A noble purpose.
Delta medic, shotgun surgeon, and a pessimist? Neat.
Trigger happy and a shotgun, nice wall of lead.
Alky wrote: ↑
16 Apr 2018, 03:18
I don't have any hair mods, but I might pick some up before I create characters. Character is a good representation of what a specialist should be.
Alright, a calm collected SL good stuff. I am using prepare carefully along with the prosthetics and organs mod to fix any broken marines. Prepare carefully can get past the standard limit, I already tested with the pop limit, but colony value could be a problem. I can work around it though.
Alright, we got a nice cryo chamber with Tyson's name on it.
The list of roles has been updated. I got 7 more positions that need names. Even when I fill all roles on outpost feel free to send more in, you could see your name appear later on.
I'm also going to give an explanation of what some of the marines roles do. Some are pretty self explanatory, like Doctor. Medics will be treating injuries on site, engineers will building defenses during operations or manning mortars if one is sent. I've been throwing the idea of reinforcements around, but I have some ideas on how that could be done. Thanks again everyone for sending in your names, when I get the last few positions filled I'll start putting everything together.