Add Hive Management Interface for Queen

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SPACEpotato1
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Re: Add Hive Management Interface for Queen

Post by SPACEpotato1 » 31 Aug 2016, 10:48

Bump.

And +1.

I really like the idea of this.
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Surrealistik
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Re: Add Hive Management Interface for Queen

Post by Surrealistik » 22 Oct 2016, 12:34

Want to cut down on Xeno rule enforcement and bloat? This is your proposal devs.
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Re: Add Hive Management Interface for Queen

Post by forwardslashN » 22 Oct 2016, 12:37

This is a good idea.
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Jay Burns
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Re: Add Hive Management Interface for Queen

Post by Jay Burns » 22 Oct 2016, 12:39

+1 good idea, actually allows queen to control evolutions.

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Re: Add Hive Management Interface for Queen

Post by Rain7x » 22 Oct 2016, 18:35

Big +1, makes hive logistics easier
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Re: Add Hive Management Interface for Queen

Post by Plazmoz2000 » 23 Oct 2016, 15:34

+1 i think this would work well

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Re: Add Hive Management Interface for Queen

Post by Biolock » 24 Oct 2016, 12:03

Wickedtemp wrote: few issues where we need a Praetorian
Never seen that happen, but...

[highlight=red+1[/highlight] to the suggestion
I'm stressing way too hard about what to put here, so I'm just gonna leave it blank.... or....

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Re: Add Hive Management Interface for Queen

Post by Damarik » 24 Oct 2016, 21:23

Bump, and +1 from me as well.

The ability to control hive evolution is a natural power of a Queen. Take the bee for example:

In a beehive, there may not be any 'evolution' per say, but the Queen is able to restrict the number of drones/farmers/warriors with pheromones. As our Queen currently is unable to do that, you end up with a bunch of Ayy's that evolve without permission into unneeded forms that take up the valuable spaces required for other, more important roles.

Also, as the tide of battle changes, there needs to be a way to prioritize which forms are more important, and that feels like something that could be included in this window, rather than taking up a Queen's Order (that people don't seem to pay much attention to anyway). If the Queen had direct control over evo's, she could 'assign' trusted Ayys to specific roles that they're good at.

This would roll in tandem with the OOC identification marker that shows a BYond Key (instead of Marine Name, for example) behind the Ayy's hive designation. The main problem with this would obviously be favoritism, but that's something you'd have to trust a Queen to not pull. Roles have vital importance, and if you're evolving a Rav when you don't need it just because BYond Key JimmyRustles is a good Rav, then you're fucking up your own hive.
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Re: Add Hive Management Interface for Queen

Post by Butterrobber202 » 30 Oct 2016, 15:38

+1 I suggested this way back when, only to get the restrict slashing put in.
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Re: Add Hive Management Interface for Queen

Post by Recounted » 30 Oct 2016, 16:29

it's a plus one for me
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Re: Add Hive Management Interface for Queen

Post by Polkjm » 02 Nov 2016, 19:49

+1

As a queen player this sounds orgasmically useful.

Not only does it prevent idiots from screwing you over with T3s, it would really simplify matters for the queen and keep her from shouting over hivemind about crushers.

In addition, it would remove any kind of possible favoritism towards certain players. First there first served
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Re: Add Hive Management Interface for Queen

Post by Polkjm » 04 Nov 2016, 01:46

TeDGamer wrote:After playing as an alien Queen, +1


This...is very tiring. Half the time some larva don't listen and go ayy lmao I'm going to be a runner and run into that mine


FOR THE HIV...*BOOM*

Or someone else evoles and you lose that precious crusher spot
Or having 4 boilers, 3 ravagers and no crusher.

This happens every single game. To anyone thinking this isn't necessary because aliens are supposed to listen, you're simply dead wrong.

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Re: Add Hive Management Interface for Queen

Post by Psilo » 04 Nov 2016, 16:33

Late +1 because currently the ones that take the time to ask what they should evolve into, might be punished by being locked out of the next tier for being too slow.

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Re: Add Hive Management Interface for Queen

Post by Lucius Jones » 06 Nov 2016, 09:41

+1, great idea, and our lives for the queen. The queen needs more power, but in doing this the queen NEEDS to be whitelisted. Too much power for a newbie and can ruin the entire round for everyone involved.
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Polkjm
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Re: Add Hive Management Interface for Queen

Post by Polkjm » 06 Nov 2016, 11:14

Lucius Jones wrote:+1, great idea, and our lives for the queen. The queen needs more power, but in doing this the queen NEEDS to be whitelisted. Too much power for a newbie and can ruin the entire round for everyone involved.
If the queen was a whitelist position, we wouldn't have one on half the rounds.. I don't think it's much worse than before. If anything, she has less to micro-manage.

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Re: Add Hive Management Interface for Queen

Post by Lucius Jones » 06 Nov 2016, 13:12

viewtopic.php?f=59&t=9722&p=101985#p101985 I made a suggestion here, it is not worse than the present system at all.
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Re: Add Hive Management Interface for Queen

Post by PrototypeNitro » 12 Nov 2016, 16:53

@Lucius Jones Maybe Queen white-list is a bit too much.

but hive managment can give Queen Bonus to get what the hive need etc...

Anyway +1 for the main idea.
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Re: Add Hive Management Interface for Queen

Post by Sailor Dave » 12 Nov 2016, 19:21

I think this is a fantastic idea, and I can't wait to see it implemented.

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Re: Add Hive Management Interface for Queen

Post by Finefire984 » 17 Nov 2016, 17:50

+1 This would end the problem of Queens not knowing where the aliens are and get the people that run off and don't listen to the Queen out and people that do follow the queen a chance to play.
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Szunti
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Re: Add Hive Management Interface for Queen

Post by Szunti » 09 Dec 2016, 07:53

Add a note field to the UI maybe for dumb people like me, who can't remember 20-30 random numbers. It would be only for the current round and only seen by the Queen. For example after you saw the nice defenses, you add the note "built defenses in the caves" to drone (132) . Then you won't forget which drone to call when you need more.

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Re: Add Hive Management Interface for Queen

Post by EstangaJr0830 » 09 Dec 2016, 19:15

+1
fairly good idea, ayys have a lot of trouble maintaining order or a command structure, and when it is violated rarely is punishment given.

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Re: Add Hive Management Interface for Queen

Post by Tranquill » 11 Dec 2016, 21:34

I like the idea of the Queen having an RTS-like look over the hive and being able to micro-manage all sorts of things more easily.

+1

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Re: Add Hive Management Interface for Queen

Post by Skane10634 » 12 Dec 2016, 23:20

Mhm, next step is to have queen chained to a wall laying eggs that must be moved by sentinals why she plays xenomorphs the RTS. +1

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Re: Add Hive Management Interface for Queen

Post by Arachnidnexus » 28 Dec 2016, 01:02

If the current upgrade/evolution/T3 restriction system is going to stay, a huge +1 from me to avoid cases where a vital xeno T3 gets evo-blocked by yet another Ravager or the fourth Boiler or something like that.

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Re: Add Hive Management Interface for Queen

Post by Butterrobber202 » 04 Jan 2017, 18:22

I see no reason this isn't in accepted suggestions yet,

It's needed, wanted, and supported.

Please.
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