!!WHISKEY OUTPOST BUGS GO HERE!!

fix pls
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Artouris
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!!WHISKEY OUTPOST BUGS GO HERE!!

Post by Artouris » 07 Jan 2017, 22:15

Any bugs/balancing issues related to Whiskey Outpost map goes here.
Please read all of the posts before posting them to prevent duplicates.

Things you should know:
[*] Map is totally different here is a map: http://i.imgur.com/zhgVhSv.png
[*] MG Nests require you to press them and do manual override (i know a bit clunky still) to operate them.
[*] Crushers can plow through sandbags.
[*] Getting forced into a WO Role, this happens to ensure that marines DO get a commander + doctors.
[*] Wrench down the floodlights to anchor them, but otherwise you can move them around.
[*] There is a rotating switch on the IR Target Beacon to switch Target planes.
[*] If you see a IR Target beacon near you, RUN AWAY.
[*] You can "cook" a IR Target beacon for up to 30 seconds, however if you hold it for 30 seconds you are dead.

Things to not report:
[*] MG Nests gunning down marines (this is intentional).
[*] IR Target Beacon text that states engines roar by doesn't have sound (probably going to slide that in eventually)
[*] Sandbags make metal sounds when slashed.
[*] MG Nests sort of disappear when destroyed (MG Nests aren't fully designed.)
[*] Dirt can have weeds on it (This was probably intentional in the original whiskey outpost, so keeping it still)



ADDITIONAL NOTES: http://i.imgur.com/1tSavGS.png is the map for marines with defensive lines marked and points of interest.
Last edited by Artouris on 09 Jan 2017, 11:49, edited 2 times in total.
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Rahlzel
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Re: !!WHISKEY OUTPOST BUGS GO HERE!!

Post by Rahlzel » 07 Jan 2017, 23:02

Something to note, probably want a bigger armory, or a more convenient way of getting gear: http://i.imgur.com/rmrmDa2.png

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RadiantFlash
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Re: !!WHISKEY OUTPOST BUGS GO HERE!!

Post by RadiantFlash » 07 Jan 2017, 23:03

WO preference is /definitely/ broken. People opted in for it, and yet it still said no valid canidates, and drafted random.
Also, lack of enough 'rin spawns, but thats already being handdled I believe.

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Re: !!WHISKEY OUTPOST BUGS GO HERE!!

Post by Karmac » 08 Jan 2017, 10:21

Xeno balancing needs to be addressed, wading through waves of young xeno that can't heal upgrade or evolve brings satisfaction only to salty marine players, its no challenge, then suddenly crusher waves and you all die regardless, which isnt fun because what was the point in the other waves and how will xeno players feel about dying lots just so they can finally be able to kill marines. This needs work.

In the real Whiskey Outpost the troopers were gradually overrun by superiour numbers, tactics and enemy types, this is not really evident in our Whiskey Outpost. That's my opinion.
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Re: !!WHISKEY OUTPOST BUGS GO HERE!!

Post by UnknownMurder » 08 Jan 2017, 18:09

Drones can help aliens heal out of Critical using emit pheromones then recovery.
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Re: !!WHISKEY OUTPOST BUGS GO HERE!!

Post by Karmac » 08 Jan 2017, 18:10

UnknownMurder wrote:Drones can help aliens heal out of Critical using emit pheromones then recovery.
This is incredi-bad, don't leave this as is.
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Re: !!WHISKEY OUTPOST BUGS GO HERE!!

Post by UnknownMurder » 08 Jan 2017, 19:29

Unsure if bug.

You can't slash outpost lights.
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Re: !!WHISKEY OUTPOST BUGS GO HERE!!

Post by Tristan63 » 15 Jan 2017, 16:48

Bug: Cannot fire SADAR on WO.
Also cannot fire IRs on WO

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Re: !!WHISKEY OUTPOST BUGS GO HERE!!

Post by Sad_Corn » 15 Jan 2017, 17:06

UnknownMurder wrote:Unsure if bug.

You can't slash outpost lights.
It isn't a bug
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Re: !!WHISKEY OUTPOST BUGS GO HERE!!

Post by Snypehunter007 » 15 Jan 2017, 22:05

Base Security (MPs) don't have official titles on their IDs.
Base Engineers (MTs) don't have official titles on their IDs.
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Re: !!WHISKEY OUTPOST BUGS GO HERE!!

Post by UltimateShrekFan » 15 Jan 2017, 23:06

If you die whilst manning a turret, when you ghost, you keep turret vision. Feature in my opinion, but a bug none the less.

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Re: !!WHISKEY OUTPOST BUGS GO HERE!!

Post by Mattmaster77 » 20 Jan 2017, 19:29

Spitter caste xenos being able to spit through barricades, thus hitting marines and sentries.

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Re: !!WHISKEY OUTPOST BUGS GO HERE!!

Post by Karmac » 20 Jan 2017, 20:04

Mattmaster77 wrote:Spitter caste xenos being able to spit through barricades, thus hitting marines and sentries.
Sadly barricades work by reducing the accuracy of the attack after it passes through the tile the barricade sits on, and standing on the same tile as the barricade means there's no accuracy debuff, so you will always be hit if you stand on the same tile.
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Re: !!WHISKEY OUTPOST BUGS GO HERE!!

Post by Snypehunter007 » 20 Jan 2017, 23:20

Some of the metal barricades on the east side of the main outpost aren't updated to the new sprites.
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Re: !!WHISKEY OUTPOST BUGS GO HERE!!

Post by UltimateShrekFan » 21 Jan 2017, 00:48

If you spawn with glasses, it overrides medics starting with medical HUDs and engineers spawning with welding goggles.

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Re: !!WHISKEY OUTPOST BUGS GO HERE!!

Post by Swagile » 21 Jan 2017, 02:52

Marines don't spawn with a SINGLE MAGAZINE of AP.

Against the later T3's, your going to need that AP BADLY and without it your screwed.

Posting it as a bug because for some reason standard Marines have a belt and backpack chock full of only standard ammo.

SL ammo crate drop doesn't spawn a single AP magazine either.
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Re: !!WHISKEY OUTPOST BUGS GO HERE!!

Post by Artouris » 21 Jan 2017, 16:34

Snypehunter007 wrote:Some of the metal barricades on the east side of the main outpost aren't updated to the new sprites.
This should be fixed. I checked the map and wasn't able to find any spots where it wasn't updated (although that might just be my updated map)
UltimateShrekFan wrote:If you spawn with glasses, it overrides medics starting with medical HUDs and engineers spawning with welding goggles.
This is due to me not stripping all your clothes off. I put in backup HUDs in medical and you should be able to at least get a welding helmet (although I'll look into putting in welding goggles for the update).
Swagile wrote:Marines don't spawn with a SINGLE MAGAZINE of AP.

Against the later T3's, your going to need that AP BADLY and without it your screwed.

Posting it as a bug because for some reason standard Marines have a belt and backpack chock full of only standard ammo.

SL ammo crate drop doesn't spawn a single AP magazine either.
This is intentional, mainly originally did it on the outset of preventing marines from FFing each other too hard. You should moreso rely on the MG nests against T3s (since these have greatly improved AP performance). However I can look into sprinkling in AP ammo for later rounds/waves.
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Re: !!WHISKEY OUTPOST BUGS GO HERE!!

Post by Desolane900 » 22 Jan 2017, 02:52

If a xenos destroys the MG nest while you're manning it your screen is permanently zoomed out no matter what, example: Cancel Camera View does nothing. You have to relog to fix it.

MG zoom still shows your entire HUD including intent, equipment, and the interaction buttons/weapon verb buttons. Considering the game mode is focused on seeing the south of your screen as marine, your HUD using half of your lower screen is a bitch to try and use it.

If damaged while using an MG nest your screen only shows the damage in the bottom left corner, showing your poor coding in a personification which is definitely a bug.

While using an MG nest, you can not examine things.

When pushed while using an MG nest, you do not stop using the nest no matter what until you move.

You can still shoot an MG while knocked down or unconscious.

You can man an MG from any side of it, not just the back.
Last edited by Desolane900 on 22 Jan 2017, 02:56, edited 2 times in total.
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Re: !!WHISKEY OUTPOST BUGS GO HERE!!

Post by Swagile » 22 Jan 2017, 02:54

Desolane900 wrote:If a xenos destroys the MG nest while you're manning it your screen is permanently zoomed out no matter what, example: Cancel Camera View does nothing. You have to relog to fix it.

MG zoom still shows your entire HUD including intent, equipment, and the interaction buttons/weapon verb buttons. Considering the game mode is focused on seeing the south of your screen as marine, your HUD using half of your lower screen is a bitch to try and use it.
Pressing F12 cannibalizes your HUD to only your backpack (if its open) and your hands, leaving the rest of your screen open.
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Re: !!WHISKEY OUTPOST BUGS GO HERE!!

Post by UltimateShrekFan » 22 Jan 2017, 13:44

Desolane900 wrote:If a xenos destroys the MG nest while you're manning it your screen is permanently zoomed out no matter what, example: Cancel Camera View does nothing. You have to relog to fix it.

MG zoom still shows your entire HUD including intent, equipment, and the interaction buttons/weapon verb buttons. Considering the game mode is focused on seeing the south of your screen as marine, your HUD using half of your lower screen is a bitch to try and use it.
MG nests are supposed to zoom out? They never zoom out when I use them.

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Re: !!WHISKEY OUTPOST BUGS GO HERE!!

Post by ZDashe » 04 Feb 2017, 20:27

M56D Machinegun Tripod disappears when trying to deploy with it in your hand.

Steps to reproduce:
1. Wait for Xeno to destroy a M56D Nest and pray that a tripod is left behind
2. Fold the tripod, then pick it up
3. Attempt to deploy the tripod in your hands (Drag drop while it's in your hand slot)
4. Abracadebra!
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Re: !!WHISKEY OUTPOST BUGS GO HERE!!

Post by masterspots » 19 Feb 2017, 17:34

Not sure if this is still active but all the plastel and metal was in stacks of 1....

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Re: !!WHISKEY OUTPOST BUGS GO HERE!!

Post by ShadowCommander » 11 Mar 2017, 16:41

Due to the change in engineering access for Squad Engineers, they are now unable to use the Engi-Vend to get turret batteries and multitools to disarm mines.

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Re: !!WHISKEY OUTPOST BUGS GO HERE!!

Post by Swagile » 11 Mar 2017, 18:07

In WO, whenever anyone talks on Radio, its (Sulaco) followed by their job designation.


Yet we're in WO, not Sulaco or anywhere near Sulaco.
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Re: !!WHISKEY OUTPOST BUGS GO HERE!!

Post by Casany » 12 Mar 2017, 16:50

UltimateShrekFan wrote:MG nests are supposed to zoom out? They never zoom out when I use them.
They are, yeah. Must be a bug on your part
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