Larvae spawn with hidden on

Post your brilliant ideas here, or complain about how nothing works.
Locked
User avatar
Ninjah!
Registered user
Posts: 72
Joined: 16 Feb 2015, 13:44
Location: The country of waffles

Larvae spawn with hidden on

Post by Ninjah! » 20 Jan 2016, 10:11

Summary (a quick, 2-3 sentence summary): Larvae have hide ON when spawned

Benefits (How this will benefit the server and game as a whole): Larvae become alot easier to hide

Details (Description of how you think this would work, the benefits, etc): Larva spawns, hide is toggeld on so larva isn't easily visible. Will make it easier to hide them when they're SSD causing them to not just easily get taken out by John Rambo

Implementation (Optional, if you have an idea how to implement it):

User avatar
Jeser
Registered user
Posts: 1042
Joined: 04 Mar 2015, 00:47
Location: Donetsk, Ukraine

Re: Larvae spawn with hidden on

Post by Jeser » 20 Jan 2016, 11:16

So, larva tearing it's way out of chest and immediately crawl under body, eh?
Jeser "Fox" Aushwitz.

Jeser believes only in one thing - common sense.

Image
Image
Image

Apop's permission:
Click

User avatar
Logi99
Registered user
Posts: 293
Joined: 26 Jul 2015, 12:32

Re: Larvae spawn with hidden on

Post by Logi99 » 20 Jan 2016, 15:09

Larva die because of the queen's carelessness. If she made a larva chamber which is very well protected she wouldn't have SSD larva dying. But I see what you're making just doesn't seem a bit right. Neutral.
"There's been a new meme. So.."

Marine vs Predator Duels:
Predator Wins: 0
Predator Ties: 1 [Pred bleeded to death and decap'd me at the last sec. Had no AP D:]
Predator Lost: 0

User avatar
Davidchan
Registered user
Posts: 254
Joined: 20 Feb 2015, 22:08

Re: Larvae spawn with hidden on

Post by Davidchan » 20 Jan 2016, 21:09

It's less Queen carelessness and a lack of caring on the part of Xenos. I played 3 rounds the other day where 3+ runners ran around infecting all the monkeys on the map, but didn't bring a single one back to the next. It's damn near impossible for an abandoned larva to safely get back to the next like that without getting stumbled upon by marines and shot to hell.

User avatar
Arachnidnexus
Donor
Donor
Posts: 449
Joined: 04 Sep 2015, 20:50

Re: Larvae spawn with hidden on

Post by Arachnidnexus » 20 Jan 2016, 23:49

It's not too crazy for an abandoned larva to make it back to the north without getting shot. It's the SSD larva that will die because there's not a human player in charge capable of using night vision to their advantage. I'm feeling -1 on this since the chestbursting should definitely be noticeable and it'd be weird for the larva to instantly be hidden.

User avatar
TopHatPenguin
Community Contributor
Community Contributor
Posts: 2323
Joined: 14 Dec 2014, 18:06
Location: Forever Editing The Wiki.
Byond ID: TopHatPenguin
Contact:

Re: Larvae spawn with hidden on

Post by TopHatPenguin » 22 Jan 2016, 07:05

Sort of like a mini add on suggestion to this, perhaps have it so when it reaches the final stage of infection the larva instead of bursting would be inside of the marine player, and then when the larva decides to activate a verb in the alien tab they can eject themselves out.On a side note there would probably be a max time of staying in a human and then when that time is reached you would be force ejected if you hadn't already.
Image
Image
Image
Image
That guy called Wooki.
Resident Santa.
(THP)

User avatar
Stivan34
Registered user
Posts: 192
Joined: 14 Aug 2015, 06:23
Location: Memerines' spess sheep

Re: Larvae spawn with hidden on

Post by Stivan34 » 22 Jan 2016, 07:40

Mr. Penguin wrote:Sort of like a mini add on suggestion to this, perhaps have it so when it reaches the final stage of infection the larva instead of bursting would be inside of the marine player, and then when the larva decides to activate a verb in the alien tab they can eject themselves out.On a side note there would probably be a max time of staying in a human and then when that time is reached you would be force ejected if you hadn't already.
That would be fair enough, But it would be a nerf to marines ((Which they already should have)) So i'm okay with this, +1
Dabbingly dab.


Elite Hunter (596) AKA the MVP who died cause of vent superheating. GG

User avatar
coroneljones
Registered user
Posts: 1289
Joined: 15 Oct 2014, 12:46
Location: SPESS!

Re: Larvae spawn with hidden on

Post by coroneljones » 22 Jan 2016, 08:37

Mr. Penguin wrote:Sort of like a mini add on suggestion to this, perhaps have it so when it reaches the final stage of infection the larva instead of bursting would be inside of the marine player, and then when the larva decides to activate a verb in the alien tab they can eject themselves out.On a side note there would probably be a max time of staying in a human and then when that time is reached you would be force ejected if you hadn't already.
Second mini add on idea,maybe allow people to join in as both bursted and infected larvas?
Wich would allow the larva to tell where their host was,and if it was safe to burst.
+1 though

But back on the main suggestion,it would help if they hid,wouldnt make sense at burst,maybe give them a twenty second timer after the burst,if it doesnt have a player,and once its up the larva engages hide?
I am Crornel Jrones, grorious admin of Coronial Mahreens. U ar arr nast Trorr and will be ding dong bannu. U critizize Xenos? Ding dong Bannu. U no rike grorious adminnu? Ding dong Bannu. U comrpain about Marine nerfs? Dingdong bannu. U comprain about grorrious adminnu? O yoo betta bereev dat's a bannu. It has come to my Grorrious attention dat nasty trorr has been imidatingu me on serveru, dis is a shamfrul dispray and unacceptaboo so dey ding dong bannu. End of Rine -----------------Rine ends here.'
-Credit goes to SovietCyanide
Image Image

User avatar
Steelpoint
Donor
Donor
Posts: 1275
Joined: 29 Jul 2015, 06:04
Byond ID: Steelpoint

Re: Larvae spawn with hidden on

Post by Steelpoint » 22 Jan 2016, 08:40

-1 On Larva starting hidden when they burst, bursting from someone is not exactly a discreet scenario, the Larva should at least have to get to ground itself.

If your going to go with the part of allowing a controlled Larva to stay inside a host, take a page from a prior suggestion in that they can do so but they will be forced to leave the body after a while, so that while they can chose when to burst but they are given a limited window to do so before its forced on them.
This is war, survival is your responsibility.

Alan Bentway: Marine
Kwei Ikthya-de: Predator

User avatar
Boltersam
Registered user
Posts: 1539
Joined: 22 Feb 2015, 05:43
Location: The Great Dimension Of Leprechauns
Byond ID: Boltersam
Steam: Boltersam

Re: Larvae spawn with hidden on

Post by Boltersam » 22 Jan 2016, 10:39

Mr. Penguin wrote:Sort of like a mini add on suggestion to this, perhaps have it so when it reaches the final stage of infection the larva instead of bursting would be inside of the marine player, and then when the larva decides to activate a verb in the alien tab they can eject themselves out.On a side note there would probably be a max time of staying in a human and then when that time is reached you would be force ejected if you hadn't already.
This should be a separate suggestion entirely, and it's a fucking brilliant one. Larvae don't have to be forced to instantly burst on the shuttle, where they're surrounded by marines prepared to insta-kill them, and it kind of ties in with alien cunning. Like 6 from Alien vs Predator 3, who opted to go through the throat. Even larvae know how to be smart!
Anything you can do, I can do better, sooner or later I'm greater than you.

User avatar
mullvad
Registered user
Posts: 63
Joined: 12 Dec 2016, 06:40
Byond ID: mullvad

Re: Larvae spawn with hidden on

Post by mullvad » 20 Jan 2017, 14:19

Boltersam wrote:This should be a separate suggestion entirely, and it's a fucking brilliant one. Larvae don't have to be forced to instantly burst on the shuttle, where they're surrounded by marines prepared to insta-kill them, and it kind of ties in with alien cunning. Like 6 from Alien vs Predator 3, who opted to go through the throat. Even larvae know how to be smart!
Giving this thread a friendly bump, the quote sam mentions is a good suggestion and allowing larvae to self-burst is a good thing that would improve gameplay

User avatar
KingKire
Registered user
Posts: 781
Joined: 30 May 2016, 11:53

Re: Larvae spawn with hidden on

Post by KingKire » 21 Jul 2017, 12:26

im gonna go with +1 bump, because i think larva naturally seek safety instinctively, and try to hide even without player intervention. possibly have larva hide under objects after 1-2 seconds after they chest burst, would be reasonable.
Gaze upon me,
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...


...

But seriously, does uh, anyone know the way out?!


~Furthermore, I consider that Floodlights should no longer be destroyed.~

Locked