¤ICE COLONY BUGS GO HERE¤

fix pls
spaceisfarcavesareclose
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Re: ¤ICE COLONY BUGS GO HERE¤

Post by spaceisfarcavesareclose » 15 Mar 2017, 23:02

Omnicron research doors controls are underneath locker sprites.

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Casany
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Re: ¤ICE COLONY BUGS GO HERE¤

Post by Casany » 26 Mar 2017, 22:42

If it hasn't been said yet, the pod doesn't make the landing sound when it lands. Learned this the hard way
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Valterak
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Re: ¤ICE COLONY BUGS GO HERE¤

Post by Valterak » 29 Mar 2017, 13:27

This is probably the right place for this.

https://puu.sh/v2fZl.jpg
There's a filing cabinet beneath this tool locker.

https://puu.sh/v2g9n.jpg
There are two light fixtures on this wall.

https://puu.sh/v2gcI.jpg
There's a kitchen cabinet beneath this dinnerware thingy.

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Cooliecan
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Re: ¤ICE COLONY BUGS GO HERE¤

Post by Cooliecan » 25 May 2017, 00:06

Welder packs have no sprite in ice coloney.
S p a c e, t h e f i n a l f r o n t i e r .

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rev_benji
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Re: ¤ICE COLONY BUGS GO HERE¤

Post by rev_benji » 31 May 2017, 12:32

In the medical area below engineering, there's a double wide door, but under the right hand tile there's a superfluous single airlock.

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nerocavalier
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Re: ¤ICE COLONY BUGS GO HERE¤

Post by nerocavalier » 04 Jun 2017, 00:30

You have the old sprite for pulse rifles on the back instead of the new ones.
Troublesome, as usual.

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Kerek
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Re: ¤ICE COLONY BUGS GO HERE¤

Post by Kerek » 04 Jun 2017, 03:34

In medbay there is a second door underneath the two spaced door.
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ZDashe
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Re: ¤ICE COLONY BUGS GO HERE¤

Post by ZDashe » 04 Jun 2017, 09:58

The elevator control inside the elevator at the dorms (on planet surface) seems to be bugged and doesn't move the elevator. When you activate it, it just says it's moving and eventually says it's at off-site location, but the elevator itself never moves. The control outside the elevator in dorms works fine to call it up though. I ran into this bug in the past too, but apparently it still isn't fixed.
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Re: ¤ICE COLONY BUGS GO HERE¤

Post by Mobius_None » 12 Jun 2017, 13:38

The Dropship for LZ2 does not have a landing noise leading to unexpected instagibs.
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Re: ¤ICE COLONY BUGS GO HERE¤

Post by Boltersam » 20 Jun 2017, 08:16

Survivors on Ice don't spawn with guns.
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Re: ¤ICE COLONY BUGS GO HERE¤

Post by misto » 20 Jun 2017, 08:34

Lorknis wrote:It appears that orbital supply beacons don't work above ground. I tested it while standing on completely clear snow and it still failed to activate. I didn't have the chance to test it with an OB beacon.
we seemed to be having trouble figuring out how to get the beacons working right in a similar manner, today. maybe the map is unclear about it and the dropship is dropping us off in some kind of underground/inside a building place, but the beacon demanded that i run way off to the left to find "dirt" to activate it on. this was at the lz right near the hangars. i guess we assumed that since the dropship was dropping us there and there were space/airplane hangars right there, that our location counted as outside, but the game disagrees.

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Re: ¤ICE COLONY BUGS GO HERE¤

Post by PewPewDie » 20 Jun 2017, 20:18

When replacing a ship engine attachments it shows up as opened. Cant provide a screenshot because I am banned from PO.
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Re: ¤ICE COLONY BUGS GO HERE¤

Post by PewPewDie » 21 Jun 2017, 05:19

Multiply metal barricades bug Image
Image

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Re: ¤ICE COLONY BUGS GO HERE¤

Post by misto » 18 Jul 2017, 15:46

hallo, sometimes the wooden barricades in the underground places are invisible

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liltiptop
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Re: ¤ICE COLONY BUGS GO HERE¤

Post by liltiptop » 18 Jul 2017, 18:19

At LZ1, I couldn't use the tactical binoculars to call CAS or use the orbital beacon, I tried targeting north (of the little place where everyone makes LZ1 FOBs) and couldn't get a lock, and tried west as well, not getting a lock.

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Re: ¤ICE COLONY BUGS GO HERE¤

Post by Tidomann » 18 Jul 2017, 18:45

PewPewDie wrote:Multiply metal barricades bug]
I think that is less a bug with ice colony and more a bug with barricades.
► Show Spoiler

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Kerek
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Re: ¤ICE COLONY BUGS GO HERE¤

Post by Kerek » 20 Jul 2017, 21:37

https://gyazo.com/d4f12c82659721484e315f9aa925e64d

Medical has a door underneath a double door.
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ZDashe
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Re: ¤ICE COLONY BUGS GO HERE¤

Post by ZDashe » 21 Jul 2017, 10:13

Marine command headsets can be obtained by survivors from the planet at underground requisitions in the RO lockers:
Planet_radio.png
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Re: ¤ICE COLONY BUGS GO HERE¤

Post by Boredone » 03 Sep 2017, 22:55

M40 HEDP grenade box are invisible for some reason on this map. Usable, just has a blank icon.

Edit: Also, with the Skillset Update, the Lambda Survivor spawn leaves you trapped unless you got lucky and spawned as an engineer.
Getting out requires you either replace the power cell in the APC (Which requires Engineering Knowledge, Probobly 4/5 or whatever), or Deconstruct an R-Wall (Also requires Engineering Knowledge).
Theres also gettin' captured and devoured by a Xeno, but that shouldn't be your only choice, yeah?

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Tidomann
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Re: ¤ICE COLONY BUGS GO HERE¤

Post by Tidomann » 04 Sep 2017, 20:15

Ice colony survivors are not spawning with a starting weapon or survival pouch. Maybe it was just because I spawned as a medical officer?

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Re: ¤ICE COLONY BUGS GO HERE¤

Post by Crab_Spider » 09 Sep 2017, 10:55

Snow armor lowers your body temperature when worn.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

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Re: ¤ICE COLONY BUGS GO HERE¤

Post by Lokiki_01 » 18 Sep 2017, 12:02

With Crab_Spider here. It seems smartgunner harness defend from cold tho. Colony jackets too. Standart marine armor, recon armor - nope. It puts your temperature to blue state and gives slowdowns.
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Re: ¤ICE COLONY BUGS GO HERE¤

Post by Desolane900 » 28 Sep 2017, 00:10

Image
Image
(Forums have messed up video cropping so double click the video to actually watch it)
https://www.youtube.com/watch?v=Gg7pBZVwQr0&feature=youtu.be

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