Holy shit you just went on a spergfest that was barely related to the usefulness of a Prae in general.Crab_Spider wrote:So because there are medics around, the splatter is worthless? There are weeds all over the table fort, we don't need a drone. All the Marines are infected, we don't need a carrier. There are no mines, we don't need a crusher. There are medics around so what's the point of having a spitter? We don't need a Queen, all the xenos are Ancient and there's no point of having eggs.
Why not also mention how burn damage (or damage in general) slows you down, or how Praes have PHEROMONES (yknow, the stuff that increase specific stats for every alien in view)? Or how both Crushers and Ravagers are glass cannons? Why not also bring up the fact that CHEMS WEAR OFF? Oh hey, what about that decreasing cooldown as they mature? Yknow, something that is very useful for slowing down a group of Marines? But I digress. Who needs a Praetorian, when we have Boilers? The most fucking useless xenomorph there is. Not only do they have spend some time holding still, they'll also give off life, compromising the very notion of stealth. Or hey, they'll also be so slow, let alone easy pickings, their own DEFENSIVE ABILITY will fuck them over. You know what irks me about your statement on a competitent medic? The fact you fail to take into account that SUPPLIES RUN OUT, and fail to grasp the fact that medics are as killable as a standard.
Im talking about T3 slots here, not drones, or carriers (secretly T3 apparently, but *shrug).
Let me put it into perspective. Burn damage gives no lasting damage due to chems (and two tram pills [30u] lasts a long time). It slows you down, but even slowed down and with your gun up, you are STILL FASTER than a Prae will ever be (because a Prae is slower than a Boiler... which is still slower than a Queen last I checked). You can actually outrun a Prae faster than a Boiler. Boilers also have a four-five tile stun acid spit alongside their ability to give gas cover than can instantly kill + husk, and it can also stun large clumps of marines. It also is good at pushing Marines out of cover; something the Prae cannot do because to shoot acid at marines the Prae has to get into Pulse rifle range... which is disastrous because even one shotdisables its plasma regen and its slow as fuck so escaping from multiple bullet barrages is out of the question.
The boiler doesn't even need to be fast or stealthy because of exactly what you said; it just stands still for a few seconds, and fires gas clouds at people at SNIPER range. Which means it can be two to three times farther than a normal Marine player can see them and then run away the moment marines are pushing. Prae's do not have that luxury as they have to be at the front lines at all times to do damage and one good push kills a Prae because they can't escape fast enough.
Any good combat medic will have enough meds to survive 1 hour of INTENSE combat (river-push level of combat). 2 hours if its mildly intense (FOB defense level of combat). And any good combat medic will always stay around at least three marines at all times or will be in the center of the marine squad so killing them is only possible if your doing a huge xeno push or ALL the marines are incompetent (and if thats the case, you have bigger problems to worry about than a dead combat medic).
The rest I can't be bothered to reply to because its a bunch of hyperbole at best.