Dead NPC colonists are too unscratched.

User avatar
TopHatPenguin
Community Contributor
Community Contributor
Posts: 2272
Joined: 14 Dec 2014, 18:06
Location: Forever Editing The Wiki.
Byond ID: TopHatPenguin
Contact:

Re: Dead NPC colonists are too unscratched.

Postby TopHatPenguin » 17 Jul 2016, 09:50

monkeysfist101 wrote:
LordLoko wrote:
monkeysfist101 wrote:We've tossed around making them (clothes included) as one object. It would also cut down on items spawned at round start.


Would be possible to remove their clothes out?

Sometimes I want the stooge's uniform and pretend I'm a liason

It wouldn't be. Besides, the clothes are blood-stained, goop-crusted, and have a gaping hole in the chest. Let's not forget what happens to the digestive tract when someone dies.


Just a small question, any chance of getting some bloodied clothes and goop encrusted clothes for survivors to spawn into? to be able to get that 'survivor' feel?
Image
Image
Image
Image
That guy called Wooki.
Resident Santa.
(THP)
User avatar
monkeysfist101
Registered user
Posts: 740
Joined: 07 Nov 2015, 22:43
Location: Texas, USA
Contact:

Re: Dead NPC colonists are too unscratched.

Postby monkeysfist101 » 17 Jul 2016, 12:08

TopHatPenguin wrote:
monkeysfist101 wrote:
LordLoko wrote:
monkeysfist101 wrote:We've tossed around making them (clothes included) as one object. It would also cut down on items spawned at round start.


Would be possible to remove their clothes out?

Sometimes I want the stooge's uniform and pretend I'm a liason

It wouldn't be. Besides, the clothes are blood-stained, goop-crusted, and have a gaping hole in the chest. Let's not forget what happens to the digestive tract when someone dies.


Just a small question, any chance of getting some bloodied clothes and goop encrusted clothes for survivors to spawn into? to be able to get that 'survivor' feel?

There's a chance indeed.
Resident canon stickler.
CM in a nutshell:
Image

"perscription_google" - CM code
User avatar
SagaSword
Registered user
Posts: 555
Joined: 02 Aug 2015, 19:58
Byond ID: Sagasword

Re: Dead NPC colonists are too unscratched.

Postby SagaSword » 17 Jul 2016, 12:54

ShortTemperedLeprechaun wrote:
doodeeda wrote:I think there aren't that many NPC corpses lying around anymore (nexus scientists seem to have disappeared). Most of them are in the caves where they're far away from the action. Brutally mutilated corpses south of the river would really be a nice, small addition to the map.


Marine:"Sir..I..I think you should see this.."
Squad lead:"WHAT IS IT PRI-OH SWEET MOTHER OF GOD! *sounds of vomitting* I-is...is that his head...on his foot?"


JESUS CHRIST IT'S JUST LIKE THE FOREST MANNEQUIN!! SEARCH FOR LIL' TIMMY!
The Greatest Memer of all time!
Image
https://www.youtube.com/watch?v=VfsFV7VGBzI
Farya
Registered user
Posts: 17
Joined: 18 Jul 2016, 16:48

Re: Dead NPC colonists are too unscratched.

Postby Farya » 19 Jul 2016, 01:12

Would be neat to add more spawn point for survivors and more possible loadouts for them. Spawn as PMC, doctor, colony director, communication engineer.
And more gore instead of healthy corpses.
User avatar
MrJJJ
Registered user
Posts: 1872
Joined: 12 Jan 2015, 10:51
Location: Spider Lab

Re: Dead NPC colonists are too unscratched.

Postby MrJJJ » 27 Jul 2016, 06:24

I am just gonna BUMP this, because this is preety much wanted badly
User avatar
EXOTICISME
Registered user
Posts: 149
Joined: 20 Apr 2016, 05:56

Re: Dead NPC colonists are too unscratched.

Postby EXOTICISME » 06 Aug 2016, 01:48

ShortTemperedLeprechaun wrote:Marine:"Sir..I..I think you should see this.."
Squad lead:"WHAT IS IT PRI-OH SWEET MOTHER OF GOD! *sounds of vomitting* I-is...is that his head...on his foot?"


"You need to see this!" cliche. +1 sin
User avatar
ShortTemperedLeprechaun
Mentor
Mentor
Posts: 734
Joined: 22 Aug 2015, 16:39
Location: Having coffee somewhere in ireland

Re: Dead NPC colonists are too unscratched.

Postby ShortTemperedLeprechaun » 06 Aug 2016, 14:05

EXOTICISME wrote:
ShortTemperedLeprechaun wrote:Marine:"Sir..I..I think you should see this.."
Squad lead:"WHAT IS IT PRI-OH SWEET MOTHER OF GOD! *sounds of vomitting* I-is...is that his head...on his foot?"


"You need to see this!" cliche. +1 sin


Heh, I get that joke.
https://www.youtube.com/watch?v=9dA6plQFKzY Scotty Hardy: Resident loud mouth, smart assed Irishman. Image Gahn'tha-cte Bhu'ja: Honorable duelist, beserker charger, jungle hunter.
User avatar
Biolock
Donor
Donor
Posts: 913
Joined: 09 Apr 2015, 16:23
Location: Boulder, Colorado
Byond ID: Biolock

Re: Dead NPC colonists are too unscratched.

Postby Biolock » 18 Aug 2016, 21:47

Why not leave them alive at round start, for like ten minutes, so the xenos can kill them in any aesthetically pleasing way they want, but at say, ten minutes in, all the survivors die regardless of what happened? This would also mean that they can not be hugged because it takes longer than ten minutes for a queen to be selected, an egg to be fully formed, and the infection to run its course.
I'm stressing way too hard about what to put here, so I'm just gonna leave it blank.... or....
JCdestr0yer
Registered user
Posts: 12
Joined: 02 Sep 2015, 13:50

Re: Dead NPC colonists are too unscratched.

Postby JCdestr0yer » 22 Aug 2016, 20:44

+1 yea more gore
User avatar
apophis775
Host
Host
Posts: 5811
Joined: 22 Aug 2014, 18:05
Location: Ice Colony
Byond ID: Apophis775
Contact:

Re: Dead NPC colonists are too unscratched.

Postby apophis775 » 26 Aug 2016, 18:37

Accepted, this isn't too difficult.
ImageImage
flamecow wrote: "unga dunga me want the attachment" - average marine
James5734
Registered user
Posts: 58
Joined: 23 Jan 2017, 17:13
Byond ID: james5734

Re: Dead NPC colonists are too unscratched.

Postby James5734 » 04 May 2017, 10:34

+1 Wait, so they weren't sleeping?
"And your name is badluck, lol"- runner who captured me after I spawned behind the hive
User avatar
SagaSword
Registered user
Posts: 555
Joined: 02 Aug 2015, 19:58
Byond ID: Sagasword

Re: Dead NPC colonists are too unscratched.

Postby SagaSword » 04 May 2017, 15:08

Why didn't this topic get locked yet? And why are the dead NPCs still unscratched?
The Greatest Memer of all time!
Image
https://www.youtube.com/watch?v=VfsFV7VGBzI
User avatar
Snypehunter007
Dev Team
Dev Team
Posts: 2387
Joined: 02 Dec 2015, 17:14
Location: Georgia
Byond ID: Snypehunter007
Contact:

Re: Dead NPC colonists are too unscratched.

Postby Snypehunter007 » 25 Jul 2017, 00:37

Moved to the new GitLab suggestion system.
► Show Spoiler

Staff History:
► Show Spoiler

Return to “Resolved Suggestions/Bugs”



Who is online

Users browsing this forum: No registered users and 3 guests