ALMAYER BUGS GO HERE!

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tempchar
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Re: AYLMAYER BUGS GO HERE!

Post by tempchar » 29 Apr 2017, 14:35

The security checkpoints leading to medbay and the hangar can be completely bypassed by using the ladders to go under and over it.

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El Defaultio
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Re: AYLMAYER BUGS GO HERE!

Post by El Defaultio » 29 Apr 2017, 14:57

tempchar wrote:The security checkpoints leading to medbay and the hangar can be completely bypassed by using the ladders to go under and over it.

While this might be an oversight/bug, I would prefer if it wasn't fixed. It's really fucking annoying to be a medic and miss the first drop because "no briefing is in 15 minutes u gotta wait lol", when you need to pick stuff up at medbay
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Re: AYLMAYER BUGS GO HERE!

Post by Sarah_U. » 30 Apr 2017, 07:23

Crash site of the second shuttle can be inside the first, leading to undestructible double-walls surrounding half of the entrances and forcing the xenos into not being able to run or escape due to how they're tightly stuck against the west side of the hangar and the south side of the hangar.
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Re: AYLMAYER BUGS GO HERE!

Post by completelynewguy » 30 Apr 2017, 07:33

The last minute warning for the Dropship collision still refers to the Sulaco.

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Re: AYLMAYER BUGS GO HERE!

Post by TheDonkified » 30 Apr 2017, 12:07

Emergency entrance to medbay from hangar is spelled "Emergency Entarance"
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Re: AYLMAYER BUGS GO HERE!

Post by Silence » 30 Apr 2017, 15:41

Whenever I try to unlock the Corporate Liaison's W-Y Loyalty Implants lockbox with my CL ID, it says "access denied."

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Re: AYLMAYER BUGS GO HERE!

Post by taketheshot56 » 30 Apr 2017, 22:03

MP isolation cell button doesnt lift isolation cell lockdown
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Re: AYLMAYER BUGS GO HERE!

Post by Ikmalmn » 01 May 2017, 02:04

Andkert wrote:Emergency entrance to medbay from hangar is spelled "Emergency Entarance"
You should take the problem to https://www.colonial-marines.com/viewto ... 16&t=10937 instead of here.
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Re: AYLMAYER BUGS GO HERE!

Post by DukeOz » 01 May 2017, 03:28

Cannot add light fixtures onto the walls of the Almayer. Need to build brand new ones for em
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Re: AYLMAYER BUGS GO HERE!

Post by TopHatPenguin » 01 May 2017, 14:20

Comms still state Sulaco:

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Re: AYLMAYER BUGS GO HERE!

Post by EXOTICISME » 01 May 2017, 17:13

Marines have access to briefing windoor, not sure if this already reported

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Re: AYLMAYER BUGS GO HERE!

Post by Shyguychizzy » 01 May 2017, 17:19

So stumbled upon this, Predators once they step in blood. Cloak is a bit busted; only the clan greaves show more likely due to blood splatter might aswell be part of armour if same issue occurs. https://gyazo.com/865d6a300f057be9eab3b513e90bdc98 So its just floating leg armour piece. Hard enough to cloak as is but this sorta will be a issue.
Edit: I am standing there where that leg piece of armour is so you don't get confused.
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Re: AYLMAYER BUGS GO HERE!

Post by YungCuz » 01 May 2017, 18:18

So unsure if this was reported but sometimes the grilles show up as invisible when constructed and they show up as the old ones instead of the new ones.
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Re: AYLMAYER BUGS GO HERE!

Post by Shyguychizzy » 01 May 2017, 19:28

Another bug, I think in general; the predator Cloaking reveals armor, blood wounds, or weapons it holds while cloaked. There been times my spear in back would appear and perhaps the chest piece appears at bad times. So, predator cloak in general might need to be fixed; as I said earlier, already tough preds can be easily spotted even if cloaked, rather tough.
"Young Carrier (920) (follow) hisses, "Shut up both of you or we aren't going to invade disneyland."

Long time ago, I, Ka'Torag-na Halkrath, Skilled Master Hunter Of Prey, Unleashed an unspeakable evil upon Xenos and Humans! But a foolish Xeno Hunter wielder of robustness stepped forth and opposed me. Before the final blow was struck, I tore a gate of Salt of Solitude and flung em into the world of CM, and took out their Facehugger Capabilities! Now, this Xeno Fool seeks to return the favour, and undo my evil reign and of many other predator predecessors!

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Re: AYLMAYER BUGS GO HERE!

Post by Sargeantmuffinman » 02 May 2017, 13:39

It still says Sulaco when in general radio.
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Re: AYLMAYER BUGS GO HERE!

Post by TopHatPenguin » 02 May 2017, 15:41

"WARNING: DROPSHIP ON COLLISION COURSE WITH THE SULACO. CRASH IMMINENT. ABORT DOCKING ATTEMPT IMMEDIATELY"


Crushers can also momentum breach the hull.

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Re: AYLMAYER BUGS GO HERE!

Post by PreacherCini » 02 May 2017, 19:51

Unsure if this was reported, but you can phase into the AI in the coreroom. If you climb on the the table and head into it you should be able to enter the AI. When this happens, you can't leave.
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Re: AYLMAYER BUGS GO HERE!

Post by YungCuz » 03 May 2017, 16:36

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The Telecommunication power button opens the door down there instead of the one that actually leads to the room with the APC.

Also the Donk pockets box interactble part take up a whole tile rather than just on its sprite.
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Re: AYLMAYER BUGS GO HERE!

Post by Boredone » 03 May 2017, 23:23

The curved part of the conveyer belt in disposals goes in the opposite direction, meaning you have to manually move the trash onto the next tile, or try reversing the direction the belt goes in for a bit.

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Re: AYLMAYER BUGS GO HERE!

Post by northcote4 » 03 May 2017, 23:39

In addition to its lack of proper punctuation, the 'retired colony patrolman's cap' has no sprite when worn.
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Re: AYLMAYER BUGS GO HERE!

Post by Steelpoint » 05 May 2017, 13:21

Good point, I noticed that when packing Backpacks into a crate that the Backpack takes priority. If I click anywhere on the tile the bag is in, even if I'm clicking the crate, it'll default to selecting the bag.
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Re: AYLMAYER BUGS GO HERE!

Post by jusa297 » 05 May 2017, 14:25

Major bug, closing the shutters in the ship doesn't close the shutters from the cabin. ;_;

This led to everyone on muh marines team being murdered on an evac
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Radiation Locker Sprite Bug

Post by MasterZ01 » 06 May 2017, 03:42

I noticed a minor bug, the radiation suit lockers in the engineering have a minor color bug.
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Re: AYLMAYER BUGS GO HERE!

Post by taketheshot56 » 07 May 2017, 01:38

M.O.T.H.E.R. Bio scan, Mother no longer exists on this ship. Its Ares, change mother bioscan to

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CE's office access

Post by MasterZ01 » 07 May 2017, 04:44

Not 100% sure if this is a bug, but I'll put it here anyways just in case for your info.
MTs can open the CE's office with their IDs, not sure if this is intentional or not.

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