Player name you use the most: Mark 'Echo' Kesserline
Make a list of links to all of your applications and (job)ban appeals, including whitelist and staff apps, within the last year. Also, provide "Ban reason; Verdict" beside each (job)ban link:
No appeals nor applications, nor anything, just those two things :
- | EORG; 3 hours (October 2017)
- |ID-THEFT; Heavily warned (August or September 2017, can't recall it)
Do you understand that any player - even donors or staff members - can have their whitelist status revoked should they break our Server Rules or Roleplay Guidelines?
That is logical and essential to me. Whitelisting is a mix of a privileged-status according more powers and game features to a certain amount of players. This status has great influence above other player's experience and enjoyment of their own rounds. If abuse there is, it is normal that the whitelist is revoked to prevent any further disturbance on other players rounds.
Do you understand how the Battlefield Execution functions?
This is a tricky question, because BE is a tricky answer.
Battlefield Execution is a Marine Law bypass (but not entirely) for emergency and critical issues which can endanger the mission.
So, the issue must be :
- Urgent : You can't wait to deal with it.
- Critical : Concerns hierarchy-legitimacy, well-functionning of the ship/departements, heavy-morale issues and/or simply the survival of the battalion.
- With no other solutions which can efficiently resolve this matter (MPs would be too slow, talking would be too weak, demotion would be too kind, and so on.)
Do you understand you are not above Marine law, or allowed to enforce it yourself?
This is why Military Police is here. Several reasons for it :
- Lore-side : Too much power given to Executive-ranks would be a bad idea. Executive-hierarchy needed a counter-power to ensure protocol and lawful actions. This is why there is a Provost and his institution naming themselves the MPs. No corruption and no pressure can be set upon internal MP affairs because of this separation.
- Realistic-side : IRL, a Commander or any ranked officer would have to get court-martialed. Which means his authority would be denied by Military Justice, which is actually the same ingame with CO's power denied by CMP and Marine Law. CO must act WITHIN Marine Law (exception with BE, but still, the BE must have a lawful reason, so, this is not a real exception).
- Gameplay-side : That would ruin MPs enjoyment to be tossed away because a player decided to not follow Marine Law, and just because he is whitelisted, he can do whatever he wants, with no care about realistic actions nor lore-friendly actions.
What do you think is the job of a Commander?
As every leader role, you have to count on those below you first. The Commander is not a One-Man Army. He is the Head of the Corps(e) (You got the pun ?). When in doubt, you refer to the CO. When in fear, you rally on the CO.
So, he must be an inspirational figure. Quality-RP is needed, with great relational-skills. A Commander does not have to be a nice or a good guy. He has to fulfill his role RPly first and foremost.
The little trick is that the Commander is the equivalent of a Captain, in the Navy, and a real Commander of a battalion. While, IRL, armies and navies are separated entities. Even for the USMC which is an amphibious and heavily trained military units, it is not structurally attached to any ship outside of ongoing operations. (Unless I'm wrong on this point, in that case : mea culpa).
With that double-responsabilities, he has to ensure shipside well-oiled machine, and also the operational-ratio of groundside troops.
He can't do it. Correction : he cannot do it by himself.
He has the RO to rule the Logistic aspect. He has the CE to proceed on Engineering bullshit. He has the CMO to take care of any medical issues. He has the CMP to enforce order among Ungas and Dungas. And finally, he has his SOs and SLs to be the manifestation of the USCM organization, the SOs to be his voice/ears/eyes, the SLs to be muscles moving the bones.
Commander has to do macromanagement first. Then, when he has the time, or the priority is there, he can optimize things himself with micromanagement (giving specific tasks to a SL, yell at a lazy RO, discuss with the CMO, insult negotiate with the CL, etc.). He must count on his XO and SOs for the most part of his job.
If a member of your staff is disobeying orders, how would you handle it?
I could say that there are X number of levels and Y number of premade answers, that wouldn't be exhaustive at all. But I can explain you how I proceed to analyze, judge and prepare my answer, for the issue :
- Harmless : insult, delay in answering comms or relaying orders.. ==> I will tend to explain, teach or warn.
- Harmful : misfiring OB leading to casualties, assaults on fellow USCM, mutiny-incitation... ==> I will tend to punish through demotions to standardized executions (and brig time in the middle, with councel of the CMP)
- Without malicious intent : accident due to incompetency, or just human mistake ==> If Harmless, teaching/explaining/warning. If Harmful, can lead to warning/demotion/brig/execution.
- With malicious intent : being a cunt or with motivation to harm for any reason ==> Demotion/Brig/Execution.
Now, let's take some textbook examples :
- My SO misfired an OB. Several casualties of marines. Morale is fragilized due to this mistake. Classification : harmful, without malicious intent. Remorse ? Brig, then demotion to CT or simple squad marine. No remorse ? Brig, then execution.
- My SO has an unacceptable delay relaying my orders to his squad. Asking why ? Reminding. Warning. Checking if the SO is in difficulty (too many inquieries to answer at once, heavy stress, etc.) and prepare a more experienced SO or my XO to backup this SO. Harmless, without malicious intent.
- RO is unexperienced. Send an experienced SO or XO to teach him a little, if unable to get results : demotion and field-promote an experienced CT. If no experienced CT, curse for 3 minutes in the CIC room, then, naming a CIC-babysitter in Req to make the operation runs smoother. Harmless, without malicious intent.
- Briefing is a mess with many Ungas and Dungas around. Warning first. Harmless, but with malicious intent. Locate the most troublesome marines, depending on their behaviour, brig time and/or stripping them of their attachments.
Why should you be whitelisted?
Leadership : I'm confident with leadership-roles, even when acting as a leader with not the role. It's in my nature. Nature does not like void. I do not like leadership-void. People need directions, need momentum, need someone to rely onto when they are in doubt. Even if I'm wrong, even if they can blame me for this wrong answer, I'm always ready step forward, always ready to get the hit. I already got on SOs several times, and XO a couple of times. I will roll XO for the next rounds playing so as to finish my learning about the direct use of the console (Alert/SD/Evac and such) for the rest of the CIC tasks.
Strategy/Tactics : When I see an alien roaming a corridor, I do not just see an alien. I see the entire area and I mark it as "Contested", I imagine the differents paths around this xeno and how to reach my destination, or flank the said-xeno or avoid and such. Taking into accounts levels of ammo, morale, terrains and the regular comms clusterfuck, I can organize things to make a solid battleplan and to adapt to the enemy's response.
Roleplay : As Mark Kesserline is my first character, I got a little too memey with it. And it wouldn't be appropriate to use it as a CO, especially as Echo's RP is to be close to his men or fellow marines. I'll make a specific CO character to get some distance from the regular ungas. My objective is to create a CO's reputation from scratch and not use Kesserline's reputation. My RP will lie on several keywords : exemplarity, just, inspiring, teaching, energetic.
WARNING : European, I'm not on regular peak hours, I'm eh.. playing in your early/mid/late afternoon I guess ?