Railcannon operating system sounds and other random stuff

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Katsukai
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Joined: 07 Mar 2017, 12:33
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Railcannon operating system sounds and other random stuff

Post by Katsukai » 15 Nov 2017, 10:24

I once tried to implement my own railcannon with an operating computer that would give dynamic sound replies tied to railcannon's status, but it never came into fruit cause I only knew how to edit variables but couldn't code for shit.

Here are some of the sounds I worked on it.

Long activation sequence, not enough power.
https://puu.sh/ymzED/f2d8a29711.ogg

Long activation sequence, starting firing sequence.
https://puu.sh/ymzKJ/650e709c5e.ogg

Railcannon overheated.
https://puu.sh/ymAp6/0495bdca75.ogg

Some other random stuff.

Missile attack confirmed.

https://puu.sh/ymAP0/4497103c81.ogg

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