Some RO quality of life

Post your brilliant ideas here, or complain about how nothing works.
User avatar
Abbysynth
Registered user
Posts: 465
Joined: 30 Apr 2015, 21:15
Location: Ottawa, Ontario

Some RO quality of life

Postby Abbysynth » 02 Dec 2016, 16:34

Summary (a quick, 2-3 sentence summary): I've been playing RO a lot and while I enjoy it, there's a lot of screaming involved. Here's a few ideas I think would help make things much less shitty;

* When a supply pad has an active associated beacon, the pad lights up brightly
* Some platinum sheets scattered around the map for cargo points. Plasma does not give points. There are 2 platinum sheets on map but that's only 10 cargo points, they are 5 each.
* WAY cheaper ammunition crates, they are twice as expensive as they need to be, especially the garbage standard ammo crate (should be 10, not 30)
* More costly, but less randomized black market crates -- black market SMG, black market shotgun, etc, each 40 points.
* 1 incendiary ammo box in the vendor. I don't even care about all the pages of empties that are never filled, just give me 1 box so I can stop screaming at the CO or get someone to bomb the armory
* DNA-Unlockable Ripley
* Remove the RO office or make it smaller and put it in the warehouse back room; use the extra space to make the initial line longer and a space for the cargo team to put equipment free for taking (I usually build racks/tables and dismantle the chairs)
* Toolbelt for RO
* Insulated gloves for CTs
* Wooden crates made with 5 sheets of wood, is super easy to break vs normal crates and gives 0 cargo points, but can be used in the launchers
User avatar
Derpislav
Registered user
Posts: 818
Joined: 10 May 2015, 09:14

Re: Some RO quality of life

Postby Derpislav » 02 Dec 2016, 16:40

+1
Lockie 'Furry' Hughes, your local source of annoyance, medicine and Will. E. Coyote engineering. Mostly medicine. Maybe annoyance.
Image
User avatar
Sarah_U.
Registered user
Posts: 1013
Joined: 24 Apr 2016, 07:19

Re: Some RO quality of life

Postby Sarah_U. » 02 Dec 2016, 17:07

Redshirts are planned.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be

► Show Spoiler
User avatar
KingKire
Registered user
Posts: 556
Joined: 30 May 2016, 11:53

Re: Some RO quality of life

Postby KingKire » 28 Dec 2016, 10:55

This is a slighty spread out post and i have mixed support on some of it:

+1 to having landing pads light up when a supply beacon is ready for deployment. You cant pick up landing beacons once their placed so we dont have to worry about disco pad lights

+1 to cheap ammo crates ( possibly 5 points per crate and just have it be made out of wood to reduce the cost dramatically?)

-1 on black market crates, i like that they are randomized.

+1 toolbelts for the RO

+1 for insulated gloves for the CT.

+1 wooden crate: it would be nice to have a choice
Gaze upon me,
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...


...

But seriously, does uh, anyone know the way out?!


~Furthermore, I consider that Floodlights should no longer be destroyed.~
User avatar
apophis775
Host
Host
Posts: 5066
Joined: 22 Aug 2014, 18:05
Location: Ice Colony
Byond ID: Apophis775
Contact:

Re: Some RO quality of life

Postby apophis775 » 28 Dec 2016, 14:06

Here's how I'm leaning, but I'll sticky this for the moment:

* When a supply pad has an active associated beacon, the pad lights up brightly
* Some platinum sheets scattered around the map for cargo points. Plasma does not give points. There are 2 platinum sheets on map but that's only 10 cargo points, they are 5 each. Nothing gives cargo points except returning crates
* WAY cheaper ammunition crates, they are twice as expensive as they need to be, especially the garbage standard ammo crate (should be 10, not 30)
* More costly, but less randomized black market crates -- black market SMG, black market shotgun, etc, each 40 points. Nope
* 1 incendiary ammo box in the vendor. I don't even care about all the pages of empties that are never filled, just give me 1 box so I can stop screaming at the CO or get someone to bomb the armory Nope, this ammo is restricted
* DNA-Unlockable Ripley
* Remove the RO office or make it smaller and put it in the warehouse back room; use the extra space to make the initial line longer and a space for the cargo team to put equipment free for taking (I usually build racks/tables and dismantle the chairs) Irrelevent due to recent Cargo changes
* Toolbelt for RO I don't see a reason for an Officer to need tools, especially the 5th in command of the ship.
* Insulated gloves for CTs CTs are NOT engineers and this is not "Cargonia". They shouldn't be hacking or doing anything that puts them at electrical shock risk.
* Wooden crates made with 5 sheets of wood, is super easy to break vs normal crates and gives 0 cargo points, but can be used in the launchers
Image
flamecow wrote: "unga dunga me want the attachment" - average marine
User avatar
dylanstrategie
Dev Team
Dev Team
Posts: 108
Joined: 20 Jul 2016, 16:20

Re: Some RO quality of life

Postby dylanstrategie » 28 Dec 2016, 14:31

The issue with ammunition crates is that there never seems to be a good reason to order them, as opposed to telling the Marines to go pick up their empty magazines and refilling them in Prep.

In extreme cases, you may have to order an ammo crate because the Marines managed to squander every single last magazine on the entire ship, but if this happens you're probably fucked

So, wherever the ammo crate costs 10 points, 5 points or 1 point barely matters. 30 points however, is ridiculous. Ammo isn't that precious
User avatar
Surrealistik
Registered user
Posts: 1291
Joined: 04 Jul 2015, 17:57

Re: Some RO quality of life

Postby Surrealistik » 28 Dec 2016, 14:41

Sentry also costs too much; 120 points with no crate rebate? The opportunity cost of that is way too high given what you can get in terms of explosives and plasteel otherwise with points to spare. The only time a sentry is worth its points is situationally when you're ladder/hangar camping on the Campaco. For example, after crate and supply manifest rebates 3x Explosive/Plasteel in any combination costs about as much as one sentry crate. 100 points would be much more suitable.


That said, I agree with pretty much all of these proposals.


Also please add a disposal pipe connecting the armory vendors and storage area with disposals so valuable things marines and doctors toss out all the time can be easily retrieved without having to build a custom supply line.
Sur 'Druglord' Lahzar; Combat Engineer, Demolitions Specialist, Perpetually Understaffed and Exasperated CMO/Researcher

Sur 'Druglord' Lahzar says, "ASS BLAST U-S-A!!!"
User avatar
Farya
Registered user
Posts: 17
Joined: 18 Jul 2016, 16:48

Re: Some RO quality of life

Postby Farya » 10 Jan 2017, 07:46

But isnt Ripley already unlockable? You just need to swipe your ct ID and then remove cargo access - Ripley is free to use by anyone. And then you also can set any other access.
User avatar
Carmac
Registered user
Posts: 855
Joined: 08 Aug 2016, 00:29
Location: Queensland, Australia
Byond ID: Karmac

Re: Some RO quality of life

Postby Carmac » 10 Jan 2017, 09:37

Surrealistik wrote:Sentry also costs too much; 120 points with no crate rebate? The opportunity cost of that is way too high given what you can get in terms of explosives and plasteel otherwise with points to spare. The only time a sentry is worth its points is situationally when you're ladder/hangar camping on the Campaco. For example, after crate and supply manifest rebates 3x Explosive/Plasteel in any combination costs about as much as one sentry crate. 100 points would be much more suitable.


Would you rather have a flankable sentry gun that runs on ammo and power or four boxes of grenades and mines, or four boxes of plasteel to just make an autismo fort out of briefing with? I still take the turret, but that's personal preference/idiocy. +1 to reducing the cost, especially considering some sentries aren't even retrieved from Engineer Vendors and few people go to the effort of hacking all the way to them to get them out.
Garth Pawolski, usually helpful. If nothing else, I generally refuse to die in situations where I most certainly should have.

Rest In Piece Markowitz.

Predators Boot Knifed to Death: 1 2
Predators killed with C4: 1

Image

Image
User avatar
Surrealistik
Registered user
Posts: 1291
Joined: 04 Jul 2015, 17:57

Re: Some RO quality of life

Postby Surrealistik » 10 Jan 2017, 13:50

Carmac wrote:Would you rather have a flankable sentry gun that runs on ammo and power or four boxes of grenades and mines, or four boxes of plasteel to just make an autismo fort out of briefing with? I still take the turret, but that's personal preference/idiocy. +1 to reducing the cost, especially considering some sentries aren't even retrieved from Engineer Vendors and few people go to the effort of hacking all the way to them to get them out.


Honestly, the amount of boom in 3x explosive crates probably kills far more aliens over its lifetime than a sentry ever will.
Sur 'Druglord' Lahzar; Combat Engineer, Demolitions Specialist, Perpetually Understaffed and Exasperated CMO/Researcher

Sur 'Druglord' Lahzar says, "ASS BLAST U-S-A!!!"
User avatar
Carmac
Registered user
Posts: 855
Joined: 08 Aug 2016, 00:29
Location: Queensland, Australia
Byond ID: Karmac

Re: Some RO quality of life

Postby Carmac » 10 Jan 2017, 19:07

The plan was to make the explosive crates look more appealing but I forgot to mention you'll end up with 16 mines and roughly 24 grenades of varying types. Not to mention the mines engineers get from their vendors.
Garth Pawolski, usually helpful. If nothing else, I generally refuse to die in situations where I most certainly should have.

Rest In Piece Markowitz.

Predators Boot Knifed to Death: 1 2
Predators killed with C4: 1

Image

Image
User avatar
Surrealistik
Registered user
Posts: 1291
Joined: 04 Jul 2015, 17:57

Re: Some RO quality of life

Postby Surrealistik » 10 Jan 2017, 19:16

Carmac wrote:The plan was to make the explosive crates look more appealing but I forgot to mention you'll end up with 16 mines and roughly 24 grenades of varying types. Not to mention the mines engineers get from their vendors.


Explosive crates are probably fine; it's sentries that I feel are overpriced.
Sur 'Druglord' Lahzar; Combat Engineer, Demolitions Specialist, Perpetually Understaffed and Exasperated CMO/Researcher

Sur 'Druglord' Lahzar says, "ASS BLAST U-S-A!!!"
User avatar
NescauComToddy
Registered user
Posts: 210
Joined: 18 Nov 2016, 19:00
Byond ID: NescauComToddy

Re: Some RO quality of life

Postby NescauComToddy » 11 Jan 2017, 00:39

No need For so much...Details.

Only the ammo Fix should be fine.I Never played was RO,But,I already heard people Complaining about some Of the Overpriced supplies.Ammo Is one of them.
User avatar
DoctorMad
Registered user
Posts: 14
Joined: 06 Jul 2016, 11:27

Re: Some RO quality of life

Postby DoctorMad » 23 Jan 2017, 17:53

I'm going to +1:
Lighting up supply pads
Cheaper ammo crates
Less random black market crates(Not necessarily in the way he put it, but those things get really FUNNY for people working in cargo)
User avatar
adamkad2
Registered user
Posts: 35
Joined: 04 Jan 2017, 16:19
Byond ID: adamkad1

Re: Some RO quality of life

Postby adamkad2 » 19 Feb 2017, 13:01

Thats some real nice stuff. +1

Return to “Suggestions”



Who is online

Users browsing this forum: Bing [Bot] and 3 guests