A new specialist loadout option that would contain:
- A backpack phoron tank
A flameproof exosuit (armor) and helmet that would be less effective against bullets and melee than standard armor, but, you know, immune to fire.
Two Incendiary Grenades
If the M240 cannot be directly connected to the backpack tank:
- A belt able to hold several M240 fuel canisters
Four M240 fuel canisters
Benefits (How this will benefit the server and game as a whole): As you know, the flamers are sort of looked down on by most people except for clearing weeds. The damage on the flamer is... disappointing, to say the least, unless a mob is knocked down. Since Xenos don't have paincrit, they rarely tend to be, you know, knocked down.
This doesn't aim to boost fire damage, make the flamer better at dealing damage, or anything like that. It simply aims to make the flamer better at what it currently does well: Clear vegetation (The original purpose of the flamethrower, besides clearing out confined spaces, which isn't very possible to simulate given how they work on the colonial marines server).
It would allow specialists to quickly and effectively (but not without danger to chucklefuck marines) clear out weeds, especially while advancing on a nest, while implementing direct tradeoff in effective squad firepower versus aliens due to the lack of SADAR/GL/Sniper.
The backpack tank would allow for more fire than the standard three partially filled fuel canisters specialists are given, or even three full ones, allowing for more liberal use of the flamethrower to clear the area.
Details (Description of how you think this would work, the benefits, etc):
The backpack tank would be either directly attached to the flamer (see implementation) or act as a phoron canister with which to fill the current M240 fuel tanks. The actual pressure in the tank would have to be modified as per balance, etc, etc.
The armor and helmet would both be fireproof and lightly armored (protection from .45/9mm, not so much the 10mm or 12ga) and would protect from one hugger. They would also slow the wearer down, as it's a massive pile of flame resistant fabric, insulation and metal plates, not to mention how heavy the backpack tank would be.
The armor would also only be able to mount oxygen tanks/pistols rather than full sized weaponry.
If possible, when hit in the chest by bullets (from the rear, if codeable) there would be a ~20% chance of the backpack tank rupturing, creating a large fireball in the area around the wearer/tank.
Implementation (Optional, if you have an idea how to implement it):
As far as implementation, perhaps you could use the attached sprayer code from the water/chem backpack tanks, meaning you pop out the flamer from a mount on the tank, and it then dispenses from the tank itself, otherwise simply give the tank the same properties as a phoron canister, but make it wearable.