drives the economy.


Economy:

Gathering:
Frequently, guilds will secure areas and protect their gatherers. In the Black zones, gatherers are the LIFEBLOOD of Black Zone Towns. Without good gatherers making sure the nearby town is stocked with materials for merchants (more on that soon) you'll almost never get trade caravans bringing low level mats out (I'll explain in the Crafting section) and you're guild will "Suffocate". Gathering is fairly easy, but your tools only have so many uses before needing to be replaced. Meaning that while gatherers may have Tier 5 gathering tools, they still need to gather a lot in order to be able to keep themselves functional long-term.

Crafting:
Crafting is pretty much a playstyle all by itself and it takes a LOT to get started. Since the entire economy is player-driven, you can trace literally everything in the game to crafting. Any sword you buy, was made with materials gathered and then crafted. Crafters can typically be noticed by the way they run from town to town naked on fast mounts. Reasoning for this, is because most crafters will buy materials in a specific town with Buy orders, craft whatever they are specialized in, then crate sell orders for that and new buy orders. I was a crafter and it was not unusual for crafters to have millions of silver in "Escrow" and very little Liquid assets. Most crafters (due to the difficulty) specialize in 1 or 2 things (I specialized in Warrior Armor and Boots) and make JUST that. Reason is, you have to spend a LOT of materials to be able to craft different things and the stronger the gear the more specialized and more difficult it is to make. Especially because resources are a bit complicated. For example, if you need to craft a T3 pickaxe, you need T3 wood and T3 Metal. But, to make T3 Wood and T3 metal, you need T2 wood and T2 metal. And onward down. Thus, if you are a crafter out in the deepest black zones and cities, you still need lower level stuff. However, it's much less available out in the middle of nowhere and frequently not worth the risk to gather. This is where merchants come in.

Merchants:
There are two types of merchants, ones that run in groups and make decent money transporting materials but are fairly safe and ones that make BOATLOADS of money but run solo at EXTREME risk. What merchants typically do is buy high level Tier gear and materials in Black Cities, then move it to the main cities to see. And, in the main cities, they buy lower level materials and then cart them back. I did a little bit of merchanting, and if you've got a good route you can sometimes make 200k for a complete trip if you run solo with a horse. If you go with a group and use a donkey (slow, but loads of capacity) you can earn double to triple that. Merchants are HIGH risk though as they are typically overburdened and easy pickings for raiders/theives. But many guilds, especially those that own cities, will do what they can to keep merchants protected. When I was in beta, I was in a guild that ran normal trips to and from the trade cities, protecting any merchants who wanted to go. Doing this, kept the prices in our city much lower allowing us to craft more gear. Since gear is lost on death, Gear is the most important thing in the game and the key point of the economy. EVERYTHING in the game revolves around the Crafters and Gatherers at the base. You could have the best PVP team in the game, but it won't help you maintain land or profits without a good Crafting/Gathering support team to keep making you gear. Even if you are grinding money and buying gear, if it's not easy/safe for Gatherers, Crafters, and Merchants to do their stuff, you'll bottleneck and pay out the nose.


It's a pretty fun game, especially if you get a discord team together, but it takes a LOT to get a guild/group off the ground and to be able to do much in the more rewarding zones outside of "die". It's also a HUGE time-sink.

There's a few other aspects including a land owning aspect and a "premium currency trader" aspect, but those are very complicated.
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Re: Albion Online

Post by Kavrick » 22 May 2017, 00:40

Took a good look at it, although the gameplay looks fun, the ui and control scheme looks like it was designed for mobile, i dont really want to pay £30 for a mobile game
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Re: Albion Online

Post by Garrison » 22 May 2017, 01:22

Kavrick wrote:Took a good look at it, although the gameplay looks fun, the ui and control scheme looks like it was designed for mobile, i dont really want to pay £30 for a mobile game

It says on the site that the game was designed to be cross platform with PC and mobile devices. If they used the Mobile UI for PC, then that's just lazy.
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Re: Albion Online

Post by Kavrick » 22 May 2017, 01:42

Garrison wrote:It says on the site that the game was designed to be cross platform with PC and mobile devices. If they used the Mobile UI for PC, then that's just lazy.
It looks pretty horrendous
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Re: Albion Online

Post by SagaSword » 22 May 2017, 06:11

Game fun, but I'd be damned if I steal my parent's credit card to pay for this game. ;-;
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Re: Albion Online

Post by Feweh » 23 May 2017, 11:16

I find the UI looks very sleek and smooth.
It's definitely ment for ease of mobile, but the game-play and depth of the game make it acceptable for me.

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Re: Albion Online

Post by Feweh » 01 Jun 2017, 01:47

Bump fuckers

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Re: Albion Online

Post by El Defaultio » 01 Jun 2017, 07:47

"Cities: where trade, crafting, guilds, ERP, and everything else happens. You can also buy pieces of land and build shops "

>ERP

No wonder Feweh is bumping this thread
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Re: Albion Online

Post by apophis775 » 01 Jun 2017, 15:30

A heads up, the Beta ends VERY soon so you won't get to play more than a week or so if you buy it nowish. Launch is July 17th for those who pay a boatload, July 19th for those who pay regular.
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Re: Albion Online

Post by Feweh » 04 Jul 2017, 13:14

Game is releasing soon motherfuckers!
Get in on the deal before it launches

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Re: Albion Online

Post by Recounted » 05 Jul 2017, 14:11

Looks boring tbh
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Re: Albion Online

Post by Recounted » 05 Jul 2017, 14:17

actuallly come to look at it again and watched a few gameplay before it looks like it might be what I like in mmo's. All I hope is that the territory feature is really fleshed out like they say it is
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Re: Albion Online

Post by Feweh » 05 Jul 2017, 15:44

Recounted wrote:actuallly come to look at it again and watched a few gameplay before it looks like it might be what I like in mmo's. All I hope is that the territory feature is really fleshed out like they say it is

I havent gotten into it much, but from what ive seen and heard... territory is a pretty big deal and your guild controlling towns can mean massive profit.

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Re: Albion Online

Post by spheretech » 10 Jul 2017, 14:22

I went ahead and bought this game. My Foxhole coalition and I are gonna make a guild on release (17th july) if anyone wants to join!
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Re: Albion Online

Post by Dolth » 18 Jul 2017, 06:13

Yeah I'd rather be patient and waste my life on Star Citizen when it'll be out. Bannerlord while waiting for it. But really? Albion Online? I mean I hate MMO's in general but beside ERP I can't see what's different in Albion with other mmo's.
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Re: Albion Online

Post by SagaSword » 18 Jul 2017, 17:00

Dolth wrote:Yeah I'd rather be patient and waste my life on Star Citizen when it'll be out. Bannerlord while waiting for it. But really? Albion Online? I mean I hate MMO's in general but beside ERP I can't see what's different in Albion with other mmo's.
Wait, there's ERP? Imma buy this game right now!
Just kidding, I won't. Especially if feweh tries to make a pineapple pizza lovers clan, it would be a nightmare come true.
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Re: Albion Online

Post by spheretech » 18 Jul 2017, 20:18

Dolth wrote:Yeah I'd rather be patient and waste my life on Star Citizen when it'll be out. Bannerlord while waiting for it. But really? Albion Online? I mean I hate MMO's in general but beside ERP I can't see what's different in Albion with other mmo's.
By the time star citizen actually releases (if it even does) we'll all be dead. Albion is a mix of runescape and eve. Liking it so far 2 days after release.
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