RULE CLARIFICATION AND STICKY UPDATED 9JUN2016

Generic, on-topic discussion about Colonial Marines.
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Imperator_Titan
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Re: RULE CLARIFICATION AND STICKY UPDATED 9JUN2016

Post by Imperator_Titan » 13 Aug 2017, 09:16

I've been getting a little mixed opinions on this so I'll just ask it here. What is the limit on the commander's knowledge of medical chems? Is it the same as that of a doctor's or does he have a standard marine's knowledge of them as in, nothing but the basics? Seeing as how the commander also has to authorize these chems alongside the CMO, it'd make little sense if he had no idea as to what they did.

Nevermind, the new skill system cleared it up pretty well.
Last edited by Imperator_Titan on 13 Sep 2017, 14:38, edited 1 time in total.

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Re: RULE CLARIFICATION AND STICKY UPDATED 9JUN2016

Post by Crab_Spider » 15 Aug 2017, 19:50

So I've been playing around with showers and noticed they would be cryo freezer cold or flame hot. Is using this system for ghetto cryogenics powergaming?
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Re: RULE CLARIFICATION AND STICKY UPDATED 9JUN2016

Post by Steelpoint » 15 Aug 2017, 21:49

Its a old SS13 trick to use showers either set to extremely cold as a ghetto cryo cell (usually when the power is out or there is a raging fire) or as a way to counter Changeling cryo stings when set to very hot.

That's the background anyway.
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Re: RULE CLARIFICATION AND STICKY UPDATED 9JUN2016

Post by tiredbum » 24 Aug 2017, 20:05

Question regarding marine law. Played round where the CE was acting like a doof and ordering plasteel and metal for himself, which cargo obliged him. I called him out on it and he ordered me arrested. thing was, I was an SO, and the wiki does NOT have the CE as higher than a SO. Ahelped and was told by Solidfury that it is iffy and contextual, but I feel it is something that REALLY needs some hard line to it. Also, mp staff obeyed and arrested me, which I thought they needed a fax for, and which the wiki does as well. So I guess just 2 main things: who does the CE outrank and do the MPs need a fax to arrest an SO
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Re: RULE CLARIFICATION AND STICKY UPDATED 9JUN2016

Post by Pat Sajak » 24 Aug 2017, 20:34

tiredbum wrote:do the MPs need a fax to arrest an SO
The wiki does state SOs out rank CEs, but I believe the CEs word is final when it deals with his department directly. Don't take my word for it though.

MPs only need to fax if they are going to arrest the commander, everyone else is free game.
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Re: RULE CLARIFICATION AND STICKY UPDATED 9JUN2016

Post by BladeBr » 24 Aug 2017, 20:46

Pat Sajak wrote:The wiki does state SOs out rank CEs, but I believe the CEs word is final when it deals with his department directly. Don't take my word for it though.

MPs only need to fax if they are going to arrest the commander, everyone else is free game.
Actually, in the wiki, it states that the CE is an lieutenant commander, the same rank as the XO.

Lieutenant Commander Outranks Lieutenant. Therefore, CE > SO as fishy as it sounds...
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Re: RULE CLARIFICATION AND STICKY UPDATED 9JUN2016

Post by Pat Sajak » 24 Aug 2017, 21:58

BladeBr wrote:Actually, in the wiki, it states that the CE is an lieutenant commander, the same rank as the XO.

Lieutenant Commander Outranks Lieutenant. Therefore, CE > SO as fishy as it sounds...
Yeah, he is a Lieutenant Commander, but the wiki ranks him lower for some reason. I always thought he was just a step below the XO.
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Re: RULE CLARIFICATION AND STICKY UPDATED 9JUN2016

Post by KittyLava » 24 Aug 2017, 22:20

Pat Sajak wrote:Yeah, he is a Lieutenant Commander, but the wiki ranks him lower for some reason. I always thought he was just a step below the XO.
That's for chain of command likely in operations for missions to combat scenarios. The SO knows more about what's going on in the ground operation or any space engagement as they've been in CiC, on the bridge, and/or they're communicating with the marines/squads deployed to ship bound crew. In actual rank the CE is on par with XO, both being Lt. commanders, however they focus upon different sections of duty. The XO focuses upon seeing the Commanding officer's orders through and managing the personal. The CE's duty is to the ship itself more likely than commanding marines on whatever mission/operation they're under going right away. The chain of command is also there for figuring out whom is to assume command, following the event the current or acting commanding officer is for any reason incapacitated/killed/ or otherwise unable to perform their duty as normal.

Mostly so that they know whom is in command and keep things running without a problem.

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Re: RULE CLARIFICATION AND STICKY UPDATED 9JUN2016

Post by Karmac » 24 Aug 2017, 23:02

I'd just like to remind you all this isn't a discussion thread, you post here and then wait for an answer from the heads, if you think you've got the answer to someone's question keep it to PM's so you aren't filling this place up.
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Re: RULE CLARIFICATION AND STICKY UPDATED 9JUN2016

Post by tiredbum » 13 Sep 2017, 14:19

Sorry to bump this, but is there still a discussion about my question?
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Re: RULE CLARIFICATION AND STICKY UPDATED 9JUN2016

Post by Tidomann » 13 Sep 2017, 15:08

tiredbum wrote:
24 Aug 2017, 20:05
Question regarding marine law. Played round where the CE was acting like a doof and ordering plasteel and metal for himself, which cargo obliged him. I called him out on it and he ordered me arrested. thing was, I was an SO, and the wiki does NOT have the CE as higher than a SO. Ahelped and was told by Solidfury that it is iffy and contextual, but I feel it is something that REALLY needs some hard line to it. Also, mp staff obeyed and arrested me, which I thought they needed a fax for, and which the wiki does as well. So I guess just 2 main things: who does the CE outrank and do the MPs need a fax to arrest an SO
The CE outranks SO's in military rank, but not in succession of command. The CE has the same rank as the XO but the CE is more interested in the continued maintenance and operations of the actual ship, not it's crew.

This is an IC issue in game, a corrupt CE.

The only time MPs need to fax high command to brig an SO is if he is the current acting commander (ie, no XO and no CO, and other SOs have relinquished the responsibility to you previously).

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Re: RULE CLARIFICATION AND STICKY UPDATED 9JUN2016

Post by tiredbum » 13 Sep 2017, 15:49

Tidomann wrote:
13 Sep 2017, 15:08
The CE outranks SO's in military rank, but not in succession of command. The CE has the same rank as the XO but the CE is more interested in the continued maintenance and operations of the actual ship, not it's crew.

This is an IC issue in game, a corrupt CE.

The only time MPs need to fax high command to brig an SO is if he is the current acting commander (ie, no XO and no CO, and other SOs have relinquished the responsibility to you previously).
Thanks!
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Re: RULE CLARIFICATION AND STICKY UPDATED 9JUN2016

Post by NoahKirchner » 23 Oct 2017, 02:16

What are the rules surrounding code green, blue and red?
Would it be reasonable to switch to code blue as soon as the mission starts because it's now on an operation, or might that be seen as powergaming because it's for a confirmed threat?
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Re: RULE CLARIFICATION AND STICKY UPDATED 9JUN2016

Post by Steelpoint » 23 Oct 2017, 08:45

The alert codes directly imply they are for Almayer side, not planetside.

I imagine if Command raises the alert to Blue, or god forbid Red, alert before the Marines deploy then questions will be raised, as there's no possible threat to the ship at that time.
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Re: RULE CLARIFICATION AND STICKY UPDATED 9JUN2016

Post by Nanu308 » 10 Nov 2017, 06:34

The crates in gun range, if the RO were to grab them for more points at roundstart. Would that go as powergaming or only as damage to goverment property and or theft as well?

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Re: RULE CLARIFICATION AND STICKY UPDATED 9JUN2016

Post by edda » 12 Dec 2017, 14:09

Can I ever get in trouble for cryoing? Like "screw this event, it's boring" and cryo?

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Re: RULE CLARIFICATION AND STICKY UPDATED 9JUN2016

Post by Feweh » 12 Dec 2017, 14:46

edda wrote:
12 Dec 2017, 14:09
Can I ever get in trouble for cryoing? Like "screw this event, it's boring" and cryo?
Important round-start roles yes.

XO and Most chief role positions would be good examples.

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Re: RULE CLARIFICATION AND STICKY UPDATED 9JUN2016

Post by Challenger » 13 Jan 2018, 16:16

How far can you(r character) go in harming others to save yourself?

Obviously you can't do something like kill a medic treating someone else so you can use his supplies on yourself, or fire back at someone FFing you, etc. But I've recently been warned for (after some time of having IB, a facehugger infection, and chest organ damage) opening an occupied cryo bag near the LZ and tossing its inhabitant out to use the bag for myself. This ended up killing the original occupant while saving me. To me these kinds of actions make sense. OOCly you trade one person playing the round for another so there isn't really a net negative to player enjoyment, ICly one character saves themselves at someone else's expense which makes way more sense than just standing around slowly dying so that someone else can live, who might not even be that wounded.

Obviously there's also the potential for abuse, people can intentionally get into lopsided "survival" situations to fuck up other peoples' rounds and such.

So in general, how selfish can you be? What's expected and what's forbidden?
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Re: RULE CLARIFICATION AND STICKY UPDATED 9JUN2016

Post by Forst » 13 Jan 2018, 17:35

To what extent can another player teach me something?

One time we were low on medics, so a field medic enlisted me to help while they worked on the more serious patients. They labled some pill bottles with things like FOR BRUTE or FOR BURN and I passed out one or two each while we did triage.

Another example was when I helped an engineer haul med vendors on Big Red after he showed me.
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