Hive Theorycrafting!

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x31stOverlord
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Hive Theorycrafting!

Post by x31stOverlord » 11 Jan 2018, 06:30

So, with the new changes to the Queen and what I assume will be changing tactics of the Xenos in general, what are your thoughts on some new Hive Locations that were previously a bad idea/unfeasible due to how the queen previously worked?

LV-624 - I don't think this will change much due to the fog so typical locations may still be used. Might see a few sandtemple hives perhaps, maybe more western cave hives.

Big Red - Lots of places for a hive to be done on this map anyway. Likely locations I think will be Lambda or south research. Due to how open the map is I don't think we'll see the queen being close to the LZs.

Ice Colony - Ice has a lot more freedom than most of the maps because of its sheer size and multilevel map. Most commonly the Xenos main hive will be underground. Location depending on where the queen wishes. Typically in the underground caves or near engineering. However with the new system and the slightly updated map I can see the old T-Comms being an interesting new choice for a Xeno Hive. With little real reason to go there I think marines might be tricked into hunting through the underground colony whilst the main hive is tucked away. Might not work but without actual experimentation I can't say how effective it will be.

Prison - Haven't really played Xeno on this map so I can't speculate too much but again due to blast doors the ability to set up outside of the civilian residences.

OW - Never played the map.

However. Now that eggs can be moved the main egglaying location can be different from the nesting sites so Hive Lords are more important and can prove a lot more tactical.

So the main point is for your ideas and theories on good tactics and nesting places/hive locations. I think it's a good time for Xenos to get creative in movement and locations afforded to the tunnels and flexibilities created by mobile egg placing activities!
Wolfgang Schneider - CL, Rsr, SO, XO Roscoe Barrett - SL, Spec, Engie, SG Ancient Empress, Ancient Runner (69)

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Dumblike
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Re: Hive Theorycrafting!

Post by Dumblike » 11 Jan 2018, 08:03

x31stOverlord wrote:
11 Jan 2018, 06:30

Prison - Haven't really played Xeno on this map so I can't speculate too much but again due to blast doors the ability to set up outside of the civilian residences.
I don't think xenos have much of an option of where to make their hive at Prison, it's either civilian sector or slowly making front hives, like in high-sec, because of the timed doors.
x31stOverlord wrote:
11 Jan 2018, 06:30

Ice Colony - Ice has a lot more freedom than most of the maps because of its sheer size and multilevel map. Most commonly the Xenos main hive will be underground. Location depending on where the queen wishes. Typically in the underground caves or near engineering. However with the new system and the slightly updated map I can see the old T-Comms being an interesting new choice for a Xeno Hive. With little real reason to go there I think marines might be tricked into hunting through the underground colony whilst the main hive is tucked away. Might not work but without actual experimentation I can't say how effective it will be.
I've seen some good rounds in which xenos setup their hive at dorms/hydro and it's just really good, having access to almost any point on the map with ease; and, the Queen can keep underground while the xenos maintain the hive at the surface, because of the ladders near. The con of these hive locations are that, they are easily
surrounded/flanked, but, overall, pretty strong if done right.
x31stOverlord wrote:
11 Jan 2018, 06:30


Big Red - Lots of places for a hive to be done on this map anyway. Likely locations I think will be Lambda or south research. Due to how open the map is I don't think we'll see the queen being close to the LZs.
I had a really amazing round in which the Queen (after the ovipositor update) did setup the main hive at the SW caves, and marines were pushing from virology, and, just by the layout the place had, we were able to capture one by one, and, well, won easily. It's a great place to defend, and marines can't use CAS or OB to get in.
Though it is not as deep as research, I think research has many more spots to be flanked by :D

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jalen earl
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Re: Hive Theorycrafting!

Post by jalen earl » 11 Jan 2018, 16:19

From what ive seen that SW virology cave pocket is awesome. 2 narrow passages in. Just get a hivelord to make loads of tunnels and you are good
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A normal peep
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Re: Hive Theorycrafting!

Post by A normal peep » 14 Jan 2018, 07:50

The hive will almost always be on the queen spawn location so she can grow an ovipositor fast as possible and let the xenos evolve

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jalen earl
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Re: Hive Theorycrafting!

Post by jalen earl » 14 Jan 2018, 14:56

A normal peep wrote:
14 Jan 2018, 07:50
The hive will almost always be on the queen spawn location so she can grow an ovipositor fast as possible and let the xenos evolve
However larva still tick over while the queen is mobile so it does open it up to location changes for a short window of time
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A normal peep
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Re: Hive Theorycrafting!

Post by A normal peep » 15 Jan 2018, 16:46

jalen earl wrote:
14 Jan 2018, 14:56
However larva still tick over while the queen is mobile so it does open it up to location changes for a short window of time
They are almost always in places with only 1 entry area and far away from LZ 1

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