Failures

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JennerH
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Failures

Post by JennerH » 04 Dec 2017, 12:42

I've noticed getting out played by xenos isn't the thing that gets me. Out if all the times I've died I've only raged once and it was over getting pushed into gas as an MT.

The things that bum me put are when I'm SL and I get squad members killed, or I'm medic and I wasn't fast enough, ect ect.

Is anyone else like this?
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Sargeantmuffinman
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Re: Failures

Post by Sargeantmuffinman » 04 Dec 2017, 13:04

Oh boy, where do I start with the failures that keep me up at night...
George S.Patton once said:No bastard ever won a war by dying for his country. He won it by making some other poor dumb bastard die for his country.

I don't like cute things.

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Re: Failures

Post by Gnorse » 04 Dec 2017, 13:10

Well, there was that one time I decapped a marine with a sniper.
Or the time I sent our squad smartgunner to hell and back with grenade launcher FF.
Or that one time where I buckshotted someone in the chest because he help-intent moved through me.

Well then.
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Re: Failures

Post by Heckenshutze » 04 Dec 2017, 13:52

I don't always FF but when I do, it ends bad.

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Re: Failures

Post by alekfenrir » 04 Dec 2017, 14:06

Once accidentally did the help intent shuffle and shot another medic in the back with and incidiary shotgun slug.

Bad times.
Athena 'Needle' Aggley -Medic by choice, Marine by mistake.
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Re: Failures

Post by CraayyZ » 04 Dec 2017, 14:29

Jenner wrote:
04 Dec 2017, 12:42
I'm medic and I wasn't fast enough, ect ect.
Me everytime I play Medic. Makes you suicidal, but main failures is not being robust enough FeelsBadMan.
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Re: Failures

Post by Monoo » 04 Dec 2017, 14:36

I always feel 100% responsible when we lose and I'm commander. I always try to keep marines in high spirits but it's difficult when things get out of hand so easily.
I play as this guy, proudly being dismembered by extraterrestrials since 2015.
Sometimes I might play other guys, you never know.

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Re: Failures

Post by Cry of Wolves » 04 Dec 2017, 14:57

Having marines dying under my leadership as SL, having to fallback, bad OBs, lack of supplies.

Some of those aren't my fault, but I always feel like I could have done something else to prevent it.

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Re: Failures

Post by Lumdor » 04 Dec 2017, 15:38

Monoo wrote:
04 Dec 2017, 14:36
I always feel 100% responsible when we lose and I'm commander. I always try to keep marines in high spirits but it's difficult when things get out of hand so easily.
The key is you make the marines think they're always winning. ;)
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Re: Failures

Post by Simo94 » 04 Dec 2017, 15:49

Monoo wrote:
04 Dec 2017, 14:36
I always feel 100% responsible when we lose and I'm commander. I always try to keep marines in high spirits but it's difficult when things get out of hand so easily.
I salute you comrade for trying that as a CO, oh God how I hate the COs and SOs that count down KIAs in anouncements and comms, like wtf dude you are crushing the army's morale just like that....
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Re: Failures

Post by immaspaceninja » 04 Dec 2017, 19:26

Once upon a time, during sulaco boarding, I sadar'd a praetorian with an AT rocket, killing him and making a breach that killled over 15 marines that were holding briefing.
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Re: Failures

Post by fanit937 » 05 Dec 2017, 05:07

Few days ago, first time being squad engineer, felt like it took me half a hour to fix the APC in Big Red.

Not as critical as everything above but I did facepalm hard in real life.

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Re: Failures

Post by Dravis » 27 Dec 2017, 02:48

Die twice get revived twice yet never get to help in killing those xenos, and i never improve...

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Re: Failures

Post by JennerH » 27 Dec 2017, 07:37

Dravis wrote:
27 Dec 2017, 02:48
Die twice get revived twice yet never get to help in killing those xenos, and i never improve...
You will, you just gotta keep at it. Also analyze how you play, both tactically and physically. Is your chair comfy, what controls do you use, how accurate is your mouse, do you use macros, ect ect. Remember that if you don't have a buddy within eyesight you're probably gonna die, and don't bite at something if you don't have the tools to eat it, IE don't pick a fight with a group of xenos without some firepower, don't attack the queen in tight spaces, ect
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Re: Failures

Post by Drownie » 27 Dec 2017, 07:44

When Im a SL and I'm not the last SL to fall, feels bad.
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Re: Failures

Post by Steve_Rhino » 27 Dec 2017, 08:39

When I play doctor, and I see someone revivable but just can't do it in time. Big one was this person with lots of burn and brute damage. Defib didn't work so put Bic and kel inside. Just about to Defib when changed to the skull sign. Was so sad after that. 10 more seconds they would of lived

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Re: Failures

Post by jalen earl » 27 Dec 2017, 18:33

intent pushing my SL into an ancient crushers path by accident while dodging acid

Mucking up my diagonal throw getting a rebound and torching half a squad with a incendiary nade

Forgetting i had USGL switched on deep inside the FOB

Mid round SL spawn. Lasts 5 minutes on the surface getting taken out while moving too the front
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Re: Failures

Post by Hastati » 27 Dec 2017, 19:15

Simo94 wrote:
04 Dec 2017, 15:49
I salute you comrade for trying that as a CO, oh God how I hate the COs and SOs that count down KIAs in anouncements and comms, like wtf dude you are crushing the army's morale just like that....
A good SO should be telling the marine's they doing great and are about to win then turning around and telling the CO they're fucking doomed and need backup.
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Re: Failures

Post by Renomaki » 27 Dec 2017, 23:15

Failure varies from role to role, but it is mostly combat and leadership roles where I feel the more shame when fucking up.

I myself tend to take failure pretty hard, moreso when in a position of leadership. After dealing with shitty leadership during my noob months, I vowed to improve on what they fail at, but despite my best efforts, sometimes I am no better, and that is sad to know that you can't be the leader everyone wants due to your humanity.
Sometimes, bravery comes from the most unlikely sources.

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https://www.youtube.com/watch?v=R5_zvuPw8xU

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Re: Failures

Post by Waka-San » 28 Dec 2017, 01:42

Getting dragged by a lone runner while whole squad just stays and watches. :C

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Re: Failures

Post by Cryzone » 28 Dec 2017, 04:44

I accidently pressed the wrong macro, and turned IFF off instead of burst fire, in the middle of a fight. The marine in front of me didn't liked it.
I am Hans 'Robot' Krautz.

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Re: Failures

Post by Drownie » 28 Dec 2017, 07:16

>Fire at a runner
>remember that you're on caves, about 10 m from the runner
>there's a road in the middle of us, who have connections from the south to north.
>Fire against the runner
>a crusher comes from the south via the road and get hit by the white phospherous.
>Congratulations! your entire Squad have been burned to death!
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Simo94
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Re: Failures

Post by Simo94 » 28 Dec 2017, 10:20

Drownie wrote:
28 Dec 2017, 07:16
>Fire at a runner
>remember that you're on caves, about 10 m from the runner
>there's a road in the middle of us, who have connections from the south to north.
>Fire against the runner
>a crusher comes from the south via the road and get hit by the white phospherous.
>Congratulations! your entire Squad have been burned to death!
that doesnt qualify as a ''failure'' tbh, more like a ''wtf just happened?'' moment
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Re: Failures

Post by Drownie » 28 Dec 2017, 11:24

It is a failure since I didn't hit the runner and my entire Squad got killed.
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Re: Failures

Post by RobBrown4PM » 28 Dec 2017, 22:06

In the good ol'days I was playing XO with no CMD present. Everything is going to shit. Marines are getting donkey punched, tator survivors aboard with the CL covering their tracks, engineering is incompetant, the SM went critical and I told them to ditch it, to which they did at the last second.

There were no other officers present so I A-helped looking for some sort of comfort, but all I got in return was a "you'll be fine"

Welp
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