Chemistry with efficiency: Volume, Batches, & Energy

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Ghodere
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Chemistry with efficiency: Volume, Batches, & Energy

Postby Ghodere » 26 Jun 2017, 19:08

Produced on request, this is a small guide on producing the vast quantities of staple chems needed to sate the voracious appetites of all those medics who'll be clambering at your doorstep a few minutes after the round begins. My doctor character is Solomon Ginsberg, if you'd like some ethos to help you decide whether or not I'm worth listening to.

First, a small overview on what we're making:

The staple chems
These are the chems that every medic will benefit significantly from having on hand compared to their base loadout. These are the mixes that you should be preemptively stocking the dispenser with before anyone has a chance to ask. I'll explain why I choose the quantities I do later, in demonstrating why batches are important.

20u Bicaridine
40u IronSugar (20u Iron, 20u Sugar)
10u PeriDex+ (5u Dexalin Plus, 5u Peridaxon)
20u KeloDerm (10u Kelotane + 10u Dermaline)


These are not ideal mixes. They do not end up .0133 repeating units under the OD limit, and they do not provide the maximal healing possible at every moment. You can make those mixes! Here's why you shouldn't:

Volume
You are not making drugs for one medic. You are not carefully measuring out decimals to have three shining pill bottles ready to head planetside for the drop. You are making sure that the eight medics can all walk up, grab a full load of your staple chems, and merrily skip planetside without grumbling under their breath about medstaff being awful yet again. Realistically, all eight medics probably won't come to pilfer your fridge, but you should hope that they do, exhort them to, and make sure that you're prepared for each and every one of them. But how can you possibly produce this vast number of pills in the mere 20-25 minutes you have before the first drop, and maybe your last time seeing any of those medics alive?

Batches
The name of the game, then, is speed, and to get production rolling fast enough, you need to have pre-measured volumes of chemicals that you can turn into pills in seconds flat, ideally only needing one beaker's worth of reagents. Take bicaridine, for instance:

To produce 12 pills of 20u bicaridine, set to 40u dispensing, and just pop in carbon, sugar, oxygen, carbon, carbon, carbon. Notch it into the chem master, make 120 units into 6 pills with default name, make the other 120 into 6 pills, and you're done- ready to bottle from nothing in seconds flat. You need to have a plan like this for all of your staple chems; your time needs to be spent clicking buttons, not thinking about which buttons to click, or there's no way you'll be able to meet demand.


Before we get into the meat and potatoes of recipes, there's one more thing that needs addressing:

Energy
Energy is your biggest limiter. Once you get the hang of producing your batches quickly, you'll find that time is quickly outpaced by energy as the obstacle between you and having your job done in 20 minutes. The key is to alternate between mixes that take a high amount of energy per pill produced and ones that take low amounts; you want to have enough energy to produce the demanding pills while never letting your energy rest at 100, as that means any additional regenerated power is just being wasted. 12 pills of 40u IronSugar will cost you 48 entire energy, but 12 pills of 20u KeloDerm will only cost you 8 if you use kelotane from the Weyland-Med. If you're running low on energy, make cheap mixes until your energy is high enough to make the more expensive ones.

And now, the important part.

Recipes

One time-consuming thing that I should probably also address is naming. You can use whatever convention you want, but as for me, I go for a simple route: when I make a pill, I type in any changes I want to make to the label- for example, changing the default label of Sugar (40 units) to IronSugar (40 units)- and then ctrl+c that string. Then I can paste that in for both the rest of the pills of that batch and the hand labeler that I use to label the pill bottles for them. That way, the pill bottles are all labeled accurately with what's inside with almost zero effort or time spent on it. Whatever you do, just make it fast.

20u Bicaridine
► Show Spoiler


40u IronSugar
► Show Spoiler


10u PeriDex+
► Show Spoiler


20u KeloDerm
► Show Spoiler


Bonus: 15u Oxycodone
► Show Spoiler


Thanks for reading; I hope that this guide can help some aspiring doctors get their medics (and themselves) what they need to make everyone's rounds as fun as possible. If you have any suggestions, criticism, or vitriol, please leave a comment.
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Re: Chemistry with efficiency: Volume, Batches, & Energy

Postby Jroinc1 » 26 Jun 2017, 19:18

Looks great. Only thing I recommend mix-wise is dropping the iron-sugar to 20u (10/10), as 40's overkill for most applications.

As for pill creation order, bicard and iron-sugar are VITAL. Medics REALLY need those first-drop if possible. Peridex+ is not. I'll take it if you have spare time, but I don't need it, if I can get a bottle of standard perdiox for the drop. Same with keloderm, as a double-loaded pill bottle of kelotane'll go a long way.
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3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
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Most perdiox made w/in 5 min of roundstart- 540u
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Re: Chemistry with efficiency: Volume, Batches, & Energy

Postby kmsxkuse » 27 Jun 2017, 01:37

Hmm, I should get back to making chems in CM.

It appears that docs these days are really struggling to get the simple 20u bicar out the door and into medics.

And I personally use 20u iron. Correct me if in wrong but 20u iron would create more blood but take longer then a 10/10 iron/sugar mix to fill a person. Wouldn't more blood be more important to a drained marine then the speed in which it fills a person?
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Re: Chemistry with efficiency: Volume, Batches, & Energy

Postby Jroinc1 » 27 Jun 2017, 01:38

kmsxkuse wrote:
And I personally use 20u iron. Correct me if in wrong but 20u iron would create more blood but take longer then a 10/10 iron/sugar mix to fill a person. Wouldn't more blood be more important to a drained marine then the speed in which it fills a person?

Eh, yeah, I guess. :D
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3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
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Re: Chemistry with efficiency: Volume, Batches, & Energy

Postby kmsxkuse » 27 Jun 2017, 01:43

And plus, It's one less mouse movement when you're spamming iron into a bluespace and trying to get all them chems out the door as fast as you can.

At least back when i played often, medics would come rushing to the smart vendor in what 5 min of game start and, if you dont have the chems there, they'll never come back alive and the DSs empty of wounded since they all died to brute or blood loss.
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Re: Chemistry with efficiency: Volume, Batches, & Energy

Postby Challenger » 27 Jun 2017, 02:09

I'm not a fan of chemistry. Too much manual RSI-type work and fiddling with clunky outdated interfaces for no real advancement to the story, and you never get to see or experience the results since you'll likely be using hypos and bottles yourself. Hell if you really wanted to increase the chances of a marine major what you should be doing is just spam restocking splints and advanced kits then handing those out and loading them onto the dropship, bigger bicaridine pills aren't needed if the marine slaps ATKs onto himself early on, keloderm isn't needed if there's copious ABKs to flush the small salved burns away, peridex isn't needed if the marine splints himself/gets someone else to splint him before he starts shredding his organs.

Regardless, great guide. For those with the patience to click buttons, this'll teach you the best buttons to click at the right time.
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Re: Chemistry with efficiency: Volume, Batches, & Energy

Postby Tidomann » 27 Jun 2017, 10:22

Nice, I love clicking buttons. Great guide!
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Szunti
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Re: Chemistry with efficiency: Volume, Batches, & Energy

Postby Szunti » 28 Jun 2017, 07:53

Why don't anyone make Dermadol (Dermalin + tramadol) or KeloTram?
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Re: Chemistry with efficiency: Volume, Batches, & Energy

Postby Tidomann » 29 Jun 2017, 08:35

Szunti wrote:Why don't anyone make Dermadol (Dermalin + tramadol) or KeloTram?


My thinking is the possible mix can cause medics who grab it so accidently OD someone on tram.
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Re: Chemistry with efficiency: Volume, Batches, & Energy

Postby Jroinc1 » 29 Jun 2017, 11:29

Szunti wrote:Why don't anyone make Dermadol (Dermalin + tramadol) or KeloTram?

Tramadol takes FOREVER to metabolize, so it's awkward at best to mix with other meds.
Mentor-
3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
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Re: Chemistry with efficiency: Volume, Batches, & Energy

Postby shyshadow » 29 Jun 2017, 17:07

When are they going to add presets for chemistry? Like in GOON, now I'm not trying to compare to GOON I'm just trying to say that GOON's preset chemistry thingy so you can make presets to your ID onto the dispenser? So instead of having to do all of that you can just click one button and BAM chem. It'd be a lot easier.

Also, this is a really good guide. I for one go for 30u bicardine instead of 20u. While I get time is of the essence, bicardine is really easy to make. Like wise is kelotane. Peridaxon on the other hand....it'd be better to just get it from the vendor. Not the pill bottles just the bottles. Then place those into a beaker. Ect..
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Re: Chemistry with efficiency: Volume, Batches, & Energy

Postby Rhicora » 10 Jul 2017, 17:57

Ghodere wrote:These are not ideal mixes. They do not end up .0133 repeating units under the OD limit, and they do not provide the maximal healing possible at every moment. You can make those mixes! Here's why you shouldn't.


This is a totally valid way of approaching chemistry. My guide ("Experimental Drugs") takes the "ideal mix" approach, but I will say that it requires a lot of time and focus to pull off in volume.

Nothing in my guide should be construed as a reason not to follow yours too, and quickly produce staple chems early on. After all, nobody cares about your fancy TriCard near-OD blend until they have enough standard-issue Bicard 20u.

Szunti wrote:Why don't anyone make Dermadol (Dermalin + tramadol) or KeloTram?


In addition to the other objections mentioned, it will also fuck you up badly if you combine it with Paracetemol (which takes even longer to metabolize), to the tune of up to 90u Toxin.

For this reason, I don't like to mix painkillers with combo meds. It's very easy for the medic to accidentally OD someone or give them something contraindicated. Not all medics will analyze bloodstream before administering drugs, though they ought to.
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Re: Chemistry with efficiency: Volume, Batches, & Energy

Postby Chuckachu » 10 Jul 2017, 19:36

I managed to all of the squads every med before they took off...though the last batch I had to have the person wait as I mixed it by hand since I burned the energy to zero. haha
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Re: Chemistry with efficiency: Volume, Batches, & Energy

Postby Casgair » 14 Jul 2017, 16:24

Rhicora wrote:In addition to the other objections mentioned, it will also fuck you up badly if you combine it with Paracetemol (which takes even longer to metabolize), to the tune of up to 90u Toxin.


Call me crazy but I think the amount of marines treated on the field with paracetemol could probably be counted on one hand.
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Re: Chemistry with efficiency: Volume, Batches, & Energy

Postby Bronimin » 15 Jul 2017, 01:40

I gave Paracetamol to a few medics last round, and used it extensively during the ship defense. It seemed to work alright, no accidents mixing with tramadol. I've given it to people pretty deep into the red and prone from pain and they've managed to regain their feet with it. What else do painkillers help with? Walking speed?
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Re: Chemistry with efficiency: Volume, Batches, & Energy

Postby TehSpoderman » 26 Jul 2017, 00:04

This guide helped me get into chemistry. Thanks!
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Re: Chemistry with efficiency: Volume, Batches, & Energy

Postby Dolth » 26 Jul 2017, 04:13

You want a solid advice regarding chems?
Read the wikiS fully. We might end having leporazine on Ice Colony one day or people doing useful pills.
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Re: Chemistry with efficiency: Volume, Batches, & Energy

Postby Jackie Estegado » 27 Jul 2017, 18:12

Dolth wrote:You want a solid advice regarding chems?
Read the wikiS fully. We might end having leporazine on Ice Colony one day or people doing useful pills.


Leporazine wouldn't last that long to be actualy usefull. What is usefull is 1 unit qc pillbottles. Why use up half your capacity carrying quickcloth if you can just use one a single slot. And the other half, dex+, make 10 unit pillbottles of those.
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Re: Chemistry with efficiency: Volume, Batches, & Energy

Postby Dolth » 27 Jul 2017, 23:09

Put it in cigs for longer use or smokes lol. Works
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Re: Chemistry with efficiency: Volume, Batches, & Energy

Postby Ranged66 » 31 Jul 2017, 05:26

Quick and easy 90 units of Oxycodone:
IN THIS ORDER OR THINGS WILL REACT WRONG

10u carbon
10u sugar
10u oxygen
30u ethanol
30u oxygen
transfer 5u phoron
slowly add ethanol in 10u increments until all tramadol is gone

End result: 90u oxycodone + 5u phoron
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Re: Chemistry with efficiency: Volume, Batches, & Energy

Postby Ranged66 » 31 Jul 2017, 05:41

60 units of Peridaxon:
ORDER IS ONCE AGAIN IMPORTANT

40u carbon
10u sugar
10u oxygen
eject beaker, transfer 10u phoron into it
20u oxygen
10u water
10u oxygen
30u sodium

End result: 60u peridaxon + 6u phoron (4u used)
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Re: Chemistry with efficiency: Volume, Batches, & Energy

Postby Bronimin » 31 Jul 2017, 08:38

Two methods of generating Paracetamol:
Set transfer to 5u:
Carbon Oxygen Sugar
Set transfer to 20u:
Ethanol Oxygen
Set Transfer to 40u:
Sugar Water

Result: 115u Paracetamol Waste (10u Toxin 5u Ethanol 5u Oxygen, you can leave these in the beaker for three runs before having to remove them)

Set transfer to 30u:
Carbon Oxygen Sugar
Set transfer to 40u:
Ethanol Ethanol Oxygen Oxygen
Produce 4 60u Tramadol pills
Set transfer to 30u:
Water Water Sugar Sugar
Put pill into beaker
Produce 30u Paracetamol pills
Repeat

Result: 720u Paracetamol in 24 pills

To save energy you can get the Tramadol from the Weyland Med Plus and water from the sink outside:
Set bluespace transfer to 120u
Click the sink twice
Produce 4 60u Water pills
This way, all you are getting from the vendor is 240u of Sugar, about 24 energy IIRC for 24 pills.
Last edited by Bronimin on 10 Aug 2017, 05:15, edited 4 times in total.
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Re: Chemistry with efficiency: Volume, Batches, & Energy

Postby Ranged66 » 31 Jul 2017, 09:10

Does paracetamol metabolize slower than oxycodone?
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Re: Chemistry with efficiency: Volume, Batches, & Energy

Postby Bronimin » 31 Jul 2017, 09:43

Paracetamol 30u will last about 40 minutes of game time and that isn't the overdose cap, 60u is. The strongest Paracetamol pill will last about an hour and a half give or take ten minutes.

Oxycodone, meanwhile, will last less than five minutes at the overdose cap if I remember correctly (I tested this a while ago). Paracetamol isn't as potent, of course, and it's hard to judge it versus Tramadol since if you're making it (Doctor) then you can't deploy it (Medic) simultaneously.
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Re: Chemistry with efficiency: Volume, Batches, & Energy

Postby Bronimin » 08 Aug 2017, 20:03

A step-by-step guide to create ROBUST COVFEFE (v2):
- Produce 200u Hyperzine
- Produce 50u filler (recommend: sugar, paracetamol, iron, tricordrazine, leporazine)
- Put all of the Hyperzine and filler into a bluespace, set transfer to 20u; vend 12x Coffee Cups and click each one once

Alternatively, empty the cups beforehand and fill with 30u Paracetamol, 20u Hyperzine.

Result: 12x 'Robust' Coffee
WARNING: Drinking more than one sip at a time is bad for your health.

Use instructions:
The filler is there so that you don't necessarily die if you drink too much, you just get badly hurt. Dip a cig in it if you want a weaker effect that will last a while, when you're fighting a big battle maybe.
Last edited by Bronimin on 09 Aug 2017, 12:47, edited 8 times in total.
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