[Alpha] Different gamemodes

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Re: [Alpha] Different gamemodes

Postby Lostmixup » 28 Jul 2015, 14:27

Terminator541 wrote:I like the idea of an Isolation kind of gamemode, the only issue with it is that on a server that typically peaks from 50-60, and much more when running the Alpha, one xeno wouldn't really cut it as a threat, even if it is buffed as hell.

My proposition to make things a little more interesting would be to throw in synthetics among the crew who's objectives would likely involve the capture of the alien, and the elimination of all crew.


I think isolation would work if the alien could respawn (possibly as a different person every time?). After the alien died, they would have about 10-20 minutes before they could respawn again and the only way for the survivors to win is to send out a distress signal by setting up a complex machine, and get rescued. I think it could work.
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Re: [Alpha] Different gamemodes

Postby UnKuT » 28 Jul 2015, 15:09

If we go with the distress signal idea then there should definitely be a large variety of different objectives, and one of them would be randomly picked for each Isolation round. Otherwise players would likely adapt too quickly.
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Re: [Alpha] Different gamemodes

Postby Themaster » 28 Jul 2015, 15:40

I like the idea of the synthetic, isolation, and pirate rounds. They all seem like great ideas. But isn't predator for people who donated, and then for whitelist later? Wouldn't make sense to have it as a whitelist and a random antag.
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Re: [Alpha] Different gamemodes

Postby UnKuT » 28 Jul 2015, 17:32

Maybe the rounds involving Predators could only happen when players whitelisted were in the lobby?
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Re: [Alpha] Different gamemodes

Postby TopHatPenguin » 29 Jul 2015, 09:32

UnKuT wrote:Maybe the rounds involving Predators could only happen when players whitelisted were in the lobby?

That would make alot of sense but it would have to only be if the whitelisted person was readied up and had predator turned on.
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Re: [Alpha] Different gamemodes

Postby YummyToast » 29 Jul 2015, 20:54

Yes yes and yes. I find myself often leaving the server after about two rounds due to the lack of thinga mixing up. Adding some more gamemodes into the rotation would be quite fascinating and solve this problem to some extent. Some rounds could include special jobs, such as a science team, that must do something to complete their job. Perhaps mixing in some antags, though I really don't think adding non-canon things would be very cool... Perhaps something similar to mercs or whatever that are hired to steal things? They get their own objectives and such.
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Re: [Alpha] Different gamemodes

Postby Anon McAnon » 30 Jul 2015, 04:59

Surrealistik wrote:Cult rounds; Nar'sie confirmed as canon per the ruins. :p

Cult vs Marines vs Aliens clusterfuck.

Cult may not be able to convert Xenos, but it can soulstone them.


What do you mean they can't convert Xenos? Unless a coder specifically made them immune, you can convert them. I've done it before on other servers.
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Re: [Alpha] Different gamemodes

Postby Surrealistik » 30 Jul 2015, 11:10

As in, you probably shouldn't be able to, haha.

On the flipside, Khorne possessed Xenos would be pretty swag.
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Re: [Alpha] Different gamemodes

Postby UnKuT » 30 Jul 2015, 12:03

YummyToast wrote:Yes yes and yes. I find myself often leaving the server after about two rounds due to the lack of thinga mixing up. Adding some more gamemodes into the rotation would be quite fascinating and solve this problem to some extent. Some rounds could include special jobs, such as a science team, that must do something to complete their job. Perhaps mixing in some antags, though I really don't think adding non-canon things would be very cool... Perhaps something similar to mercs or whatever that are hired to steal things? They get their own objectives and such.

I used to think that non-canon shouldn't be added either, but I thought a little better and now I just hypothesize; imagine the Colonial Marines head down to a planet, and instead of finding aliens they find out a virus that turns people into flesh eating versions of themselves broke out. It didn't happen on any of the movies, of course, but in lore that could still very well happen, couldn't it? New planets means unknown territory, and anything can happen, which technically makes a wide variety of possibilities "canon".

Plus, it is the playerbase's entertainment that we need to focus on. Sure we shouldn't have rounds where the xenomorphs talk or something overkill like that, but a round where the Colonial Marines find a changeling, a outbreak of giant spiders, or anything equally horrific and action packed instead of aliens I think is perfectly suitable.
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Re: [Alpha] Different gamemodes

Postby Terminator541 » 30 Jul 2015, 22:58

UnKuT wrote:I used to think that non-canon shouldn't be added either, but I thought a little better and now I just hypothesize; imagine the Colonial Marines head down to a planet, and instead of finding aliens they find out a virus that turns people into flesh eating versions of themselves broke out. It didn't happen on any of the movies, of course, but in lore that could still very well happen, couldn't it? New planets means unknown territory, and anything can happen, which technically makes a wide variety of possibilities "canon".


That's entirely possible. In the comics there was a virus spread by a sickly chestburster that would cause people who came in contact with it to become extremely delusional before exploding in a shower of gore.
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Re: [Alpha] Different gamemodes

Postby YummyToast » 30 Jul 2015, 23:14

UnKuT wrote:
YummyToast wrote:Yes yes and yes. I find myself often leaving the server after about two rounds due to the lack of thinga mixing up. Adding some more gamemodes into the rotation would be quite fascinating and solve this problem to some extent. Some rounds could include special jobs, such as a science team, that must do something to complete their job. Perhaps mixing in some antags, though I really don't think adding non-canon things would be very cool... Perhaps something similar to mercs or whatever that are hired to steal things? They get their own objectives and such.

I used to think that non-canon shouldn't be added either, but I thought a little better and now I just hypothesize; imagine the Colonial Marines head down to a planet, and instead of finding aliens they find out a virus that turns people into flesh eating versions of themselves broke out. It didn't happen on any of the movies, of course, but in lore that could still very well happen, couldn't it? New planets means unknown territory, and anything can happen, which technically makes a wide variety of possibilities "canon".

Plus, it is the playerbase's entertainment that we need to focus on. Sure we shouldn't have rounds where the xenomorphs talk or something overkill like that, but a round where the Colonial Marines find a changeling, a outbreak of giant spiders, or anything equally horrific and action packed instead of aliens I think is perfectly suitable.

Yeah you make a very very good point. I guess that being I'm being somewhat selfish in this opinion, but whenever I personally get on Colonial Marines I'm just looking for some classic alien action. If I want Spiders/Changings/Vampires I head on paradise. I guess if we are trying to add diversity that works, but if it becomes a regular thing instead of just a special occasion then we would need to start specifying that the server is being made into a more general thing than alien vs marine. I guess I'm just afraid of the server branching out into doing things that other game modes do because I like CM for having something other servers don't. That's just my narrow minded view on it though xD. Maybe mixing things up would be good?
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Re: [Alpha] Different gamemodes

Postby Themaster » 30 Jul 2015, 23:17

Yeah, but for the rounds that weren't isolation, it would still be classic action with combat.
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Re: [Alpha] Different gamemodes

Postby UnKuT » 30 Jul 2015, 23:54

YummyToast wrote:
UnKuT wrote:
YummyToast wrote:Yes yes and yes. I find myself often leaving the server after about two rounds due to the lack of thinga mixing up. Adding some more gamemodes into the rotation would be quite fascinating and solve this problem to some extent. Some rounds could include special jobs, such as a science team, that must do something to complete their job. Perhaps mixing in some antags, though I really don't think adding non-canon things would be very cool... Perhaps something similar to mercs or whatever that are hired to steal things? They get their own objectives and such.

I used to think that non-canon shouldn't be added either, but I thought a little better and now I just hypothesize; imagine the Colonial Marines head down to a planet, and instead of finding aliens they find out a virus that turns people into flesh eating versions of themselves broke out. It didn't happen on any of the movies, of course, but in lore that could still very well happen, couldn't it? New planets means unknown territory, and anything can happen, which technically makes a wide variety of possibilities "canon".

Plus, it is the playerbase's entertainment that we need to focus on. Sure we shouldn't have rounds where the xenomorphs talk or something overkill like that, but a round where the Colonial Marines find a changeling, a outbreak of giant spiders, or anything equally horrific and action packed instead of aliens I think is perfectly suitable.

Yeah you make a very very good point. I guess that being I'm being somewhat selfish in this opinion, but whenever I personally get on Colonial Marines I'm just looking for some classic alien action. If I want Spiders/Changings/Vampires I head on paradise. I guess if we are trying to add diversity that works, but if it becomes a regular thing instead of just a special occasion then we would need to start specifying that the server is being made into a more general thing than alien vs marine. I guess I'm just afraid of the server branching out into doing things that other game modes do because I like CM for having something other servers don't. That's just my narrow minded view on it though xD. Maybe mixing things up would be good?

Even if that's the case the solution can still be very simple; just make the other gamemodes a lower chance to occur when compared to the normal Marines vs. Aliens one.

Terminator541 wrote:
UnKuT wrote:I used to think that non-canon shouldn't be added either, but I thought a little better and now I just hypothesize; imagine the Colonial Marines head down to a planet, and instead of finding aliens they find out a virus that turns people into flesh eating versions of themselves broke out. It didn't happen on any of the movies, of course, but in lore that could still very well happen, couldn't it? New planets means unknown territory, and anything can happen, which technically makes a wide variety of possibilities "canon".


That's entirely possible. In the comics there was a virus spread by a sickly chestburster that would cause people who came in contact with it to become extremely delusional before exploding in a shower of gore.


I'm glad you said that because you made me do some research, and I found out that in the only Aliens franchise movie that I am yet to see, Prometheus, there was apparently some kind of virus that mutated the hosts that got it into overly aggressive mutant freaks. The virus in question is this one http://avp.wikia.com/wiki/Chemical_A0-3 ... 2%80%93_15 , and here is a video of the virus in action: https://www.youtube.com/watch?v=RJOv6a_uzNo

So with that I think we just have a perfect idea for another type of gamemode, even if it's just a variation of the Necromorph type of round, it would still be an action packed, Marines vs Monsters round with endless opportunities and possibilities. And to top it all off, it is canon. Unless you are a Prometheus hater which I understand <.< but still it is an official Alien prequel. Buuut let's not turn this into a film review thread.
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Re: [Alpha] Different gamemodes

Postby xywenx00 » 02 Aug 2015, 13:06

+1 How about letting the pred be allowed to kill their prey in stealth during Predator Gamemode, since going out of stealth with 60 marines, while you only have 3 Preds is kinda stupid, it also gives a feeling, like in the Predator 3 Movie :P
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Re: [Alpha] Different gamemodes

Postby Steelpoint » 02 Aug 2015, 13:15

One game mode I can think of is Predators Versus Humans... how original.

The introduction can be summed up in this video, from 3:13 to about 3:50: https://youtu.be/SFDpGyFM2kA?t=3m13s

Essentially a Human troop ship was shot down by a Predator ship, for whatever reason. The game starts with the Marines randomly placed inside EEV's (http://avp.wikia.com/wiki/Type_337_EEV) in teams that scale based on population, each player starts with randomly assigned clothing (due to how fast the ship was destroyed and no chance to equip their gear).

The Marines have some time to find their gear, both on the EEV and through wreckage around the battleground, before the Predators land in their droppods to begin the hunt.

Maybe sprinkle some Aliens down if you want.
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Re: [Alpha] Different gamemodes

Postby TopHatPenguin » 02 Aug 2015, 15:19

Steelpoint wrote:One game mode I can think of is Predators Versus Humans... how original.

The introduction can be summed up in this video, from 3:13 to about 3:50: https://youtu.be/SFDpGyFM2kA?t=3m13s

Essentially a Human troop ship was shot down by a Predator ship, for whatever reason. The game starts with the Marines randomly placed inside EEV's (http://avp.wikia.com/wiki/Type_337_EEV) in teams that scale based on population, each player starts with randomly assigned clothing (due to how fast the ship was destroyed and no chance to equip their gear).

The Marines have some time to find their gear, both on the EEV and through wreckage around the battleground, before the Predators land in their droppods to begin the hunt.

Maybe sprinkle some Aliens down if you want.


I like this idea alot, however having 100+ people spawn in crashed EEV'S sounds abit eh.. fishy icly, i mean evacuating with 100 marines and then all of them rushing for the good gear which leaves the rest with useless stuff or worse. Nothing.

However if this was done correctly i think it would be great to have.
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Re: [Alpha] Different gamemodes

Postby Gentlefood » 03 Aug 2015, 11:57

Mr. Penguin wrote:
Steelpoint wrote:One game mode I can think of is Predators Versus Humans... how original.

The introduction can be summed up in this video, from 3:13 to about 3:50: https://youtu.be/SFDpGyFM2kA?t=3m13s

Essentially a Human troop ship was shot down by a Predator ship, for whatever reason. The game starts with the Marines randomly placed inside EEV's (http://avp.wikia.com/wiki/Type_337_EEV) in teams that scale based on population, each player starts with randomly assigned clothing (due to how fast the ship was destroyed and no chance to equip their gear).

The Marines have some time to find their gear, both on the EEV and through wreckage around the battleground, before the Predators land in their droppods to begin the hunt.

Maybe sprinkle some Aliens down if you want.


I like this idea alot, however having 100+ people spawn in crashed EEV'S sounds abit eh.. fishy icly, i mean evacuating with 100 marines and then all of them rushing for the good gear which leaves the rest with useless stuff or worse. Nothing.

However if this was done correctly i think it would be great to have.


In the 2010 AvP game during the alien campaign you see a landed EEV, they're surprisingly large, that looks like it could have held somewhere around 40-60 marines. Having 100+ people spawn in and around them doesn't sound too far fetched so long as they spawn with at least some gear already on.

Also I prefer the https://www.youtube.com/watch?v=LRX-DYlkFFM marine version of the intro myself.
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Re: [Alpha] Different gamemodes

Postby TopHatPenguin » 03 Aug 2015, 12:16

Gentlefood wrote:
Mr. Penguin wrote:
Steelpoint wrote:One game mode I can think of is Predators Versus Humans... how original.

The introduction can be summed up in this video, from 3:13 to about 3:50: https://youtu.be/SFDpGyFM2kA?t=3m13s

Essentially a Human troop ship was shot down by a Predator ship, for whatever reason. The game starts with the Marines randomly placed inside EEV's (http://avp.wikia.com/wiki/Type_337_EEV) in teams that scale based on population, each player starts with randomly assigned clothing (due to how fast the ship was destroyed and no chance to equip their gear).

The Marines have some time to find their gear, both on the EEV and through wreckage around the battleground, before the Predators land in their droppods to begin the hunt.

Maybe sprinkle some Aliens down if you want.


I like this idea alot, however having 100+ people spawn in crashed EEV'S sounds abit eh.. fishy icly, i mean evacuating with 100 marines and then all of them rushing for the good gear which leaves the rest with useless stuff or worse. Nothing.

However if this was done correctly i think it would be great to have.


In the 2010 AvP game during the alien campaign you see a landed EEV, they're surprisingly large, that looks like it could have held somewhere around 40-60 marines. Having 100+ people spawn in and around them doesn't sound too far fetched so long as they spawn with at least some gear already on.

Also I prefer the https://www.youtube.com/watch?v=LRX-DYlkFFM marine version of the intro myself.


I stand corrected then my bad, if we do implement this could we have it so the round type would be unknown and everyone would get dressed then do briefing etc but when the shuttle is launched and in space you could have some text pop up and shake your screen like when the orbital Sulaco Guns fire to try and simulate the ship being hit by Whatever it is that crashes them. If we had that i find it would improve the rp aspect instead of people knowing that when the round starts OOCly of course that their shuttle will crash it could be a unknown chance if this and the other gamemodes were hidden from the players.

I'll elaborate more if need be/explain it better.
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Re: [Alpha] Different gamemodes

Postby UnKuT » 03 Aug 2015, 12:48

Mr. Penguin wrote:
Gentlefood wrote:
Mr. Penguin wrote:
Steelpoint wrote:One game mode I can think of is Predators Versus Humans... how original.

The introduction can be summed up in this video, from 3:13 to about 3:50: https://youtu.be/SFDpGyFM2kA?t=3m13s

Essentially a Human troop ship was shot down by a Predator ship, for whatever reason. The game starts with the Marines randomly placed inside EEV's (http://avp.wikia.com/wiki/Type_337_EEV) in teams that scale based on population, each player starts with randomly assigned clothing (due to how fast the ship was destroyed and no chance to equip their gear).

The Marines have some time to find their gear, both on the EEV and through wreckage around the battleground, before the Predators land in their droppods to begin the hunt.

Maybe sprinkle some Aliens down if you want.


I like this idea alot, however having 100+ people spawn in crashed EEV'S sounds abit eh.. fishy icly, i mean evacuating with 100 marines and then all of them rushing for the good gear which leaves the rest with useless stuff or worse. Nothing.

However if this was done correctly i think it would be great to have.


In the 2010 AvP game during the alien campaign you see a landed EEV, they're surprisingly large, that looks like it could have held somewhere around 40-60 marines. Having 100+ people spawn in and around them doesn't sound too far fetched so long as they spawn with at least some gear already on.

Also I prefer the https://www.youtube.com/watch?v=LRX-DYlkFFM marine version of the intro myself.


I stand corrected then my bad, if we do implement this could we have it so the round type would be unknown and everyone would get dressed then do briefing etc but when the shuttle is launched and in space you could have some text pop up and shake your screen like when the orbital Sulaco Guns fire to try and simulate the ship being hit by Whatever it is that crashes them. If we had that i find it would improve the rp aspect instead of people knowing that when the round starts OOCly of course that their shuttle will crash it could be a unknown chance if this and the other gamemodes were hidden from the players.

I'll elaborate more if need be/explain it better.

To be honest I find that to be an excellent take on the Marines vs. Predators round. All I think would be further needed would be a buff to the Predators, or some other kind of minor antag, depending on the amount of Predators and Marines in the game. If there's like 100 marines on the planet, then how many Predators would there be? 10? 15? If there's too many the planet will turn into a battlezone, every corner there's a cloaked Predator. So I think it would be better to just keep the number of Predators decent, however they would have at least a slight buff and maybe use the solution for the Alien: Isolation round and have some synthetics running around? Or some type of rebel faction; just another faction of human players that are hostile to the marines, but serve more of a distraction to each other while the big boys (Predators) don't find them.

EDIT: However a problem I find is what will happen to the late marine players that don't catch the dropship and get left stranded on the Sulaco? Are they given another method of transportation down to the planet, as reinforcement units?
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Re: [Alpha] Different gamemodes

Postby TopHatPenguin » 03 Aug 2015, 12:55

We should probably refine these ideas into one joint idea ( The pred gamemode/event ideas) so it's a lot easier to read then just lots of comments.
On another note if we do get this event/gamemode it should be hidden.
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Re: [Alpha] Different gamemodes

Postby UnKuT » 03 Aug 2015, 13:08

I always edit my original thread and add these ideas, I'll add this on as well later on.
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Re: [Alpha] Different gamemodes

Postby apophis775 » 03 Aug 2015, 17:58

What's the summery of this?
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Re: [Alpha] Different gamemodes

Postby Lostmixup » 03 Aug 2015, 19:03

apophis775 wrote:What's the summery of this?


Add more gamemodes, hurr durr.
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Re: [Alpha] Different gamemodes

Postby Surrealistik » 03 Aug 2015, 19:04

Would love to see a newcops game mode with aliens that constantly respawn from tunnels.
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Re: [Alpha] Different gamemodes

Postby UnKuT » 03 Aug 2015, 19:05

Yes my suggestion is to add more gamemodes, the gamemodes specifically will be posted here in a spoiler, just give me a second to edit this.
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