XCOM: UFO Defense

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manezinho
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XCOM: UFO Defense

Post by manezinho » 28 Oct 2017, 22:38

All discussion related to XCOM: UFO Defense/UFO: Enemy Unknown (OpenXCOM, mods and fan made stuff too.)
I play both marine and xenomorph.

Marine Name: Andrew Bryson
Common Classes: Standard, Smartgunner
Common Castes: Sentinel, Drone (Almost never T3.)
Deaths: 9001

(PS: Deadchat is best chat.)

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Snypehunter007
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Re: XCOM: UFO Defense

Post by Snypehunter007 » 29 Oct 2017, 05:43

Better than the new ones.
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BobaFett07
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Re: XCOM: UFO Defense

Post by BobaFett07 » 29 Oct 2017, 12:51

Snypehunter007 wrote:
29 Oct 2017, 05:43
Better than the new ones.
true, I prefer having points than lines to limit movement

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manezinho
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Re: XCOM: UFO Defense

Post by manezinho » 29 Oct 2017, 16:24

Snypehunter007 wrote:
29 Oct 2017, 05:43
Better than the new ones.
Haven't tried the new ones but I prefer the bigger teams to the small squads. Also the art style... Some things just look so strange in that "realistic" style.
I play both marine and xenomorph.

Marine Name: Andrew Bryson
Common Classes: Standard, Smartgunner
Common Castes: Sentinel, Drone (Almost never T3.)
Deaths: 9001

(PS: Deadchat is best chat.)

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Surrealistik
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Re: XCOM: UFO Defense

Post by Surrealistik » 08 Nov 2017, 12:52

Get the PirateZ mod for OpenX-Com; it's fucking baller: http://ufopaedia.org/index.php/Piratez

Basically it's set hundreds of years in the future in an alternate continuity after the Ethereals won where the world has predictably transformed into a crapsack dystopia (no, it's not cribbing its story from X-Com 2; PirateZ came out well before that game was released) and you lead a band of mutant amazons in their piracy adventures.
Sur 'Druglord' Lahzar; Combat Engineer, Perpetually Understaffed and Exasperated CMO/Doctor/Researcher

Sur 'Druglord' Lahzar says, "ASS BLAST U-S-A!!!"

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manezinho
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Re: XCOM: UFO Defense

Post by manezinho » 08 Nov 2017, 15:54

Surrealistik wrote:
08 Nov 2017, 12:52
Get the PirateZ mod for OpenX-Com; it's fucking baller: http://ufopaedia.org/index.php/Piratez

Basically it's set hundreds of years in the future in an alternate continuity after the Ethereals won where the world has predictably transformed into a crapsack dystopia (no, it's not cribbing its story from X-Com 2; PirateZ came out well before that game was released) and you lead a band of mutant amazons in their piracy adventures.
I saw that before, looks really high quality. Story's not my kind of thing though. How have your experiences been with it?
I play both marine and xenomorph.

Marine Name: Andrew Bryson
Common Classes: Standard, Smartgunner
Common Castes: Sentinel, Drone (Almost never T3.)
Deaths: 9001

(PS: Deadchat is best chat.)

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Surrealistik
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Re: XCOM: UFO Defense

Post by Surrealistik » 08 Nov 2017, 19:17

manezinho wrote:
08 Nov 2017, 15:54
I saw that before, looks really high quality. Story's not my kind of thing though. How have your experiences been with it?
Great; easily the best use of Open X-Com thus far, and lots of fun. The lore is pretty good too, though you must go in knowing much of it is predicated on tongue in cheek and gallows humour.
Last edited by Surrealistik on 12 Nov 2017, 18:44, edited 1 time in total.
Sur 'Druglord' Lahzar; Combat Engineer, Perpetually Understaffed and Exasperated CMO/Doctor/Researcher

Sur 'Druglord' Lahzar says, "ASS BLAST U-S-A!!!"

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Surrealistik
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Re: XCOM: UFO Defense

Post by Surrealistik » 10 Nov 2017, 15:20

X-PirateZ Discord: https://discord.gg/7f58BnS
Sur 'Druglord' Lahzar; Combat Engineer, Perpetually Understaffed and Exasperated CMO/Doctor/Researcher

Sur 'Druglord' Lahzar says, "ASS BLAST U-S-A!!!"

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