Updates discussion thread

Generic, on-topic discussion about Colonial Marines.
lcass123
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Re: Updates discussion thread

Post by lcass123 » 19 Sep 2017, 05:51

Wait what they remove marine macros and then buff ravagers and crushers, not like ravs are one hit kill machines

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Re: Updates discussion thread

Post by immaspaceninja » 19 Sep 2017, 06:05

Imo, if they want to make ravagers able to survive longer in combat, they should increase their charge cooldown.
Currently, they can just shift+click into a marine crowd, cut some poor guy's limb off and instantly run away. RNG-based insta-delimb is already bad enough.

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Re: Updates discussion thread

Post by Nubs » 20 Sep 2017, 12:15

Ha, marine macros haven't been removed, i was just making a joke. I feel like ravs should only be able to instantly de limb on a charge, and not with every slash they do.
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Re: Updates discussion thread

Post by Karmac » 22 Sep 2017, 01:37

uhh still waiting for pulse rifles to have 40 rounds

why on earth do they only hold 32

who thought this was a good idea
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Re: Updates discussion thread

Post by Wubs4Scrubs » 22 Sep 2017, 02:33

Increased Crusher bullet deflection.
Increased Crusher health.
Been busy the past week so I haven't been able to play. Is, is this a meme? Have I been bamboozled?
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Re: Updates discussion thread

Post by Bronimin » 22 Sep 2017, 06:29

Meant to counter the double/triple autocannon meta that instantly kills any other xeno, I believe.

They still die really fast to fire, however this is a stealth boiler buff since now the gasbags are even harder to countersnipe.

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Re: Updates discussion thread

Post by Crab_Spider » 22 Sep 2017, 10:24

Buckshot is now stronger and the stun is now a second. Probably a bug, given how this is enough damage to crit lesser T1s and T2s.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

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Re: Updates discussion thread

Post by Diggman88 » 23 Sep 2017, 21:34

Crab_Spider wrote:
22 Sep 2017, 10:24
Buckshot is now stronger and the stun is now a second. Probably a bug, given how this is enough damage to crit lesser T1s and T2s.
On that note, has anyone figured out what "secrets" was in the changelog?
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Re: Updates discussion thread

Post by TehSpoderman » 23 Sep 2017, 21:45

Diggman88 wrote:
23 Sep 2017, 21:34
On that note, has anyone figured out what "secrets" was in the changelog?
Its on the Almayer. It should be pretty obvious when you look around.
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Re: Updates discussion thread

Post by Diggman88 » 23 Sep 2017, 21:55

Not really, as far as I can tell everything is business as usual on the alyamar. I don't really do ship jobs or explore the ship.

Or did they finally make something out the empty space on the upper deck?
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Re: Updates discussion thread

Post by TehSpoderman » 23 Sep 2017, 22:07

Diggman88 wrote:
23 Sep 2017, 21:55
Not really, as far as I can tell everything is business as usual on the alyamar. I don't really do ship jobs or explore the ship.

Or did they finally make something out the empty space on the upper deck?
Its at the upper deck. Use observe to find it.
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Re: Updates discussion thread

Post by Renomaki » 23 Sep 2017, 22:34

Karmac wrote:
22 Sep 2017, 01:37
uhh still waiting for pulse rifles to have 40 rounds

why on earth do they only hold 32

who thought this was a good idea

They used to be 40, but then they reduced it because they didn't like how marines were carrying TONS and TONS of ammo in their belts and backpacks, so they knocked it down so marines would have a harder time spraying and praying.

Then again, we used to play with 32 in the past, so it isn't too big a change I suppose.
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Re: Updates discussion thread

Post by Karmac » 23 Sep 2017, 23:22

they also nerfed our ability to carry ammo at the same time reno, so I don't see why they couldn't just stop at that

like seriously its stupid
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Re: Updates discussion thread

Post by Renomaki » 23 Sep 2017, 23:31

Karmac wrote:
23 Sep 2017, 23:22
they also nerfed our ability to carry ammo at the same time reno, so I don't see why they couldn't just stop at that

like seriously its stupid
Honestly, I felt that it could have been avoided if people didn't go through all the effort to stuff every available slot with ammo. That was the main reason they even did that in the first place.

Why is it nice things are always taken away from poor marines? We used to have the ability to fart and the ability to crawl, but due to constant abuse, they were taken away before we could really enjoy them... Such small, but nice things we cannot have as marines... Because marines marine as marines tend to do.
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Re: Updates discussion thread

Post by Crab_Spider » 23 Sep 2017, 23:51

Hm... I never liked that update that allowed Marines to gib corpses. Yes, that's an old one, but you know what? Why? Why was that created? Why did we need that? In fact, we took it a step further and had gibbing spread acid blood a 3x3 tile radius. This is the only feature, that truly makes me fear having to kill a xeno in CQC. Acid blood is powerful enough, but now killing the runner I bested with a shotgun blast will seal my fate and leave me open.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

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Re: Updates discussion thread

Post by El Defaultio » 24 Sep 2017, 00:15

Renomaki wrote:
23 Sep 2017, 23:31
Honestly, I felt that it could have been avoided if people didn't go through all the effort to stuff every available slot with ammo. That was the main reason they even did that in the first place.

Why is it nice things are always taken away from poor marines? We used to have the ability to fart and the ability to crawl, but due to constant abuse, they were taken away before we could really enjoy them... Such small, but nice things we cannot have as marines... Because marines marine as marines tend to do.
the only problem is now i stuff my everythings full of ammo now since it's so small the ammo count
sorta like, the opposite of what was intended
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Re: Updates discussion thread

Post by Zilenan91 » 24 Sep 2017, 01:41

Crab_Spider wrote:
22 Sep 2017, 10:24
Buckshot is now stronger and the stun is now a second. Probably a bug, given how this is enough damage to crit lesser T1s and T2s.
Buckshot has always been powerful enough to one-shot T1s

It'll one-shot-kill up to Elite Hunters if you hit them with all seven pellets.

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Re: Updates discussion thread

Post by Wubs4Scrubs » 24 Sep 2017, 02:34

Crab_Spider wrote:
23 Sep 2017, 23:51
Hm... I never liked that update that allowed Marines to gib corpses. Yes, that's an old one, but you know what? Why? Why was that created? Why did we need that? In fact, we took it a step further and had gibbing spread acid blood a 3x3 tile radius. This is the only feature, that truly makes me fear having to kill a xeno in CQC. Acid blood is powerful enough, but now killing the runner I bested with a shotgun blast will seal my fate and leave me open.
Buckshot cqc didn't go so well in the movies. Gibbing an alien at close range should be like breaking open an acid pinata. I couldn't find the clip on youtube but CPL Hicks is badly wounded by blowing apart a xeno at close range. (was going to use that clip but I couldn't find it anywhere)
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Re: Updates discussion thread

Post by Bronimin » 25 Sep 2017, 03:25

CTs get pistols on spawn, now, and less ugly headgear. Neat. I look forward to the Police camping the Req Office to arrest CTs for carrying pistols on code green.

They also lost their ability to roll down their shirt and now just get shorts. if the roll down jumpsuit button is used. I was the only player that ever did that, though: I guess that I was too unique, the nail that sticks out and all that.

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Re: Updates discussion thread

Post by HKO2006 » 06 Oct 2017, 11:07

Nerfed optimal grenade use.
^What does this mean?
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Re: Updates discussion thread

Post by Feweh » 06 Oct 2017, 13:27

HKO2006 wrote:
06 Oct 2017, 11:07
Nerfed optimal grenade use.
^What does this mean?
Grenades use to explode at 4seconds, they now explode either between 3-5 seconds.

So you cant insta cook grenades and throw them for insta stun explosions.

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Re: Updates discussion thread

Post by Renomaki » 06 Oct 2017, 14:15

Feweh wrote:
06 Oct 2017, 13:27
Grenades use to explode at 4seconds, they now explode either between 3-5 seconds.

So you cant insta cook grenades and throw them for insta stun explosions.
I don't recall anyone "insta cooking" nades, unless you are talking about an exploit that involved grenade launchers. If you were to cook it by hand, it was a very dangerous, risky thing to do that required a lot of forward planning and the mercy of Lady Luck that a xeno would be nearby before the grenade blew your hand off.

I know lately grenades have been fucking with xenos as of late, but I think a nerf to GLs might have been a better option than altering grenades as a whole.
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Re: Updates discussion thread

Post by XenocidalEnragement » 06 Oct 2017, 14:28

Feweh wrote:
06 Oct 2017, 13:27
Grenades use to explode at 4seconds, they now explode either between 3-5 seconds.

So you cant insta cook grenades and throw them for insta stun explosions.
That's actually relatively better then the nerf I thought was getting introduced to the grenades, makes the UGL more viable for grenade-firing while still keeping some usefulness if a mad lad wants to throw them by hand and sacrificed their UGL slot for a different attachment

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Re: Updates discussion thread

Post by Nyeshivuu » 06 Oct 2017, 16:01

Xenos rely entirely on instastuns, its perfect imbalance guys
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Re: Updates discussion thread

Post by Feweh » 06 Oct 2017, 17:02

Nyeshivuu wrote:
06 Oct 2017, 16:01
Xenos rely entirely on instastuns, its perfect imbalance guys
So exactly like they do in the movies, comics and video games?
Stuns, grabs, disables and insta kills.

huh what do you fucking know.

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