Rimworld: USCM Mods (Whiskey Outpost)

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Sulaboy
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Re: Rimworld: USCM Mods

Post by Sulaboy » 14 Apr 2018, 15:22

AmazinglyAmazing wrote:
14 Apr 2018, 05:34
-Snip
Alright this works.
coroneljones wrote:
14 Apr 2018, 08:21
-Snip
MP is meant to keep prisoners if captured until they are transferred off planet. You get a sweet club to beat any marines causing trouble too. Also I got a neat idea from your character.


I still need more names so feel free to keep dropping them.
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Re: Rimworld: USCM Mods

Post by Sulaboy » 14 Apr 2018, 15:59

taketheshot56 wrote:
13 Apr 2018, 22:49
-Snip
Missed this one, synth is good. There's no commander on outpost but this gives me a good idea for Moore.

Cleaned up the initial post along with an updated list of which spots are open or filled.
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Re: Rimworld: USCM Mods (Whiskey Outpost)

Post by DefinitelyAlone0309 » 15 Apr 2018, 02:47

May Bex Jackson be Charlie Squad Medic ? Nimble and Fast Walker, the rest is up to you. Bex usually uses an M37 Shotgun
The one and only Bex Jackson

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Re: Rimworld: USCM Mods (Whiskey Outpost)

Post by Sulaboy » 15 Apr 2018, 03:26

DefinitelyAlone0309 wrote:
15 Apr 2018, 02:47
-Snip
Sweet, our first medic joins the ranks. Medicine in Rimworld is neat, you stop bleeding, administer painkillers, and make sure no permanent damage occurs.
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Re: Rimworld: USCM Mods

Post by Weaselburg » 15 Apr 2018, 17:33

Sulaboy wrote:
13 Apr 2018, 22:38
Officer is probably an executive officer. Do you have a name for the pet, it's probably going to be a cat (I thought about just naming it Jones)
Depends on what animal it is. Ian or Mister Wiggles for a dog, otherwise Jones works.
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Re: Rimworld: USCM Mods (Whiskey Outpost)

Post by Weaselburg » 15 Apr 2018, 17:34

Also........ M A T E B A
That player hasn't been away long enough. Please wait 69 seconds longer.

Kaptin Morgan: we must unite to collect the shattered pieces of the tribes code that are spread among the 16 feweh alts

Hivemind, Mature Crusher (21) hisses, 'I CAN MEME AGAIN'

why I have to fistfight with some idiot when I can shoot him? - KaiserBlackwood

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Re: Rimworld: USCM Mods (Whiskey Outpost)

Post by AverageSpitter » 15 Apr 2018, 21:29

Reed 'Bad News' Schaefer, Charlie PFC, Abrasive and Night Owl for traits. For the playstyle thing, he never lets a wounded fellow behind even if it costs him his own life
Marine: Reed Schaefer.

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Re: Rimworld: USCM Mods (Whiskey Outpost)

Post by ghostdex » 15 Apr 2018, 23:14

John Donable for Delta Medic with a M37A2 shotgun. Pessimist, and fast walker are the traits that come to mind but everything else is up to you
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Re: Rimworld: USCM Mods (Whiskey Outpost)

Post by Dumblike » 15 Apr 2018, 23:56

Layne Shriver, charlie engineer.
M37A2, trigger-happy and psychopath.
Mia Brut
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Re: Rimworld: USCM Mods (Whiskey Outpost)

Post by Alky » 16 Apr 2018, 03:18

Squad Specialist Ritona 'Misfit' Sterling

M5 RPG with a M41A if possible - Steadfast, Psychically Dull, and Careful Shooter

Average, if possible side ponytail, though I don't know what hair mods you have, so /shrug.
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Re: Rimworld: USCM Mods (Whiskey Outpost)

Post by flaksim » 16 Apr 2018, 06:15

Sounds noice.

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Re: Rimworld: USCM Mods (Whiskey Outpost)

Post by Artemis111 » 16 Apr 2018, 07:26

Charlie SL Artemis Borovetski a dude with red hair . Get me a shotgun.

Traits: Sanguine and trigger happy.

Try to get the mod "prepare carefully" and that double pop mod. You wont be able to get more than 15 people normally without the story teller annihilating you. The prepare carefully mod will let you start with as many people as you want.
I play as Artemis Borovetski.
Charlie squad best squad.

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Re: Rimworld: USCM Mods (Whiskey Outpost)

Post by Madventurer » 16 Apr 2018, 15:44

Tyson 'Burny' Sphere, Alpha Medic.

Somewhat pessimistic, mildly tired of hijinks, though not averse of having a laugh.
Steadfast and Psychically Dull are good traits, I believe. Leaving it up to you though.
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Re: Rimworld: USCM Mods (Whiskey Outpost)

Post by Sulaboy » 16 Apr 2018, 16:54

AverageSpitter wrote:
15 Apr 2018, 21:29
► Show Spoiler
A noble purpose.
ghostdex wrote:
15 Apr 2018, 23:14
► Show Spoiler
Delta medic, shotgun surgeon, and a pessimist? Neat.
Dumblike wrote:
15 Apr 2018, 23:56
► Show Spoiler
Trigger happy and a shotgun, nice wall of lead.
Alky wrote:
16 Apr 2018, 03:18
► Show Spoiler
I don't have any hair mods, but I might pick some up before I create characters. Character is a good representation of what a specialist should be.
flaksim wrote:
16 Apr 2018, 06:15
► Show Spoiler
Noice.
Artemis111 wrote:
16 Apr 2018, 07:26
► Show Spoiler
Alright, a calm collected SL good stuff. I am using prepare carefully along with the prosthetics and organs mod to fix any broken marines. Prepare carefully can get past the standard limit, I already tested with the pop limit, but colony value could be a problem. I can work around it though.
Madventurer wrote:
16 Apr 2018, 15:44
► Show Spoiler
Alright, we got a nice cryo chamber with Tyson's name on it.


The list of roles has been updated. I got 7 more positions that need names. Even when I fill all roles on outpost feel free to send more in, you could see your name appear later on.

I'm also going to give an explanation of what some of the marines roles do. Some are pretty self explanatory, like Doctor. Medics will be treating injuries on site, engineers will building defenses during operations or manning mortars if one is sent. I've been throwing the idea of reinforcements around, but I have some ideas on how that could be done. Thanks again everyone for sending in your names, when I get the last few positions filled I'll start putting everything together.
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Re: Rimworld: USCM Mods (Whiskey Outpost)

Post by Rikman » 17 Apr 2018, 11:41

Is there a xeno mod? I have not played the game in a while.
“Here is the wild Homo Sapien hunting its prey. The humanoids are pack hunters, using their shoddy armor as a pitiful defense against the towering Insecta. The human is quickly downed by the Insecta’s powerful slash. But, sheer numbers of humanoids rampage the abuser and Insecta is eventually burned to death, beaten, and dismembered.”
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Re: Rimworld: USCM Mods (Whiskey Outpost)

Post by CSolaris » 17 Apr 2018, 12:15

I could fill in as your Bravo Medic, if that's still open. Optimist and Iron Will if you're hand picking traits, brawler if you're down for that with a survival knife (I'm actually a terrible shot in CM, so it works out - I've also recently been favoring going at sneaky runner bois with the circular saw or scalpel).
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Re: Rimworld: USCM Mods (Whiskey Outpost)

Post by James_ii » 17 Apr 2018, 14:01

Well, looks like Delta needs a leader. And I'll be the one that Delta deserves.

James 'Gunslinger' Baker. A dude with black hair and Shades.

I will grab a M41a. If possible bionic eye or arm.

And about the traits: Kind, Carefull shooter

(If you are playing with a simple sidearms mod: Can I also get a revolver as a sidearm?).

And..that's all.
I'm the guy who plays James 'Gunslinger' Baker. That guy who is your Boss/Overwatch guy/your doctor/field doctor/brother in arms.

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Re: Rimworld: USCM Mods (Whiskey Outpost)

Post by Sulaboy » 17 Apr 2018, 16:44

Rikman wrote:
17 Apr 2018, 11:41
► Show Spoiler
Even better. https://ludeon.com/forums/index.php?topic=15117.0
CSolaris wrote:
17 Apr 2018, 12:15
► Show Spoiler
As much as I'd like to send the medic in with a knife, you're going to get a gun. I'll see about getting that knife as a sidearm. Oh, and I couldn't find a first name for you. So I'm going to put you down as Thomas Solaris.
James_ii wrote:
17 Apr 2018, 14:01
► Show Spoiler
Alright, welcome to the outpost.
Last edited by Sulaboy on 17 Apr 2018, 21:31, edited 1 time in total.
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Re: Rimworld: USCM Mods (Whiskey Outpost)

Post by TheDonkified » 17 Apr 2018, 19:56

I think Puck Mike would make a good alpha SL. Not my character, but he is an inspiring leader.

edit: give him the youngest age possible, leadership qualities, and high shooting skill. he was a lance admiral at 14, so make sure you honor his character
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Re: Rimworld: USCM Mods (Whiskey Outpost)

Post by Sulaboy » 17 Apr 2018, 21:33

TheDonkified wrote:
17 Apr 2018, 19:56
► Show Spoiler
I'm fine with him being alpha SL, he'll have to be a little bit older. He'll also only be a staff sergeant, but yeah.
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Re: Rimworld: USCM Mods (Whiskey Outpost)

Post by Rikman » 18 Apr 2018, 00:47

Sulaboy wrote:
17 Apr 2018, 16:44
Even better. https://ludeon.com/forums/index.php?topic=15117.0
HOLY FUCK THATS AWESOME
“Here is the wild Homo Sapien hunting its prey. The humanoids are pack hunters, using their shoddy armor as a pitiful defense against the towering Insecta. The human is quickly downed by the Insecta’s powerful slash. But, sheer numbers of humanoids rampage the abuser and Insecta is eventually burned to death, beaten, and dismembered.”
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Re: Rimworld: USCM Mods (Whiskey Outpost)

Post by DefinitelyAlone0309 » 18 Apr 2018, 08:53

Sulaboy wrote:
17 Apr 2018, 16:44
snip
CSolaris full character name is Canaan Solaris
The one and only Bex Jackson

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Re: Rimworld: USCM Mods (Whiskey Outpost)

Post by Sulaboy » 18 Apr 2018, 09:31

DefinitelyAlone0309 wrote:
18 Apr 2018, 08:53
CSolaris full character name is Canaan Solaris
Thanks
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Re: Rimworld: USCM Mods (Whiskey Outpost)

Post by MChosen » 18 Apr 2018, 14:51

Max Chosen - Bravo Engineer

Loadout: M37 Shotgun

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Re: Rimworld: USCM Mods (Whiskey Outpost)

Post by Weaselburg » 18 Apr 2018, 15:05

I better get a M A T E B A
That player hasn't been away long enough. Please wait 69 seconds longer.

Kaptin Morgan: we must unite to collect the shattered pieces of the tribes code that are spread among the 16 feweh alts

Hivemind, Mature Crusher (21) hisses, 'I CAN MEME AGAIN'

why I have to fistfight with some idiot when I can shoot him? - KaiserBlackwood

EVENTUALLY(tm) I totally potentially maybe promise that it'll quite possibly be sometime before April 2029 probably. - Our Lord Apop

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