One-click machete scabbard

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Coldflame
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One-click machete scabbard

Postby Coldflame » 09 Oct 2016, 15:52

Summary (a quick, 2-3 sentence summary): When a machete scabbard is clicked the machete is immediately drawn rather than it being a one-slot container

Benefits (How this will benefit the server and game as a whole): Machete is significantly less clunky to use

Details (Description of how you think this would work, the benefits, etc): Not particularly complicated- rather than a container, the scabbard would instead put the machete in your hand when clicked.

Implementation (Optional, if you have an idea how to implement it): Code change- not sure how complex this would be to get working, but it would make the machete significantly more viable and enjoyable to use.
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Biolock
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Re: One-click machete scabbard

Postby Biolock » 09 Oct 2016, 16:06

Neutral, I'm fairly certain the machete was intended to be clunky and inconvienent. A weapon that wouldn't see too much use because of the slots you'd be required to sacrafice.
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Re: One-click machete scabbard

Postby Gentlefood » 09 Oct 2016, 16:28

Biolock wrote:Neutral, I'm fairly certain the machete was intended to be clunky and inconvienent. A weapon that wouldn't see too much use because of the slots you'd be required to sacrafice.


Its supposed to be inconvenient but its not like you're unzipping a backpack. Its a sheathe.
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Re: One-click machete scabbard

Postby tempchar » 09 Oct 2016, 17:40

+1 Make em like combat bayonets in boots
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Re: One-click machete scabbard

Postby SecretStamos (Joshuu) » 09 Oct 2016, 19:22

tempchar wrote:+1 Make em like combat bayonets in boots

The boots actually delete and respawn them. It's pretty horrible for efficiency.

These things are meant to be a slight inconvenience. Machetes had an increase in number, so they're a little easier to obtain. Fair trade.
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Re: One-click machete scabbard

Postby Snypehunter007 » 21 Dec 2016, 20:14

Looks like a denied topic . . .

Asking this to be locked.
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Re: One-click machete scabbard

Postby apophis775 » 28 Dec 2016, 16:22

I'm going to sticky this for further discussion, as it is potentially possible to do that, without having to delete the machete by simply moving the machete "inside" the scabbard.
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Re: One-click machete scabbard

Postby Supermichael777 » 28 Dec 2016, 17:49

if you decide overhaul them make boot-knives do the non delete thing. As for balance fumbling around with your inventory is a pain and should be reserved for stuff a marine would reasonably be fumbling for like ammo clips. Ditching the ammo belt or backpack massively limits what you can do (flares/large quantity of ammo/tools). One click over 2 is not such a big deal compared to that.
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Re: One-click machete scabbard

Postby nerocavalier » 30 Dec 2016, 22:45

Melee for marines will generally end in alien victory since they can tackle, spit spam, or pounce. Boot knives are useful since you can click it once and start with stabbing it immediately which makes it better than machete already since you have to click twice in order to be able to use it.

You already sacrifice slots on something that you'll die using. At least let marines be able to draw it then die.
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Re: One-click machete scabbard

Postby northcote4 » 01 Jan 2017, 00:55

I'm no expert on the finer points of backpacks and scabbards and so on, but wouldn't drawing a machete be a fairly fluid motion? Like Gentlefood said, it's a sheath not a backpack, so I don't really see the need to make it particularly difficult to draw.

I'd also vote the same for the SMG belt unless it was changed to stock an extra magazine, but that's for another thread.

So +1 from me.
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Re: One-click machete scabbard

Postby Edgelord » 02 Jan 2017, 15:40

I think all one-item holsters should be one-click to draw. The point of a holster is to have it be easily-accessible. Might as well change boot holsters and shoulder holsters if the logic is intentional clunkiness.
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Re: One-click machete scabbard

Postby Lucius Jones » 05 Jan 2017, 07:16

-1, it's a MACHETE, it takes a lot of training and skill to one-draw a sword like that.
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Re: One-click machete scabbard

Postby Shathir » 06 Jan 2017, 14:32

+1. Machetes are already a niche, so it wouldn't be bad to buff them a bit.
Lucius Jones wrote:-1, it's a MACHETE, it takes a lot of training and skill to one-draw a sword like that.

If a marine chose the machete as a weapon, we can assume he has trained with it. The same reason marines know how to use a sniper/flamethrower/etc. We can assume they are skilled with their equipment of choice.
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Re: One-click machete scabbard

Postby Joe4444 » 06 Jan 2017, 16:03

Lucius Jones wrote:-1, it's a MACHETE, it takes a lot of training and skill to one-draw a sword like that.

if its equipment given to the USCM,chances are almost all units are gonna be trained on how to use it efficently and would all have many hours practicing with em whilst waiting for stuff to happen
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Re: One-click machete scabbard

Postby Rob606 » 14 Jan 2017, 10:03

Edgelord wrote:I think all one-item holsters should be one-click to draw. The point of a holster is to have it be easily-accessible. Might as well change boot holsters and shoulder holsters if the logic is intentional clunkiness.

I agree with this. The marines are trained in this sort of thing and this equipment is available to them. All one slot holsters should be a single click to draw/undraw.
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Re: One-click machete scabbard

Postby Supermichael777 » 15 Jan 2017, 00:41

>Taking skill to literally pull something in a straight line.

You might want to look into some physical therapy for that crippling disability.
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Re: One-click machete scabbard

Postby Doc Vulpus » 16 Jan 2017, 16:58

Could the code from the shoulder holster be copied for this? The one that attaches to uniforms.
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Re: One-click machete scabbard

Postby Miranda » Today, 15:46

Well we need some scabbards to be faster or what is the reason for them if we cant even use them fast? Shotgun scabbard for example.. whats the use? Its better to have shotty in suit slot with harness.

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