¤ICE COLONY BUGS GO HERE¤

fix pls
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Gentlefood
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Re: ¤ICE COLONY BUGS GO HERE¤

Post by Gentlefood » 03 May 2016, 16:03

If two shovels work the same snow pile such as for barricades, when one finishes the other shovel bugs out and never finishes doing its "task".

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Gentlefood
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Re: ¤ICE COLONY BUGS GO HERE¤

Post by Gentlefood » 03 May 2016, 16:20

Marines trample light sticks in addition to xenos.

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Infernus
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Re: ¤ICE COLONY BUGS GO HERE¤

Post by Infernus » 03 May 2016, 16:38

Gentlefood wrote:Marines trample light sticks in addition to xenos.
That's intended. marines don't destroy them when they walk over them tho.
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Gentlefood
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Re: ¤ICE COLONY BUGS GO HERE¤

Post by Gentlefood » 03 May 2016, 16:50

Infernus wrote: That's intended. marines don't destroy them when they walk over them tho.
It doesn't seem to apply to all lightsticks and is random.

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Infernus
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Re: ¤ICE COLONY BUGS GO HERE¤

Post by Infernus » 03 May 2016, 17:03

Gentlefood wrote: It doesn't seem to apply to all lightsticks and is random.
Yup, it is random. Xenos have chance on destroying them when they walk over them, marines have a chance to kick it aside.
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MauroVega
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Re: ¤ICE COLONY BUGS GO HERE¤

Post by MauroVega » 03 May 2016, 17:23

Orbital Beacon can be used under ground,does not seem intended
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LordeKilly
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Re: ¤ICE COLONY BUGS GO HERE¤

Post by LordeKilly » 03 May 2016, 21:54

Attachments don't work
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Varnock
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Re: ¤ICE COLONY BUGS GO HERE¤

Post by Varnock » 03 May 2016, 23:05

For some reason couldn't put an SSD RO into a cryo pod, but an SSD Standard went in fine, no idea what was going on there.

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Re: ¤ICE COLONY BUGS GO HERE¤

Post by LordeKilly » 04 May 2016, 06:13

There is a Laz Landing map instead of an ice colony map in briefing.
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Re: ¤ICE COLONY BUGS GO HERE¤

Post by Jalleo » 04 May 2016, 12:49

Two bugs
One crushers can crush open sections of the podlock and it will look the same while still being broken open
Two There is a line at the powerstation front section where it is safe for a sentry gun to go without a crusher being able to charge it.

Other thing is that DropPod LZ has no landing lights really easy for a ambush for marines to get captured there.

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Gentlefood
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Re: ¤ICE COLONY BUGS GO HERE¤

Post by Gentlefood » 04 May 2016, 13:15

Survivors can see command announcements.

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Gentlefood
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Re: ¤ICE COLONY BUGS GO HERE¤

Post by Gentlefood » 04 May 2016, 14:23

Light sticks don't fit in the lightstick boxes. Ie: Take it out, it won't go back in.

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Re: ¤ICE COLONY BUGS GO HERE¤

Post by Gentlefood » 04 May 2016, 14:45

Crowbaring the floor in the Alien space ship reveals blank tiles. This can be fixed by alt clicking an object on the tile and applying a floor tile.

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Re: ¤ICE COLONY BUGS GO HERE¤

Post by Gentlefood » 04 May 2016, 15:31

If the SM explodes it effects the entire map since its all on one Z-level.

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SpanishBirdman
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Re: ¤ICE COLONY BUGS GO HERE¤

Post by SpanishBirdman » 04 May 2016, 16:33

When crawling through the duct system, selecting Research entrance foyer #1 will take you to #3, #3 will take you to #4 and so on. possibly other vents are mislabled as well.

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Re: ¤ICE COLONY BUGS GO HERE¤

Post by ShortTemperedLeprechaun » 04 May 2016, 17:58

Anamoly research clothing is not space proof, so by extension, offers no cold insulation. Suggest granting it insulation, since we're assuming they wore it during their research.
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Re: ¤ICE COLONY BUGS GO HERE¤

Post by outordinary » 05 May 2016, 03:41

Ladders don't allow aliens to go up with a hugger in their hand. Really needs fixing.

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Artouris
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Re: ¤ICE COLONY BUGS GO HERE¤

Post by Artouris » 05 May 2016, 10:19

Don't know if this has been reported yet but on the crashed yatuja shuttle in the ice you can walk on the server racks and computers there as I'd they weren't dense objects I believe is the word. Do not know if this is a bug in general of all computers and/or other objects.

EDIT: just fixed some spelling issues on my phone.
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Infernus
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Re: ¤ICE COLONY BUGS GO HERE¤

Post by Infernus » 05 May 2016, 10:53

Looks like it has to do with the recent xeno update. Many objects are now non-dense. If some poses problems, I'll adjust them.
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Re: ¤ICE COLONY BUGS GO HERE¤

Post by ShortTemperedLeprechaun » 05 May 2016, 17:09

I do not believe electrical engineering gloves spawn on icemap for survivors. Could be wrong, haven't seen them at all however.
https://www.youtube.com/watch?v=9dA6plQFKzY Scotty Hardy: Resident loud mouth, smart assed Irishman. Image Gahn'tha-cte Bhu'ja: Honorable duelist, beserker charger, jungle hunter.

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Gentlefood
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Re: ¤ICE COLONY BUGS GO HERE¤

Post by Gentlefood » 05 May 2016, 17:38

A doomed survivor wrote:I do not believe electrical engineering gloves spawn on icemap for survivors. Could be wrong, haven't seen them at all however.
There are some in the electrical locker but it has to be shot open.

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ShortTemperedLeprechaun
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Re: ¤ICE COLONY BUGS GO HERE¤

Post by ShortTemperedLeprechaun » 06 May 2016, 03:50

ERT armor is not winter proof.
https://www.youtube.com/watch?v=9dA6plQFKzY Scotty Hardy: Resident loud mouth, smart assed Irishman. Image Gahn'tha-cte Bhu'ja: Honorable duelist, beserker charger, jungle hunter.

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Re: ¤ICE COLONY BUGS GO HERE¤

Post by freemysoul » 06 May 2016, 05:13

Currently there's a Bug with Medic Snow helmets being invisible. Possibly Engineer ones too

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Varnock
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Re: ¤ICE COLONY BUGS GO HERE¤

Post by Varnock » 06 May 2016, 05:27

freemysoul wrote:Currently there's a Bug with Medic Snow helmets being invisible. Possibly Engineer ones too
Just checked, Engi helmets appear to be good.

EDIT: Made a quick check just to make sure the medic ones are invisible on everyone, and they do in fact seem to be.

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Jeser
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Re: ¤ICE COLONY BUGS GO HERE¤

Post by Jeser » 06 May 2016, 13:16

Well, I don't think it is supposed to be so:
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