Shell Bandolier

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apophis775
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Re: Shell Bandolier

Post by apophis775 » 24 Nov 2015, 15:47

If it's going to auto-load the shotgun for it, it's going to be the equivalent of a backpack I think. And I'm thinking of making it so you can click the shotgun with the box, and enter a "loading" state, where your can't move, but it loads the shells.

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Re: Shell Bandolier

Post by Sargeantmuffinman » 28 Nov 2015, 06:39

apophis775 wrote:If it's going to auto-load the shotgun for it, it's going to be the equivalent of a backpack I think. And I'm thinking of making it so you can click the shotgun with the box, and enter a "loading" state, where your can't move, but it loads the shells.
Well I had the idea that instead there would be a pile of shells and you just click the shotgun in hand to load it as you would for regualr shotguns but it would take out the need to consitantly load one in and take one out to repeat. One shell per click and about seven per pile.
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Re: Shell Bandolier

Post by Edgelord » 28 Nov 2015, 10:39

+1, I don't see why not. It's customization with some utility that can't really unbalance the game in regards to the webbing-type attachment.

As a backpack it depends how long it'll take to load.
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Re: Shell Bandolier

Post by Egorkor » 28 Nov 2015, 12:10

first I thought it's for the SADAR shells and almost cried of happiness, then I read the topic and got the biggest disappointment ever.
doesn't change my +1 though.

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Re: Shell Bandolier

Post by MilesWolfe » 08 Dec 2015, 22:45

it is true that you can load the shells from the box, but this is a game where a mere second can be the difference between life and death, and considering that the bandolier was something int he base games files to begin with, it should be hard to do.
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Re: Shell Bandolier

Post by apophis775 » 09 Dec 2015, 03:49

Bandoliers aren't coded for weapons under the two-handed class.

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Re: Shell Bandolier

Post by MilesWolfe » 15 Dec 2015, 19:40

apophis775 wrote:If it's going to auto-load the shotgun for it, it's going to be the equivalent of a backpack I think. And I'm thinking of making it so you can click the shotgun with the box, and enter a "loading" state, where your can't move, but it loads the shells.
Well either way this is a brilliant idea, and could easily solve the issue
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Re: Shell Bandolier

Post by MauroVega » 25 Feb 2016, 13:02

Love it
+1 to apop idea
+1 to mycrof idea
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Re: Shell Bandolier

Post by Deadlymight » 25 Feb 2016, 13:39

I think about 30 shells is enough as a maximum storage. As said above, you wont even go through half of the 60 shells with the slow fire rate and reload. Also, I think putting in on the belt would actually make the shotgun a viable primary weapon and we would have dedicated shotgun class.
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Re: Shell Bandolier

Post by Boltersam » 25 Feb 2016, 14:32

This will make loading shotguns SOOOOO much easier, I might even start playing Marine again. +1
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Re: Shell Bandolier

Post by MauroVega » 25 Feb 2016, 14:36

Boltersam wrote:This will make loading shotguns SOOOOO much easier, I might even start playing Marine again. +1
But can you imagine all the poor marines full of shaprnel due to this?
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Re: Shell Bandolier

Post by Boltersam » 25 Feb 2016, 15:45

MauroVega wrote: But can you imagine all the poor marines full of shaprnel due to this?
Who will help them if not Cutter
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Re: Shell Bandolier

Post by ShortTemperedLeprechaun » 25 Feb 2016, 16:31

I'd be alright if we replaced backpacks with a double cross bandoleer deal for mechanical reload instead of inserting every shell by hand. For one reason,the bandoleer would look fucking bad ass knowing stamos and his spriting skillz, and You attempting to reload one shell at a time is a tad tedious.
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Re: Shell Bandolier

Post by ZDashe » 25 Feb 2016, 21:55

+1 if we could have a bandoleer in the belt slot, that works similarly to the smartgun's powerpack of loading, except it gradually loads shell by shell when you click the top left icon as long as you don't move. Also you can fill the belt by transferring individual shells in to refill.
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SecretStamos (Joshuu)
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Re: Shell Bandolier

Post by SecretStamos (Joshuu) » 25 Feb 2016, 22:18

Image
Something like this?

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Re: Shell Bandolier

Post by MauroVega » 25 Feb 2016, 23:08

Nice Joshuu
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Re: Shell Bandolier

Post by ShortTemperedLeprechaun » 25 Feb 2016, 23:25

SecretStamos (Joshuu) wrote:Image
Something like this?
Sure, I think it would look good as that, or at a diagonal slant. Either way, PRAISE BE TO JOSHUA, KING OF SPRITES!
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Re: Shell Bandolier

Post by Edgelord » 26 Feb 2016, 00:07

SecretStamos (Joshuu) wrote:Image
Something like this?
I imagined it being in this style, except being a single instead of a double.
Image

That being said the shading on that sprite is spectacular. You can really see the curvature.
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Re: Shell Bandolier

Post by ZDashe » 26 Feb 2016, 06:27

SecretStamos (Joshuu) wrote:Image
Something like this?
+1 +1 +1 AWESOME! +1 +1 +1
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Re: Shell Bandolier

Post by username123 » 08 Apr 2016, 01:45

For what i've read in the forums and from the devs, the shotgun is going to use clips or magazines in the next update.

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Re: Shell Bandolier

Post by KingKire » 09 Jul 2016, 02:03

+1. Sooo necroing this old thread to get some closure on it? Since we had a new update that changed the shotgun ammo back into individual(ish) shells, this makes this topic back on course to being relevant.
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Re: Shell Bandolier

Post by Scrat505 » 09 Jul 2016, 02:56

A regular load bearing belt can hold about 7 or 8 handfulls of 5 shells, meaning about 40 shells, with an additional 20 in your armor and pockets, not counting your backpack which can store many full BOXES of shells.. no, I think we're good on needing a shell bandolier.

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Re: Shell Bandolier

Post by TopHatPenguin » 12 May 2017, 16:50

Gonna wizard this thread up and say that it'd certainly be nice to see in-game for marine fashion chaps to use. +1

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Re: Shell Bandolier

Post by ParadoxSpace » 22 Jul 2017, 23:21

Bump?

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Re: Shell Bandolier

Post by Bronimin » 23 Jul 2017, 08:55

Get webbing, fill it with shotgun shells, there you go -- shotgun bandolier. This is pointless.

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