Post a screenshot of YOUR medic loadout

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Ghodere
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Re: Post a screenshot of YOUR medic loadout

Post by Ghodere » 28 Nov 2017, 03:13

I took the time to catalogue my loadout last round and came up with a screenshot showing all of it. I guess looking at it from the outside in it's kind of some prepper shit, 15x trauma and burn kit stacks each, 7x stacks of splints, 3 bottles of tram, 2 of bicaridine and kelotane, 2 defibs, 30 doses of quick clot, and some other miscellaneous stuff, all while fitting a full extra container of buckshot into the bargain.

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Re: Post a screenshot of YOUR medic loadout

Post by CraayyZ » 28 Nov 2017, 12:25

We're reviving this thread again? I mean, the information IS pretty useful, maybe even worth a sticky lel

But on the topic of loadouts, I took a slight break from Colonial Marines (like 3 months?) and only recently came back & noticed the massive amounts of changes done to the Medical role. (To me, it was ALOT) It's not enough to make my old loadout (See Page 5) completely useless, but it does make me have to adapt & reconfigure my loadout with the current medic patches.

I'll get around to taking screenshots for y'all today hopefully, maybe tomorrow. The only minor changes is I take 2 Defibs & ignore the roller bed vs having more space like the old storage patch allowed, and some slight changes to everything else. (I've noticed the Roller bed doesn't add THAT much speed when moving wounded. The only benefit I really see from it is preventing further injuries via dragging, but even then you should triage immediately if safe to do so.)
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Re: Post a screenshot of YOUR medic loadout

Post by Ghodere » 28 Nov 2017, 12:38

Honestly I’ve seen some discussion recently that makes me think, yeah, this thread needs to be accessible. It jumped me, personally, right past the jaw-dropping ineptitude stage so I think it’s important enough to bump with some new info.

It’s a good point about the roller bed, I could swear at one point the slowdown was way less than it is currently, and I don’t think dragging someone worsens injuries at all anymore, so its usefulness is probably fairly suspect, but I’m just too used to using it personally.

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Re: Post a screenshot of YOUR medic loadout

Post by TheDonkified » 29 Nov 2017, 01:47

Dragging and grabbing are the same, since pulling and grabbing were made into one functionality. The only issue is if a person has a broken skull, chest or groin, and you try to move them while they're standing up. Their bones will move around as if they were walking around with those broken, unsplinted bones.

However, you can just tell a wounded person to rest to circumvent this, so I the only real use of roller beds are extra speed. I personally don't carry them.
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Re: Post a screenshot of YOUR medic loadout

Post by jalen earl » 29 Nov 2017, 03:01

Always carry at least one bed especially on ice planet that extra speed can be a lifesaver if you occasionally have to cross the deadmans land of the rear flanks
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Re: Post a screenshot of YOUR medic loadout

Post by alekfenrir » 29 Nov 2017, 13:14

The beds are handy, though after the re work on backpacks I stopped bringing one around. Though some maps I just carry one in hand because I can have my weapon in the other most of the time anyhow.
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Re: Post a screenshot of YOUR medic loadout

Post by CraayyZ » 30 Nov 2017, 19:26

alekfenrir wrote:
29 Nov 2017, 13:14
The beds are handy, though after the re work on backpacks I stopped bringing one around. Though some maps I just carry one in hand because I can have my weapon in the other most of the time anyhow.
That is true. I'd be lying if I said I don't risk it. That extra space for a roller bed can be used as a Defib, or a medical pack. It's personal preference really cause not everyone's loadout is going to be identical.

I mean, you can hold it in one hand while using a gyro shotgun/SMG but it puts you at a disadvantage should you ever have to use your gun. In my time playing as Medic, and strictly used the SMG for like a month straight. It has it's benefits, but it's flaws make me lean the other way sadly, primarily it's damage.
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Re: Post a screenshot of YOUR medic loadout

Post by alekfenrir » 30 Nov 2017, 20:47

Same WRT the SMG. It's good, but not great, and I love the gyro shotty's raw 'fuck off' power to things. But I don't always get through the RO to get the gyro to make it work. SMG is my easy go to, maybe ask some guys in the RO line to ask for extended mags for me so I can keep that burst fire going. Early round and if I get enough into them mid to late, its enough to get things to bugger off or give you some breathing room. Not always though and the better players know they can push through it well enough.
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Re: Post a screenshot of YOUR medic loadout

Post by Jroinc1 » 30 Nov 2017, 21:42

I use the SMG, cause it takes too much time to go to the RO line, time that I can use to optimize my medical loadout.
Additionally, standards/specs can use the gyro/all attachments more effectively, thanks to being combatants. It's my policy as medic to do my dammdest to never draw a weapon and fight if there are any injuries whatsoever that I can work on.

Any second I'm COMBATing is a second I'm not MEDICing, and given that anyone can fight, but a maximum of 12 people (8 medics, 4 SL's) per drop can use any advanced treatments whatsoever, and in a normal round...

Let's say 2 medics are new/learning through OJT, one is not new, but incompetent, one SSD's, and only one SL bothers grabbing any medical supplies.
You're down to 9 medics.
For the whole drop.
And there might be 60-90 marines on highpop. That's not a fun ratio without everyone working at full capacity.

TL;DR- Minimize the amount of time you spend fighting, we can't do your job without dropping other people.
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3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u

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Re: Post a screenshot of YOUR medic loadout

Post by alekfenrir » 30 Nov 2017, 22:03

Yes an no. The point, in my mind is to keep folks up and fighting. So if that means I pull out my SMG and fire a few burst to get that runner off of someone while they're just hurt and not in crit, that’s time well spent. I GET what you're saying though, I never walk around in front, I try to stick near the bulk of the squad until some kind of position is set up, but there’s a time where the BEST thing you can do is kill the thing trying to hurt you or your buddies.

It’s very situational though, an sometimes I do just work right through a messy combat going on around me. But the damage that never happens because I get a few round down range, that in my mind still counts as saving my guys.
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Re: Post a screenshot of YOUR medic loadout

Post by Jroinc1 » 30 Nov 2017, 22:09

alekfenrir wrote:
30 Nov 2017, 22:03
Yes an no. The point, in my mind is to keep folks up and fighting. So if that means I pull out my SMG and fire a few burst to get that runner off of someone while they're just hurt and not in crit, that’s time well spent. I GET what you're saying though, I never walk around in front, I try to stick near the bulk of the squad until some kind of position is set up, but there’s a time where the BEST thing you can do is kill the thing trying to hurt you or your buddies.

It’s very situational though, an sometimes I do just work right through a messy combat going on around me. But the damage that never happens because I get a few round down range, that in my mind still counts as saving my guys.
Agreed, that's why I said minimize.


though now i want to try hardcore medicing- there is a young runner slashing your patient WHILE YOU WORK and you just have to live with it.
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3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u

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Re: Post a screenshot of YOUR medic loadout

Post by alekfenrir » 30 Nov 2017, 22:16

Fair enough, I just feel there's a little bit more of a middle ground to it, and I've been there; runner pounce came up short, landed on the guy I'm working on, happily had a shot gun that round and ended the stupid thing, then pumped Keloderm into myself and the guy I was working on and just kept on trucking. I find the medics in the game tend to be slightly crazy and a stoic about things. "Welp, he's missing more blood and bits of his chest... hand me the splints."
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Re: Post a screenshot of YOUR medic loadout

Post by Jroinc1 » 30 Nov 2017, 23:05

Current medic loadout-
1x Medhud
1x Armor
-----2x SMG magazines, 1x SMG with rail flashlight
1x Helmet
-----1x EAT bar
1x Uniform with webbing
-----1x Advanced trauma kit, 1x QC, 1x modified inaprov autoinjector (5u tricord, 5u bicard, 5u tramadol)
-----This kit is exclusively for my own personal use, and is designed to allow me to survive an attack that breaches lines and deals large amounts of damage, such as a crusher... or AP FF.
----------1x Medkit pouch with basic medkit filled with as many tricord injectors in syringe cases as I can stuff (Ideally 15 injectors total, 4 cases), and 1x health analyzer in other pocket.
----------This kit is the "booboo bag". If I see someone with less than full-green on the medhud, I will give them one. (Almost) no exceptions. Did you know you can re-stock these endlessly at nanomeds? Like the ones on the DS? Yeah. Save the old ones and fill them up whenever possible. It saves you a lot of higher meds, and is a great supplement to any treatment.
1x All other normal clothing items, 1x bootknife
1x Combat Lifesaver bag
-----3x Advanced Trauma kits, 1x Advanced Burn kit, 1x Splints, 3x QC autoinjectors, 6x Modified tricord autoinjectors (10u tricord, 5u bicard), 1x bicard pill bottle, 1x kelotane pill bottle, 1x antitox pill bottle, 1x tramadol pill bottle, 1x perdiox pill bottle, 2x Modified inaprovaline autoinjectors (10u Kelotane, 5u tricord).
-----This loadout trades out staying capacity for prompt, burst healing capacity. The low amount of kits and splints is made up by medkits in the satchel, which will be mentioned later. That said, if you rely on your pill bottles for most damage, and only use up injectors for instant cases (that guy JUST got FF'd/boiler'd, and he's not gonna be able to stop fighting anytime soon), it can be quite a while before you burn through your injectors. Remember to use the "booboo bag" first.

1x Medic Satchel
-----1x MRE
-----1x Defib
-----1x Syringe
-----2x Advanced Medkits (resupply)
----------(1x splints, 2x Advanced Trauma kits, 2x tricord injectors, 2x QC injectors) x2
----------When you run low on supplies, pull one of these out, toss the supplies into your CLB, drop the kit. Easy
-----1x Normal medkit (Rare)
----------1x Antibiotic pill bottle, 1x bicard pill bottle, 1x kelotane pill bottle, 1x cable coil, 1x Syringe case (1 syringe, 2x Dexalin bottles with O- blood, beg doctors), 2x Modified Inaprovaline autoinjectors (5u bicard, 5u kelotane, 4u tricord, 1u inaprov)
----------This carries things you rarely need. Pill resupplies, cable to fix robot burns (cause of pain), blood to mitigate heavy bleeders, and 2 revival syringes. If you hit that dead guy that just got dragged in with one before you defib, he WILL start healing when he comes back. Not for every defib, only for ones you're low on time for.



Areas that could be optimized-
Trade Antitoxin pill bottle in CLB for additional splint, not quite happy with how many I have.
Get 15u tricord pill bottle, add to "booboo bag"
Iron/sugar pills instead of blood case.

Areas I will not optimize-
Draining QC injectors, diluting, and using a hypospray. I don't like the amount of syringework needed, and it's too easy to double-click in my opinion.

MANDATORY CHANGE FOR ICE COLONY
Throw out one of the Revival injectors from the Normal Medkit (rare). Put a syringe case in. Put 3x bottles of spaceacillin in the syringe case. Dump the spaceacillin out. Fill each one with 60u of coffee. Get flask. Fill with 60u coffee. Hold in hand on way down. Upon arrival, drop one of your Advanced Medkits (resupply), and store the flask.

Cold slows you down. Massively so. Coffee RESETS YOUR BODY TEMPERATURE. INSTANTLY. Take a sip from the flask any time you have to move, and that temp bar is yellow or red. Take additional sips and refill as needed. Laugh as you literally run loops around other marines through the snow. Get to all the casualties. Keep dat kit stocked up anytime you see a coffee machine.
Mentor-
3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u

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Re: Post a screenshot of YOUR medic loadout

Post by CraayyZ » 30 Nov 2017, 23:40

Honestly, I have a bad habit of working on people whilst also trying to get Xeno shots off.. Really bad habit of mine from when I played as a Smartgunner on my 2nd character (Who no longer exists anymore). Anywho, I haven't had time all day to play. Too busy with work, and then some DIY stuff my mom had the idea to get around to doing. I can easily name off the top of my head what my loadout consists of however:

Webbing: 3 Magazines (None specific, just defers from what gun I'm using. SMG/M41)

Suit Storage: Hypospray (Filled with Quik Clot/Inapprovaline mix) & Syringe Case with 1 60u Inapprovaline/Quikclot refill mix, and 2 Spaceacellin bottle filled with my Blood (60u O-) as an emergency transfusion for the wounded, which provides 10% blood for every 60u.

Life-Saver Bag: 7 Trauma kits, 3 Burn kits, 2 Splints, 2 Bicaridine Pill bottles, 2 Tramadol Pill bottles, 1 Kelotane Pill bottle., 1 Dexalin Pill bottle, 1 Dexalin+ Autoinjector, 1 Oxycodone Autoinjector, & a syringe case with 3 oxycodone injectors (Come in handy. A spare 1 for myself, 1 for any badly wounded & 1 for SL)

Backpack/Satchel: First Aid Kit, Advanced First Aid Kit, 2 Defibs, and Perixadon Pill bottle. (I might swap the 1 defib for a stasis bag though, as I've only recently begun to see it's usefulness.)

First Aid Kit: 2 Trauma Kits, 1 Burn kit, 1 Tramadol Pill bottle, 1 Kelotane Pill bottle, 1 Bicardine Pill bottle, and Syringe Case (1 spare Syringe, 1 quick clot autoinjector, & Dexalin+ autoinjector)

ADVANCED First Aid Kit: 3 Trauma Kits, 1 Burn kit, 3 Splints

- I use to take cable coils & steal the welding mask from medical (which would only piss them off) but this was before the inventory storage patch, now it's damn near useless to take it. You can always find cable coil for those prosthetic burns, & a engineer for those damages. I kinda overdo it with the Pill bottles I know, but I like to stay in the combat zone/frontline for a LONG time, loadout is primarily made for longevity. I can immediately get to work, patched the wounded up ASAP and let the meds do it's magic while I continue on to the next one. As I said in my old post on this thread, whatever keeps me up to speed.. somewhat.. with the Aliens is good enough for me. Speed is of the essence here, those fuckers are fast, you gotta be on par with that shit. The O- blood bags I use to take I hardly ever had to take, and whenever there was someone who needed blood, there was no IV around so any bald medic dragged em to LZ 1 for immediate evac.. logical. They were amazing for FOB duty however, but I personally haven't been assigned to a squad that's been given FOB duty in the past few weeks now. Pure dumb luck lel, but whatever, I take the "vials" of my own blood & just spam inject them into whoever needs blood. Works for me, no IV necessary, just alot of clicking & paying attention. This loadout works fine for me, reliable as fuck, everything's there & ready to go. I'd take screenshots but *See top*

EDIT:

That coffee idea is fucking amazing, if it truly does work, that will change everything for me as both a Standard and/or medic on Ice colony, cause personally.. fuck that map. Medic nightmare.
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Re: Post a screenshot of YOUR medic loadout

Post by alekfenrir » 30 Nov 2017, 23:48

Basic load out done roughly, I've given up trying to Screen shot things:

LSB:
2x Tram Bottle (14 Use ea)
2X Bicard Bottle (14 Use ea)
2X Kylo Bottle (14 Use ea)
2X Dex Bottle (14 Use ea)
1x Dylo bottle (14 Use ea)
3X Splints
2X Dex+ autoinjectors
1 case QC auto injectors (3 total)
1X Adv Burn kit. (5 Use ea)
5X Adv Trauma kit. (5 Use ea)

Medical pouch:
1x Bicard Bottle( 14 Use ea)
1x Tram Bottle (14 Use ea)
Hypo: (QC and Inaprovaline mixture, 6 Use per fill)

Pocket: Medcial scanner (if possible another medical pouch, but I like the ease of throwing my scanner back into storage to free up my hands, fewer clicks to get things back too)

Medical Satchel:
3X Dfib (8 charge ea)
2X Adv Med Kit (Remove tricord and replace with splints and Av Trauma)

Armor: Hypo re-fill bottle (60U full, 2 full refills for Hypo)
Oxy Autoinjector

Helmet:
2X Crash needles (Oxy, QC, Inaprov, Bicard, Dex+ Mix)

In hand: Box of tricord auto injectors, stolen from Medical.

Weapon: SMG, Rail flashlight Or Shotgun, gyro

Webbing, either 3X SMG magazines or 3X handfuls of buck shot.


Swapping in and out some things as the Docs make goddies, or Peri available.

Will try the coffe thing. I could max the load out quite a lot more, but for the time being it seems to work.
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Re: Post a screenshot of YOUR medic loadout

Post by Steelpoint » 01 Dec 2017, 02:40

Still doing this? Well here's my most up to date medic loadout. Including my preferred Shotgun attachment setup in the lower left corner (minus the mag strap)

Image

For pill bottles.
- Medical Rig: 2 Bicard, 2 Tramadol, 1 Kelo, 1 Dexalin and 1 Innaprov
- Medkit Backpack: 1 Dylo, 1 Antibiotics, 1 Kelo, 1 Bicard, 1 Tramadol
- Medkit Pouch: 1 Peri (if available, otherwise extra splint)

The Hypospray has a custom mix of 10 Quickclot and 20 Innaprov. The bottle has a mix of 20 quickclot and 40 Innaprov set to distribute at 30 units per use for field reloads of the hypospray. That's a maximum of eighteen (18) quickclot uses in the field.
This is war, survival is your responsibility.

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Kwei Ikthya-de: Predator

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Re: Post a screenshot of YOUR medic loadout

Post by Jenner » 06 Dec 2017, 12:55

CraayyZ wrote:
30 Nov 2017, 23:40
Honestly, I have a bad habit of working on people whilst also trying to get Xeno shots off.. Really bad habit of mine from when I played as a Smartgunner on my 2nd character (Who no longer exists anymore). Anywho, I haven't had time all day to play. Too busy with work, and then some DIY stuff my mom had the idea to get around to doing. I can easily name off the top of my head what my loadout consists of however:

Webbing: 3 Magazines (None specific, just defers from what gun I'm using. SMG/M41)

Suit Storage: Hypospray (Filled with Quik Clot/Inapprovaline mix) & Syringe Case with 1 60u Inapprovaline/Quikclot refill mix, and 2 Spaceacellin bottle filled with my Blood (60u O-) as an emergency transfusion for the wounded, which provides 10% blood for every 60u.

Life-Saver Bag: 7 Trauma kits, 3 Burn kits, 2 Splints, 2 Bicaridine Pill bottles, 2 Tramadol Pill bottles, 1 Kelotane Pill bottle., 1 Dexalin Pill bottle, 1 Dexalin+ Autoinjector, 1 Oxycodone Autoinjector, & a syringe case with 3 oxycodone injectors (Come in handy. A spare 1 for myself, 1 for any badly wounded & 1 for SL)

Backpack/Satchel: First Aid Kit, Advanced First Aid Kit, 2 Defibs, and Perixadon Pill bottle. (I might swap the 1 defib for a stasis bag though, as I've only recently begun to see it's usefulness.)

First Aid Kit: 2 Trauma Kits, 1 Burn kit, 1 Tramadol Pill bottle, 1 Kelotane Pill bottle, 1 Bicardine Pill bottle, and Syringe Case (1 spare Syringe, 1 quick clot autoinjector, & Dexalin+ autoinjector)

ADVANCED First Aid Kit: 3 Trauma Kits, 1 Burn kit, 3 Splints

- I use to take cable coils & steal the welding mask from medical (which would only piss them off) but this was before the inventory storage patch, now it's damn near useless to take it. You can always find cable coil for those prosthetic burns, & a engineer for those damages. I kinda overdo it with the Pill bottles I know, but I like to stay in the combat zone/frontline for a LONG time, loadout is primarily made for longevity. I can immediately get to work, patched the wounded up ASAP and let the meds do it's magic while I continue on to the next one. As I said in my old post on this thread, whatever keeps me up to speed.. somewhat.. with the Aliens is good enough for me. Speed is of the essence here, those fuckers are fast, you gotta be on par with that shit. The O- blood bags I use to take I hardly ever had to take, and whenever there was someone who needed blood, there was no IV around so any bald medic dragged em to LZ 1 for immediate evac.. logical. They were amazing for FOB duty however, but I personally haven't been assigned to a squad that's been given FOB duty in the past few weeks now. Pure dumb luck lel, but whatever, I take the "vials" of my own blood & just spam inject them into whoever needs blood. Works for me, no IV necessary, just alot of clicking & paying attention. This loadout works fine for me, reliable as fuck, everything's there & ready to go. I'd take screenshots but *See top*

EDIT:

That coffee idea is fucking amazing, if it truly does work, that will change everything for me as both a Standard and/or medic on Ice colony, cause personally.. fuck that map. Medic nightmare.
D-Do you do this everytime?

WHERE DO YOU FIND THE TIME AND THE PATIENCE FOR THIS?!?!
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Re: Post a screenshot of YOUR medic loadout

Post by CraayyZ » 06 Dec 2017, 13:32

Jenner wrote:
06 Dec 2017, 12:55
D-Do you do this everytime?

WHERE DO YOU FIND THE TIME AND THE PATIENCE FOR THIS?!?!
Every. Single. Time.

Don't believe me? Spectate me beginning round when I'm medic.

Every..Single..Time..


Round starts at around 12:00, I immediately rush to med prep, put on my medic gear, empty my lifesaver bag, med kit, adv med kit & rekit it with the stuff I named via the Medical vendor in prep. I always make sure to refill after taking the stuff so I don't piss the other medic off.

I then go nab my gun, 3 magazines, and boot knife & off I go to my last stop, Medical. I finalize everything there, make my QuikProv Mix, bitch for Perixadon pill bottle, take 2 60u of my blood (O-) via blood transfusion to the IV. Steal a O- and refill my blood to 100% (unless doctors are picky, which they can refill which makes me salty, I just spam eat cheeseburgers from their vendors) and by then it's already 12:18-12:20, so I head back to get my attachments (typically a magnetic harness & grip, and 1 incendiary nade.. for suicide reasons/battle) by then briefing has started, ezpz all kitted out in under 20 minutes.

Given, I've been running this loadout ever since I've started maining medic (like 8 months ago) so I've gotten efficient enough and getting what I need & not juggling all my crap around. It's all pretty organized, the way I like it.

I highly recommend my loadout, might be complicated for a beginner medic but the longevity/effectiveness/reliability of it in combat is unparallel to the 15-20 min prep time. Also after a while of running it, you'll get use to what you need and it becomes 2nd nature. You have to be a total masochist to wanna do this type of shit. You get yelled at by Marines/Doctors/Command/Balds/Wounded, You get pushed/shoved alot during combat/when working on the wounded then gotta restart, The BIG RED CROSS ON YOUR CHEST is a target for Xenos. You will get RKO the fuck out of if an Xeno so much as catches you alone with the wounded with no cover.

Case & Point. Noone said being a Medic was easy, hence why so many people NEVER PLAY IT cause of the stresses of it. The new people that do become regulars are the ones I applaud to for their efforts & skill to keep cool in dire circumstances and coming back for more.

"Best Job I ever had." - Greg Calimotski

Edit: I'd go more in detail but I'm on my phone right now which is a pain in the dick to reply/type, I can edit the post later need be. Also forgot to say, You gotta be patience to be medic.. just saying lel
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"Why do they call me 'Hero'? ..These purple hearts must not mean shit after all."
I play as: Greg 'Hero' Calimotski, USCM Standard/Corpsman, Proud Deltard.

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Re: Post a screenshot of YOUR medic loadout

Post by Jenner » 06 Dec 2017, 13:42

CraayyZ wrote:
06 Dec 2017, 13:32
Every. Single. Time.

Don't believe me? Spectate me beginning round when I'm medic.

Every..Single..Time..


Round starts at around 12:00, I immediately rush to med prep, put on my medic gear, empty my lifesaver bag, med kit, adv med kit & rekit it with the stuff I named via the Medical vendor in prep. I always make sure to refill after taking the stuff so I don't piss the other medic off.

I then go nab my gun, 3 magazines, and boot knife & off I go to my last stop, Medical. I finalize everything there, make my QuikProv Mix, bitch for Perixadon pill bottle, take 2 60u of my blood (O-) via blood transfusion to the IV. Steal a O- and refill my blood to 100% (unless doctors are picky, which they can refill which makes me salty, I just spam eat cheeseburgers from their vendors) and by then it's already 12:18-12:20, so I head back to get my attachments (typically a magnetic harness & grip, and 1 incendiary nade.. for suicide reasons/battle) by then briefing has started, ezpz all kitted out in under 20 minutes.

Given, I've been running this loadout ever since I've started maining medic (like 8 months ago) so I've gotten efficient enough and getting what I need & not juggling all my crap around. It's all pretty organized, the way I like it.

I highly recommend my loadout, might be complicated for a beginner medic but the longevity/effectiveness/reliability of it in combat is unparallel to the 15-20 min prep time. Also after a while of running it, you'll get use to what you need and it becomes 2nd nature. You have to be a total masochist to wanna do this type of shit. You get yelled at by Marines/Doctors/Command/Balds/Wounded, You get pushed/shoved alot during combat/when working on the wounded then gotta restart, The BIG RED CROSS ON YOUR CHEST is a target for Xenos. You will get RKO the fuck out of if an Xeno so much as catches you alone with the wounded with no cover.

Case & Point. Noone said being a Medic was easy, hence why so many people NEVER PLAY IT cause of the stresses of it. The new people that do become regulars are the ones I applaud to for their efforts & skill to keep cool in dire circumstances and coming back for more.

Best Job I ever had.
You're insane. In a good way.
Madison Delaney

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Re: Post a screenshot of YOUR medic loadout

Post by CraayyZ » 06 Dec 2017, 13:46

Jenner wrote:
06 Dec 2017, 13:42
You're insane. In a good way.
You gotta be if you wanna medic. lel
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"Why do they call me 'Hero'? ..These purple hearts must not mean shit after all."
I play as: Greg 'Hero' Calimotski, USCM Standard/Corpsman, Proud Deltard.

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Re: Post a screenshot of YOUR medic loadout

Post by Jenner » 06 Dec 2017, 14:23

CraayyZ wrote:
06 Dec 2017, 13:46
You gotta be if you wanna medic. lel
True that. When I went freelancer medic last night I was pulling my hair out after I used up the autoinjectors in my stock lifesaver bag. There were pill bottles everywhere but they were all empty, so I was stuck giving CPR to people, and since I had the only working Defib I was using that alot too.
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Re: Post a screenshot of YOUR medic loadout

Post by CraayyZ » 06 Dec 2017, 14:28

Jenner wrote:
06 Dec 2017, 14:23
True that. When I went freelancer medic last night I was pulling my hair out after I used up the autoinjectors in my stock lifesaver bag. There were pill bottles everywhere but they were all empty, so I was stuck giving CPR to people, and since I had the only working Defib I was using that alot too.
Marines can't read pill bottles, but that doesn't stop them from shoving that shit down their throat and hoping for the best. If you can't stabilize a dead marine (meaning heal him after defib so he's out of crit, before he dies again) then it's better to not waste your time. It might induce salt, but It happens.
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"Why do they call me 'Hero'? ..These purple hearts must not mean shit after all."
I play as: Greg 'Hero' Calimotski, USCM Standard/Corpsman, Proud Deltard.

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Re: Post a screenshot of YOUR medic loadout

Post by Jroinc1 » 06 Dec 2017, 17:06

Jenner wrote:
06 Dec 2017, 13:42
You're insane. In a good way.
If you aren't willing to alter autoinjectors to make them useful, and haven't optimized EVERY medkit you bring, you're doing it wrong :D

Fun fact- The default CLB is intended to be able to save 2 people. In practice, it can save 3-6. Most modified CLBs start at 10 and go up to like 20-30.
Mentor-
3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u

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Re: Post a screenshot of YOUR medic loadout

Post by Jenner » 06 Dec 2017, 18:03

Jroinc1 wrote:
06 Dec 2017, 17:06
If you aren't willing to alter autoinjectors to make them useful, and haven't optimized EVERY medkit you bring, you're doing it wrong :D

Fun fact- The default CLB is intended to be able to save 2 people. In practice, it can save 3-6. Most modified CLBs start at 10 and go up to like 20-30.
Yeah, I have a thing I do for my loadout, but it's nothing as over the top as Greg's. I usually store brute, burn and toxin in my webbing, scanner, tram and the critical stabilizing med in my medpouch, and everything else in my belt. I usually dump most of the injectors for more trauma kits and splints, I pack at least 1 stock medkit and advanced medkit, and my backpack usually has 1 or 2 defibs, at least 2 cryobags, and a roller. I stock up on a lot of tricord and quickclot too. The one time a doctor gave me qc in pill form was like Christmas morning, too bad that doesn't happen often.


Oh, and I gots muh shotgun for them close encounters, 9 in the gun and 10 in the armor, with 2 stales in my helmet for that needed protein
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Re: Post a screenshot of YOUR medic loadout

Post by CraayyZ » 06 Dec 2017, 19:25

Jenner wrote:
06 Dec 2017, 18:03
Yeah, I have a thing I do for my loadout, but it's nothing as over the top as Greg's.

Oh, and I gots muh shotgun
My loadout is over the top to you, but normal to every other experienced/veteran medic. No offense, but you're too green to understand why we go "over the top." I remember seeing you play medic the other day and you seemed to panick under pressure/forget triage procedures. I'm not saying this to degrade you, I'm just saying you're relatively new to understand the medic ideaology and got plenty to learn.

There's never "too much" trauma kits/burn kits/pill bottles/defibs. It will ALWAYS vary from one medic to another. My loadout is designed for Frontline Triage, whereas another medic's might be FOB duty, AKA a fuck ton of defibs with an IV taken from Planetside medical or Stabilize & Go. It all depends on how you play Medic & what suits your needs/requirements. Do you like slow but sure, or fast & ready?

Also on the shotgun, I might have to incorporate that into the loadout vs the standard M41 or M39 SMG kit. The M41 is good but when 2 hands are needed, like there's always that "Dragging the wounded" or the SMG with it's god awful but not as bad as the Pistols' damage. The Shotgun seems like a relatively good idea, slap a gyro & a magnetic harness = Good for being with the wounded & defending them, not so good for the FF tho and having only 3 5 rounds of buckshot in my webbing equaling 18-24 shots approx. I might have to experiment.
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"Why do they call me 'Hero'? ..These purple hearts must not mean shit after all."
I play as: Greg 'Hero' Calimotski, USCM Standard/Corpsman, Proud Deltard.

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