¤ICE COLONY BUGS GO HERE¤

fix pls
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Dyne
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Re: ¤ICE COLONY BUGS GO HERE¤

Post by Dyne » 06 May 2016, 13:37

Possible bug: Underground armory door.
It is openeable by a crowbar, but you cant actually enter, and the inner armory is not seen, as if the door was still closed.
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Re: ¤ICE COLONY BUGS GO HERE¤

Post by Feweh » 06 May 2016, 15:03

Dyne wrote:Possible bug: Underground armory door.
It is openeable by a crowbar, but you cant actually enter, and the inner armory is not seen, as if the door was still closed.
Confirmed issue

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Re: ¤ICE COLONY BUGS GO HERE¤

Post by Rob606 » 06 May 2016, 16:27

For me, Helmets and Armour are all invisible at the moment.
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Re: ¤ICE COLONY BUGS GO HERE¤

Post by Gentlefood » 06 May 2016, 23:21

The Tunnel North of Engineering (may have been player made) that transitions between "z-levels" to the underground claims to lead to "Space" upon inspection as an alien, when it lead instead to the Dirt area near the XenoBio OR.

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Re: ¤ICE COLONY BUGS GO HERE¤

Post by Edgelord » 07 May 2016, 00:41

Not sure why, but the I pumped the shotgun multiple times ( it usually doesn't let me do this) and I couldn't fire no matter what I did. Pumped it again, removed and reloaded ammo etc.
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Re: ¤ICE COLONY BUGS GO HERE¤

Post by louisloftcraft » 23 Jun 2016, 07:10

hey i noticed a huge bug with the pump shotgun the ( m37a2 ) when i hit someone with it as a melee attack it will not fire anymore and i would have to replace the gun with a new one.

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Re: ¤ICE COLONY BUGS GO HERE¤

Post by forwardslashN » 23 Jun 2016, 10:11

Edgelord wrote:Not sure why, but the I pumped the shotgun multiple times ( it usually doesn't let me do this) and I couldn't fire no matter what I did. Pumped it again, removed and reloaded ammo etc.
louisloftcraft wrote:hey i noticed a huge bug with the pump shotgun the ( m37a2 ) when i hit someone with it as a melee attack it will not fire anymore and i would have to replace the gun with a new one.
These are not ice colony bugs.
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Re: ¤ICE COLONY BUGS GO HERE¤

Post by Warnipple » 24 Jun 2016, 20:25

Not sure if this is the right place.

I've heard rumours of an Ice Colony map, Whiskey Outpost and Daedalus Prison (its in the title) but I've never played these maps before.

When do you guys usually put them on? Is there a set date?
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Re: ¤ICE COLONY BUGS GO HERE¤

Post by ShortTemperedLeprechaun » 25 Jun 2016, 02:56

Warnipple wrote:Not sure if this is the right place.

I've heard rumours of an Ice Colony map, Whiskey Outpost and Daedalus Prison (its in the title) but I've never played these maps before.

When do you guys usually put them on? Is there a set date?
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Re: ¤ICE COLONY BUGS GO HERE¤

Post by YungCuz » 11 Jul 2016, 05:35

Assuming the Devs still look at this.

Unsure if its actually a bug that has happened on other maps that isnt Ice Colony But the Emitter doesn't wanna fire even if properly powered.
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Re: ¤ICE COLONY BUGS GO HERE¤

Post by jaggaaff » 11 Jul 2016, 11:21

Reloading the snow-camo variant of the M41A turns it into the standard green camo variant

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Re: ¤ICE COLONY BUGS GO HERE¤

Post by TopHatPenguin » 11 Jul 2016, 13:35

Elevators cause air/atmos issues when they reach either one of the Z-levels.


Speaking of which there is also a general air flow issue and occasionally you'll see items just start to fly away due to space wind?
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Re: ¤ICE COLONY BUGS GO HERE¤

Post by InterroLouis » 11 Jul 2016, 15:52

The bipod doesn't fit on the green M42A.
edit: M3 Pattern Marksman armor does not protect from cold. *shiver*
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Re: ¤ICE COLONY BUGS GO HERE¤

Post by MauroVega » 11 Jul 2016, 16:01

I dont know if this is intended but
Any armor ordered via req is not cold insulated
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Re: ¤ICE COLONY BUGS GO HERE¤

Post by outordinary » 12 Jul 2016, 20:37

Huge powergaming bug

Clonex works to heal on the planet due to the cold air.

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Re: ¤ICE COLONY BUGS GO HERE¤

Post by Jeser » 13 Jul 2016, 01:18

outordinary wrote:Huge powergaming bug

Clonex works to heal on the planet due to the cold air.
Not a bug, it's a feature. :D And completely logical from game mechanic.
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Re: ¤ICE COLONY BUGS GO HERE¤

Post by outordinary » 13 Jul 2016, 17:28

Pure powergaming. Just like eggwalls were classified as powergaming.

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Re: ¤ICE COLONY BUGS GO HERE¤

Post by jaggaaff » 13 Jul 2016, 20:49

It's not powergaming at all, it's just ingenuity. Same with wrenching showers to very cold temperatue to ghetto cryo

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Re: ¤ICE COLONY BUGS GO HERE¤

Post by TopHatPenguin » 19 Jul 2016, 20:10

Ice Colony SMES's lack output wires under them?
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Re: ¤ICE COLONY BUGS GO HERE¤

Post by completelynewguy » 20 Jul 2016, 12:28

The horror! Oh GOD, the HORROR!

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But on a serious note I encountered two bugs. There's the screencaps, and then there's this one.

1. Got charged by a Rav in the Foyer ladder; it takes me down and breaks my left leg.
2. Repeatedly drop whatever's in my right hand; and when I switch to my left, I also drop it.

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Re: ¤ICE COLONY BUGS GO HERE¤

Post by TopHatPenguin » 20 Jul 2016, 18:27

Some ice colony doors start bugged and the wires are unresponsive and thus can't be hacked.
(Generally the research building south west, and the ladder building there as well as the Tcomms buildings.)
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Re: ¤ICE COLONY BUGS GO HERE¤

Post by That Kyle Guy » 25 Jul 2016, 23:00

I don't know if this has been reported, but the coif seems to clip through the helmet when looking to the right. Doesn't happen in any other direction, though.

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Re: ¤ICE COLONY BUGS GO HERE¤

Post by TopHatPenguin » 09 Aug 2016, 13:27

TopHatPenguin wrote:Some ice colony doors start bugged and the wires are unresponsive and thus can't be hacked.
(Generally the research building south west, and the ladder building there as well as the Tcomms buildings.)
Still a rather annoying issue.
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Re: ¤ICE COLONY BUGS GO HERE¤

Post by KingKire » 20 Aug 2016, 17:38

Welding tool bug:

Welding tools only work for one cut then immediately run out of fuel.

This was done from a fresh industrial and a regular welding tool, both ran out after one use or less. Unknown causes, i died after to a hunter so i cannot double check for sure.
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Re: ¤ICE COLONY BUGS GO HERE¤

Post by SPACEpotato1 » 21 Aug 2016, 23:18

So, I noticed an avoidable but annoying map bug.

Yesterday, I was playing as an alien, and one of the aliens recommended putting monkeys into the armoury, because the door can't be opened, crushed, exploded. And neither can the walls, (As far as I know).

So, we basically had dozens of larvae in there, bursted. Until one asshole of a drone (probably a salt marine) decided to melt the vent to the armoury.

The door could not be, as I said before: Crushed, exploded, melted, opened.

Nothing. Even the walls were invincible.

So, some possible fixes:
  • Make the armoury door meltable, crushable, etc
  • Make the vent in the armoury unmeltable
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