Covers on Carrier traps

Our lives for the Queen!
Post Reply
User avatar
HKO2006
Registered user
Posts: 336
Joined: 29 Jul 2017, 21:25
Location: Hong Kong
Byond: HKO20006

Covers on Carrier traps

Post by HKO2006 » 17 Oct 2017, 21:48

CURRENT (thanks DeadLantern)
Image

OUTDATED below, after the new Xeno weeds sprites.
► Show Spoiler
I left out the ones under alien corpses, because no way you can see it anyway.

I noticed when I place trap on the tile with alien blood, it removes the alien blood (or puts it under the trap), so dev did take some steps on it. I wonder what covers are ok?
Last edited by HKO2006 on 12 Nov 2017, 23:04, edited 7 times in total.
Oskar Weber as PFC, SG, Engie, PO
My AAR videos viewtopic.php?f=134&t=14279
Revamped wiki pages: Marine Quickstart Guide, Xeno Quickstart Guide, Squad Engineer, Macros

User avatar
BobaFett07
Registered user
Posts: 92
Joined: 13 Nov 2016, 21:19
Byond: Boba_Fett12

Re: Covers on Carrier traps

Post by BobaFett07 » 17 Oct 2017, 22:07

now that is a good carrier trap, I would have never found it!

User avatar
misterjoper
Registered user
Posts: 120
Joined: 17 Apr 2017, 14:37
Location: off to a great hive in the sky
Byond: misterjopper
Steam: misterjoper

Re: Covers on Carrier traps

Post by misterjoper » 19 Oct 2017, 01:10

Alien claymores...Now I won't be charging weeds at all.I'he already got crabbed once out of nowhere.I'd definitely put a crab hole in some gun with attachment lol.
Now I am truly Free from this Endless loop of killing eachother.
I had my fun for a half of year. I am satisfied.
Jobbaned from alien since 16.11.2017. My last tallhost Pet:"Charlotte 'Fortune' View".
This has gone down in history viewtopic.php?f=133&t=14927
https://www.youtube.com/watch?v=URRGiqdb_KM

User avatar
Kris P Kreme
Registered user
Posts: 22
Joined: 20 Oct 2017, 20:44
Byond: Kris.P.Kreme0

Re: Covers on Carrier traps

Post by Kris P Kreme » 29 Oct 2017, 21:38

These are pretty neat, the only issue is getting a drone or hivelord to work with you in making the nest into a confusing maze

User avatar
zane
Registered user
Posts: 33
Joined: 08 Jun 2017, 22:46
Byond: z a n e b o t

Re: Covers on Carrier traps

Post by zane » 10 Nov 2017, 22:00

I've died a couple times to those from rushing in lol
Randal "Wilks" Wilkerson
-CMP, MT, SPEC usually.

User avatar
Renomaki
Registered user
Posts: 1496
Joined: 22 Jul 2016, 18:26

Re: Covers on Carrier traps

Post by Renomaki » 12 Nov 2017, 11:22

Ever since they finally updated the sprite for them, they have been harder to spot. It is so tiny...

Makes flaming batches of weeds all the safer now.
Sometimes, bravery comes from the most unlikely sources.

An inspirational song for when ye be feeling blue:
https://www.youtube.com/watch?v=R5_zvuPw8xU

User avatar
DeadLantern
Registered user
Posts: 289
Joined: 12 Jun 2016, 21:43

Re: Covers on Carrier traps

Post by DeadLantern » 12 Nov 2017, 13:45

The new sprites are extremely hard to spot. Almost anything marine-made can block them, and even without the cover it's hard. Prepare yourself.

here's the new sprite if you want it: Image
Here kitty, kitty, kitty. Meow. Here, Jonesy.


- Famous last words of Brett



BILL 'THE SCIENCE GUY' NYE
https://gyazo.com/b01d61873def37f2ddaf3bbae46768b8
https://gyazo.com/8492d6aad124105ce58a64b1af07f8ba
https://gyazo.com/b96aaa77c6fee23d879d8700497b1e87

User avatar
Kesserline
Registered user
Posts: 332
Joined: 17 Aug 2017, 20:47
Location: France
Byond: JeanManche

Re: Covers on Carrier traps

Post by Kesserline » 13 Nov 2017, 10:25

Eh.. as a marine, if you have a doubt : right-click.

I saved countless marines by doing that.

I only got trapped ONCE with the old trap, didn't get trapped a second time.

And xenos, you are encouraged to do that, it's smart, it's effective and it'll force some marines to learn. And it's even a deadlier weapon than some castes. Because a marine infected is a marine leaving the frontline for 10 to 30 minutes. While a light to medium injured can be treated in less than 5 minutes and return to fight.

Post Reply