Dead NPC colonists are too unscratched.

Read these before you make a suggestion.
User avatar
Dude4Life
Registered user
Posts: 12
Joined: 19 Aug 2015, 13:54

Dead NPC colonists are too unscratched.

Postby Dude4Life » 13 May 2016, 17:12

Summary (a quick, 2-3 sentence summary): So, the thing is that the dead NPC colonists are too healthy or unscratched, no injuries, no wounds, those who are in the pre-generated nests have no chest holes, overall perfectly healthy. I'm proposing for the dead NPC's to be changed into a more wounded state, scratches on the head, arms, wherever and those who are spawned in the nests, they should have chest holes etc.

Benefits (How this will benefit the server and game as a whole): This would make all the atmosphere more immersive instead of the dead colonists being spawned perfectly untouched but blood and gore all around.

Details (Description of how you think this would work, the benefits, etc): Most, if not everyone spawned dead should have different wounds on their body: head, limbs and the like + chest holes from a larva for some, escpecially those dead colonists in the caves, in the pre-generated nests. I know this is quite a low-priority suggestion, but it would just help with the immersion.
User avatar
Ikmalmn
Registered user
Posts: 185
Joined: 10 May 2016, 05:51
Location: Malaysia
Byond ID: Ikmalmn

Re: Dead NPC colonists are too unscratched.

Postby Ikmalmn » 13 May 2016, 17:35

+1 Agreed, would make for some great RP!
Joe 'Soft' Veer - USCM Medic
User avatar
forwardslashN
Registered user
Posts: 2475
Joined: 14 Dec 2015, 23:12
Byond ID: forwardslashN

Re: Dead NPC colonists are too unscratched.

Postby forwardslashN » 13 May 2016, 17:36

+1
It wouldn't be too hard to make a proc that mutilates bodies.
Image
The ambivalent giant white baldie in a jungle near you.
User avatar
Ms.Degrasse
Registered user
Posts: 156
Joined: 29 Mar 2016, 06:40

Re: Dead NPC colonists are too unscratched.

Postby Ms.Degrasse » 13 May 2016, 18:41

+1 on this one.

(They didn't died of poisoning or a similar thing... Changing this would improve immersion and make the scene much more realistic and credible.)
User avatar
Boltersam
Mentor
Mentor
Posts: 1400
Joined: 22 Feb 2015, 05:43
Location: Ireland
Byond ID: Boltersam

Re: Dead NPC colonists are too unscratched.

Postby Boltersam » 14 May 2016, 03:49

+1. Let's have more mauled and broken dead bodies, please. My irrational need for violence, blood, and gore is disappointed in our current dead colonists.
Anything you can do, I can do better, sooner or later I'm greater than you.
User avatar
MrJJJ
Registered user
Posts: 1786
Joined: 12 Jan 2015, 10:51
Location: Spider Lab

Re: Dead NPC colonists are too unscratched.

Postby MrJJJ » 14 May 2016, 03:51

Boltersam wrote:+1. Let's have more mauled and broken dead bodies, please. My irrational need for violence, blood, and gore is disappointed in our current dead colonists.
User avatar
Sikillgard
Registered user
Posts: 52
Joined: 10 Jun 2015, 22:58
Location: In the midst of Not!spring

Re: Dead NPC colonists are too unscratched.

Postby Sikillgard » 14 May 2016, 11:46

+1 Less bald too, more gibs please.
User avatar
completelynewguy
Registered user
Posts: 476
Joined: 15 May 2016, 18:17
Location: Washington, USA

Re: Dead NPC colonists are too unscratched.

Postby completelynewguy » 15 May 2016, 18:49

+1, it's a bit immersion breaking when I see the Corporate Stooge in the IA/Corporate dome; and it's a relatively minor thing to implement.
User avatar
ShortTemperedLeprechaun
Mentor
Mentor
Posts: 718
Joined: 22 Aug 2015, 16:39
Location: Having coffee somewhere in ireland

Re: Dead NPC colonists are too unscratched.

Postby ShortTemperedLeprechaun » 15 May 2016, 19:02

I like the idea, however I think it was discussed a while back that the reason this couldn't be done, was because of how bodies or something are spawned. If it's possible, yea, plus 1. I'll take a human torso in the nexus, with it's guts trailed behind it please.
https://www.youtube.com/watch?v=9dA6plQFKzY Scotty Hardy: Resident loud mouth, smart assed Irishman. Image Gahn'tha-cte Bhu'ja: Honorable duelist, beserker charger, jungle hunter.
User avatar
Panda
Registered user
Posts: 26
Joined: 14 May 2016, 22:17
Location: Planet Earth

Re: Dead NPC colonists are too unscratched.

Postby Panda » 17 May 2016, 02:17

+1 I enjoy being immersed in the game, and when us marines are called to a colony that supposedly is in trouble, and we get there and see all this debris and blood and gore, and then see the dead colonists looking like they just sat down for an afternoon nap, it kinda breaks that immersion for me.
User avatar
ShortTemperedLeprechaun
Mentor
Mentor
Posts: 718
Joined: 22 Aug 2015, 16:39
Location: Having coffee somewhere in ireland

Re: Dead NPC colonists are too unscratched.

Postby ShortTemperedLeprechaun » 17 May 2016, 17:12

Panda wrote:+1 I enjoy being immersed in the game, and when us marines are called to a colony that supposedly is in trouble, and we get there and see all this debris and blood and gore, and then see the dead colonists looking like they just sat down for an afternoon nap, it kinda breaks that immersion for me.


"Yea guys, I found these awesome new beds in the caves. They're super comfy, and you can't roll off in your sleep!"
https://www.youtube.com/watch?v=9dA6plQFKzY Scotty Hardy: Resident loud mouth, smart assed Irishman. Image Gahn'tha-cte Bhu'ja: Honorable duelist, beserker charger, jungle hunter.
User avatar
Dyne
Registered user
Posts: 607
Joined: 31 Jul 2015, 02:49

Re: Dead NPC colonists are too unscratched.

Postby Dyne » 17 May 2016, 17:27

+1. Long time we need some immersions.
Natalie 'Snow-Cries-a-lot' Reyes
User avatar
darklizard45
Registered user
Posts: 129
Joined: 01 Mar 2016, 22:36

Re: Dead NPC colonists are too unscratched.

Postby darklizard45 » 17 May 2016, 17:32

Also some of the colonists appear with full health on the Med HUD scanner
User avatar
Panda
Registered user
Posts: 26
Joined: 14 May 2016, 22:17
Location: Planet Earth

Re: Dead NPC colonists are too unscratched.

Postby Panda » 17 May 2016, 17:33

ShortTemperedLeprechaun wrote:
Panda wrote:+1 I enjoy being immersed in the game, and when us marines are called to a colony that supposedly is in trouble, and we get there and see all this debris and blood and gore, and then see the dead colonists looking like they just sat down for an afternoon nap, it kinda breaks that immersion for me.


"Yea guys, I found these awesome new beds in the caves. They're super comfy, and you can't roll off in your sleep!"


Yeah! This is exactly what I mean man!
User avatar
freemysoul
Senior Staff
Senior Staff
Posts: 321
Joined: 01 Sep 2015, 10:43
Location: New Kerbin
Byond ID: freemysoul

Re: Dead NPC colonists are too unscratched.

Postby freemysoul » 18 May 2016, 14:08

Noize wrote:+1
It wouldn't be too hard to make a proc that mutilates bodies.


Noize, Everyone will start and die instantly, YOU had too FUCKING say that

Also +1
User avatar
monkeysfist101
Registered user
Posts: 737
Joined: 07 Nov 2015, 22:43
Location: Texas, USA
Contact:

Re: Dead NPC colonists are too unscratched.

Postby monkeysfist101 » 18 May 2016, 14:51

We've tossed around making them (clothes included) as one object. It would also cut down on items spawned at round start.
Resident canon stickler.
CM in a nutshell:
Image

"perscription_google" - CM code
User avatar
crono23
Registered user
Posts: 122
Joined: 14 Feb 2016, 04:45
Location: Ligeia Mare
Byond ID: crono23

Re: Dead NPC colonists are too unscratched.

Postby crono23 » 23 May 2016, 15:33

Really nothing I can say that everybody hasn't already. +1
My collection of entertaining quotes:

► Show Spoiler


Remember 11/13/16
User avatar
Wickedtemp
Registered user
Posts: 603
Joined: 10 Aug 2015, 22:14

Re: Dead NPC colonists are too unscratched.

Postby Wickedtemp » 24 May 2016, 00:01

If not this, at least add more blood trails or a few body parts in the nexus. Broken glass, things that imply a struggle or fight. That kind of thing.
User avatar
KingKire
Registered user
Posts: 725
Joined: 30 May 2016, 11:53

Re: Dead NPC colonists are too unscratched.

Postby KingKire » 10 Jul 2016, 20:56

+1 bump
Gaze upon me,
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...


...

But seriously, does uh, anyone know the way out?!


~Furthermore, I consider that Floodlights should no longer be destroyed.~
User avatar
Azmodan412
Registered user
Posts: 1318
Joined: 01 Oct 2015, 23:17
Location: The Void

Re: Dead NPC colonists are too unscratched.

Postby Azmodan412 » 10 Jul 2016, 21:13

Didn't I make a suggestion about this way back when?
Image

Tyler 'Thrift' Borealis: Slaughterer of stupid xenos, insane motherfucker, and who played tower defense with Predators with an axe.
Predator Duels Won: 1
Predator Duels Lost: 2

BRING IT ON CASANY! I DO NOT CAST DOWN A CHALLENGE!
43 Xenos and counting.

Hunter Games: I am Moon Moon! Destroyer of worlds! Ahuhuhuhuhuhuhuhu!
Moon Moon Victories: x1
User avatar
forwardslashN
Registered user
Posts: 2475
Joined: 14 Dec 2015, 23:12
Byond ID: forwardslashN

Re: Dead NPC colonists are too unscratched.

Postby forwardslashN » 11 Jul 2016, 10:23

Pinning.
Image
The ambivalent giant white baldie in a jungle near you.
User avatar
doodeeda
Mentor
Mentor
Posts: 214
Joined: 18 Jul 2015, 00:45

Re: Dead NPC colonists are too unscratched.

Postby doodeeda » 13 Jul 2016, 19:35

I think there aren't that many NPC corpses lying around anymore (nexus scientists seem to have disappeared). Most of them are in the caves where they're far away from the action. Brutally mutilated corpses south of the river would really be a nice, small addition to the map.
Bruce Mcmullen
User avatar
ShortTemperedLeprechaun
Mentor
Mentor
Posts: 718
Joined: 22 Aug 2015, 16:39
Location: Having coffee somewhere in ireland

Re: Dead NPC colonists are too unscratched.

Postby ShortTemperedLeprechaun » 13 Jul 2016, 19:38

doodeeda wrote:I think there aren't that many NPC corpses lying around anymore (nexus scientists seem to have disappeared). Most of them are in the caves where they're far away from the action. Brutally mutilated corpses south of the river would really be a nice, small addition to the map.


Marine:"Sir..I..I think you should see this.."
Squad lead:"WHAT IS IT PRI-OH SWEET MOTHER OF GOD! *sounds of vomitting* I-is...is that his head...on his foot?"
https://www.youtube.com/watch?v=9dA6plQFKzY Scotty Hardy: Resident loud mouth, smart assed Irishman. Image Gahn'tha-cte Bhu'ja: Honorable duelist, beserker charger, jungle hunter.
User avatar
LordLoko
Registered user
Posts: 818
Joined: 16 Oct 2014, 13:35

Re: Dead NPC colonists are too unscratched.

Postby LordLoko » 16 Jul 2016, 20:39

monkeysfist101 wrote:We've tossed around making them (clothes included) as one object. It would also cut down on items spawned at round start.


Would be possible to remove their clothes out?

Sometimes I want the stooge's uniform and pretend I'm a liason
My name is Ulysses Skyfall, but people call me "Meat".
Check out my dossier page

Image
Image

Image

I don't play CM, currently in a break.
User avatar
monkeysfist101
Registered user
Posts: 737
Joined: 07 Nov 2015, 22:43
Location: Texas, USA
Contact:

Re: Dead NPC colonists are too unscratched.

Postby monkeysfist101 » 17 Jul 2016, 01:45

LordLoko wrote:
monkeysfist101 wrote:We've tossed around making them (clothes included) as one object. It would also cut down on items spawned at round start.


Would be possible to remove their clothes out?

Sometimes I want the stooge's uniform and pretend I'm a liason

It wouldn't be. Besides, the clothes are blood-stained, goop-crusted, and have a gaping hole in the chest. Let's not forget what happens to the digestive tract when someone dies.
Resident canon stickler.
CM in a nutshell:
Image

"perscription_google" - CM code

Return to “Accepted Suggestions”



Who is online

Users browsing this forum: No registered users and 2 guests