>> QUICK QUESTIONS THREAD <<

Generic, on-topic discussion about Colonial Marines.
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Duncan McNuggets
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Re: >> QUICK QUESTIONS THREAD <<

Post by Duncan McNuggets » 12 May 2017, 15:48

TopHatPenguin wrote:It's already in, you don't whack vendors any more.
So, do I drag ID card on vendor or how?

By the way, another little question
After setting up macroses my in-game chat not reacting to typing, until i directly press with mouse on chat textbox. And even then, if I click somewhere else, I have to click on chat again to say something. it was easily before, just start typing and chat automatically activates. May be I broke something, or didnt see some settings? I know that's stupid, but still. I hope i explained my little trouble here clearly

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Re: >> QUICK QUESTIONS THREAD <<

Post by TopHatPenguin » 12 May 2017, 16:13

Duncan McNuggets wrote:So, do I drag ID card on vendor or how?
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Duncan McNuggets wrote: By the way, another little question
After setting up macroses my in-game chat not reacting to typing, until i directly press with mouse on chat textbox. And even then, if I click somewhere else, I have to click on chat again to say something. it was easily before, just start typing and chat automatically activates. May be I broke something, or didnt see some settings? I know that's stupid, but still. I hope i explained my little trouble here clearly
Do you mean there isn't a Say" pre-prepared in your chat box? If so at the very end of the chatbox at the far right you can toggle Say" auto appearing by clicking on "Chat".

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Re: >> QUICK QUESTIONS THREAD <<

Post by Duncan McNuggets » 12 May 2017, 17:00

TopHatPenguin wrote:



Do you mean there isn't a Say" pre-prepared in your chat box? If so at the very end of the chatbox at the far right you can toggle Say" auto appearing by clicking on "Chat".
Thank you very much for the tip. No, actually there IS a Say" pre-prepared, everything is like it was, just when I start typing now no letters appear in say" textbox. I now need to manually click the chat text window to type something, and if I click anywhere on the map I will need again to click that window to say something. Before setting up macroses (very few) it was working perfectly. I just type and thats it, and now it is that way. This maybe is a little problem, but its really uncomfortable, as I lose second or two =\

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Re: >> QUICK QUESTIONS THREAD <<

Post by Ikmalmn » 12 May 2017, 19:32

Quick question,

I have this problem multiple times and I was not quick enough to see a response from my question. As a medic, there was multiple times where I couldn't save someone when defibbing because the Bicardine, Peri and Quick Clot (or any medicine in general) will not work and does nothing to the patient. This is eventhough their defib status is still there. Is this the defib status already expired or do I need to do anything special like giving Dex?
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Re: >> QUICK QUESTIONS THREAD <<

Post by northcote4 » 13 May 2017, 01:04

Ikmalmn wrote:Quick question,

I have this problem multiple times and I was not quick enough to see a response from my question. As a medic, there was multiple times where I couldn't save someone when defibbing because the Bicardine, Peri and Quick Clot (or any medicine in general) will not work and does nothing to the patient. This is eventhough their defib status is still there. Is this the defib status already expired or do I need to do anything special like giving Dex?

A deceased patient (ie, one that requires defibbing) will not process chemicals. Only the living will.
In that case your options are to revive the shit out of them in the hopes that they can process enough of the drug or to apply inaprovaline. Or, if you're quick, revive them and slap them into a cryo chamber.
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Re: >> QUICK QUESTIONS THREAD <<

Post by Ikmalmn » 13 May 2017, 02:25

northcote4 wrote:A deceased patient (ie, one that requires defibbing) will not process chemicals. Only the living will.
In that case your options are to revive the shit out of them in the hopes that they can process enough of the drug or to apply inaprovaline. Or, if you're quick, revive them and slap them into a cryo chamber.
Does giving oxygen (giving CPR or Dex) affect how meds dilute into the body?
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Re: >> QUICK QUESTIONS THREAD <<

Post by northcote4 » 13 May 2017, 02:28

Ikmalmn wrote:Does giving oxygen (giving CPR or Dex) affect how meds dilute into the body?
I don't believe so. Both CPR and Dexalin serve to reverse oxygen damage, but neither actually causes chemicals in the blood to circulate.
The story of Edgardo and A Guy Named Squid. Good read. Greentext ahoy. - https://1d4chan.org/wiki/The_Ballad_of_Edgardo

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Re: >> QUICK QUESTIONS THREAD <<

Post by Ikmalmn » 13 May 2017, 02:49

northcote4 wrote:I don't believe so. Both CPR and Dexalin serve to reverse oxygen damage, but neither actually causes chemicals in the blood to circulate.
Damn, so my only option if their serverely damage (beyond 200) and the Bicardine pill won't circulate to lower the brute damage is either...

A. Leave them to die

B. Try and refresh the timer so that you can get the patient to cyro

C. Defib him every 10 seconds and pray that the -10 on everything would help him be revive.
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Re: >> QUICK QUESTIONS THREAD <<

Post by Ikmalmn » 13 May 2017, 02:59

Oh, this is a different question...

When we Pray in the IC tab, we sometimes get a cookie. Who approves and disapprove on the person getting the cookie? The admins? Moderators?
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Re: >> QUICK QUESTIONS THREAD <<

Post by NoahKirchner » 13 May 2017, 03:01

Ikmalmn wrote:Oh, this is a different question...

When we Pray in the IC tab, we sometimes get a cookie. Who approves and disapprove on the person getting the cookie? The admins? Moderators?
Admins+ can choose to give a cookie iirc :D. Don't believe mods have the ability.
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Re: >> QUICK QUESTIONS THREAD <<

Post by Ikmalmn » 13 May 2017, 03:06

NoahKirchner wrote:Admins+ can choose to give a cookie iirc :D. Don't believe mods have the ability.
Now I can see why one of the staff members got jealous because of my blessed cookie...

Thanks!
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Re: >> QUICK QUESTIONS THREAD <<

Post by doodeeda » 13 May 2017, 18:43

Ikmalmn wrote:Damn, so my only option if their serverely damage (beyond 200) and the Bicardine pill won't circulate to lower the brute damage is either...

A. Leave them to die

B. Try and refresh the timer so that you can get the patient to cyro

C. Defib him every 10 seconds and pray that the -10 on everything would help him be revive.
You can try to use ointments and bruise packs.
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Re: >> QUICK QUESTIONS THREAD <<

Post by Ikmalmn » 13 May 2017, 19:12

Say, do you damage your eyes if you use a welder to fix/heal a cyborg?
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Re: >> QUICK QUESTIONS THREAD <<

Post by TheDonkified » 13 May 2017, 19:31

Ikmalmn wrote:Say, do you damage your eyes if you use a welder to fix/heal a cyborg?
Yes you do
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Re: >> QUICK QUESTIONS THREAD <<

Post by NoahKirchner » 13 May 2017, 19:32

Ikmalmn wrote:Say, do you damage your eyes if you use a welder to fix/heal a cyborg?
yessir
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Re: >> QUICK QUESTIONS THREAD <<

Post by SpaceFarer » 18 May 2017, 16:44

Ikmalmn wrote:Quick question,

I have this problem multiple times and I was not quick enough to see a response from my question. As a medic, there was multiple times where I couldn't save someone when defibbing because the Bicardine, Peri and Quick Clot (or any medicine in general) will not work and does nothing to the patient. This is eventhough their defib status is still there. Is this the defib status already expired or do I need to do anything special like giving Dex?

The thing that makes injected medicine work is the blood flowing through their arteries and veins. If they don't have a heartbeat, the blood does not flow, so injected drugs don't work. You have to use trauma kits, burn kits, and splints, to get them below 200 damage. I also recommend having someone nearby to instantly start administering CPR to take away o2 damage. Once they are zapped alive, injected meds will work. If you can't use external treatments to get them below 200 damage, they are fucked, leave them and move on.

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Re: >> QUICK QUESTIONS THREAD <<

Post by Ikmalmn » 19 May 2017, 08:17

In detail (if possible)...

What can the sleeper console be use as? Accompanied situation examples are nice too if possible.

At the current, I only use it as a machine to fast insert Dylovene for people with medium toxins. Other than that, it's of to cryo.
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Re: >> QUICK QUESTIONS THREAD <<

Post by Jaketeaking » 19 May 2017, 09:07

Ikmalmn wrote:In detail (if possible)...

What can the sleeper console be use as? Accompanied situation examples are nice too if possible.

At the current, I only use it as a machine to fast insert Dylovene for people with medium toxins. Other than that, it's of to cryo.
rapidly fixing OD's using dialysis, and quick injecting certain chems
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Re: >> QUICK QUESTIONS THREAD <<

Post by Ikmalmn » 19 May 2017, 09:10

Jaketeaking wrote:rapidly fixing OD's using dialysis, and quick injecting certain chems
Huh, is it injecting chems and then dialysis until the beaker gets full (to which one splash it to empty it) till which the patient gets cured?
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Re: >> QUICK QUESTIONS THREAD <<

Post by TheDonkified » 19 May 2017, 17:40

Ikmalmn wrote:Huh, is it injecting chems and then dialysis until the beaker gets full (to which one splash it to empty it) till which the patient gets cured?
What are you asking? This question is worded weirdly.
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Re: >> QUICK QUESTIONS THREAD <<

Post by Ikmalmn » 19 May 2017, 18:56

Andkert wrote:What are you asking? This question is worded weirdly.
Sorry, I'll fix it this time.

Generally, what does dialysis do? Does it get rid of toxins? Does combining it with the Dylovene get ride of toxins faster?
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Re: >> QUICK QUESTIONS THREAD <<

Post by TheSpoonyCroy » 19 May 2017, 19:01

Ikmalmn wrote:-snip-
Dialysis is a quick way to remove chemicals from a person (including some blood). It doesn't remove the toxin damage either, so you give the patient Dov (if they have toxin damage) after preforming dialysis

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Re: >> QUICK QUESTIONS THREAD <<

Post by Nick123q23 » 21 May 2017, 03:11

How do you use Flamethrowers effectively if you're alone or cut off?

And how do you use them effectively in general?
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Re: >> QUICK QUESTIONS THREAD <<

Post by Ikmalmn » 21 May 2017, 08:26

The flamer is the best weapon to scare off xeno's. So it's a very good area of denial weapon that lasts quite a while.

Also, when you directly hit one to a xeno, you usually kill it quite fast, or at the least, make it go into crit.

If your alone, just flame it once a while and retreat back to base. A lone marine is a dead marine, so your just prolonging it until you manage to get to safety of a squad.

And if there is a Ravager. . .pray to any gods and juke it to death or you know...accept your fate and die.
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Re: >> QUICK QUESTIONS THREAD <<

Post by Liran343 » 26 May 2017, 03:46

flamers are a bane to teir 1 xenos. if they get injured and then get flamed they are pretty much dead.

The flamer is more of a reactive woepon. Meaning you use it to counter xeno charge directly at you. If you practice enougth and see xeno attack pattrens you'll have an easy time with the flamer.

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