"Did something just hit us!?" Sulaco shudders and lights flicker when rammed by Rasputin

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Joe4444
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Re: "Did something just hit us!?" Sulaco shudders and lights flicker when rammed by Rasputin

Post by Joe4444 » 24 Feb 2017, 18:37

+1 if for the shudder, +1 for the knockdown IF the chance decreases the closer you are to the shuttle impact point(and yes, I KNOW THIS MAKES ABSOLUTELY NO SENSE IN REALISM TERMS) so the marines who are closer can atleast form some sort of mock defence whilst the others get up.

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Re: "Did something just hit us!?" Sulaco shudders and lights flicker when rammed by Rasputin

Post by TheMaskedMan2 » 01 Mar 2017, 01:54

+1 because it sounds fucking awesome. Though maybe stunning marines in addition to the questionable "Fairness" of crashing may be a bit much. I say the lag spike when it hits is stun enough haha.
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Re: "Did something just hit us!?" Sulaco shudders and lights flicker when rammed by Rasputin

Post by Ms.Degrasse » 03 Mar 2017, 21:53

+1

It's very needed. Would add a lot of realism.

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Re: "Did something just hit us!?" Sulaco shudders and lights flicker when rammed by Rasputin

Post by MrJJJ » 06 Mar 2017, 21:22

+1 would love to see this for immersion, makes the impact feel like a impact, instead of "oh, rasp crashed, let's go kill xenos"

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Re: "Did something just hit us!?" Sulaco shudders and lights flicker when rammed by Rasputin

Post by ColdSuit » 14 Mar 2017, 01:28

Also, when the shaking stops, you hear an ominous roar through the ship.
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Re: "Did something just hit us!?" Sulaco shudders and lights flicker when rammed by Rasputin

Post by NoahKirchner » 14 Mar 2017, 01:30

ColdSuit wrote:Also, when the shaking stops, you hear an ominous roar through the ship.
That'd be metal as fuck to be honest. Like a proper queen roar from alien vs. predator 3. Hells to the yeah man.
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Dapper Stache
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Re: "Did something just hit us!?" Sulaco shudders and lights flicker when rammed by Rasputin

Post by Dapper Stache » 15 Mar 2017, 16:45

It's a great idea for the immersion. +1
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Re: "Did something just hit us!?" Sulaco shudders and lights flicker when rammed by Rasputin

Post by Varnasis » 17 Mar 2017, 20:12

+1

This reference made me laugh, I would love to see this implemented!
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Re: "Did something just hit us!?" Sulaco shudders and lights flicker when rammed by Rasputin

Post by CoreyTori » 20 Mar 2017, 10:30

+1 it's just too good
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Re: "Did something just hit us!?" Sulaco shudders and lights flicker when rammed by Rasputin

Post by CoreyTori » 25 Mar 2017, 13:14

1+ amazing just amazing
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Re: "Did something just hit us!?" Sulaco shudders and lights flicker when rammed by Rasputin

Post by Imperator_Titan » 25 Mar 2017, 13:18

CoreyTori wrote:1+ amazing just amazing
You previously replied with a +1 and are now giving another one? Wew. It's like right above yer post.

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Re: "Did something just hit us!?" Sulaco shudders and lights flicker when rammed by Rasputin

Post by adamkad2 » 25 Mar 2017, 16:33

whatta fail
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Re: "Did something just hit us!?" Sulaco shudders and lights flicker when rammed by Rasputin

Post by SpaceFarer » 24 May 2017, 22:35

+1 sounds like a great idea that isn't excessively straining on the staff

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Re: "Did something just hit us!?" Sulaco shudders and lights flicker when rammed by Rasputin

Post by Kwin_Original » 27 May 2017, 05:45

+1, I really like this idea
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Re: "Did something just hit us!?" Sulaco shudders and lights flicker when rammed by Rasputin

Post by fatalityfun » 01 Jun 2017, 22:34

it'd be cool if the almayer switched to red emergency lights (like fire alarms) but it'd probably cause a lot of lag
+1 either way

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Re: "Did something just hit us!?" Sulaco shudders and lights flicker when rammed by Rasputin

Post by Butterrobber202 » 04 Jul 2017, 23:30

The Rasputin no Longer Exists, suggestion Invalid.

On a Serious Note, yeah this would be cool if it didnt kill us with lag, +1
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