Mark 'Echo' Kesserline / JeanManche CO's application

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Kesserline
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Mark 'Echo' Kesserline / JeanManche CO's application

Post by Kesserline » 08 Jan 2018, 07:49

Byond ID: JeanManche

Player name you use the most: Mark 'Echo' Kesserline


Make a list of links to all of your applications and (job)ban appeals, including whitelist and staff apps, within the last year. Also, provide "Ban reason; Verdict" beside each (job)ban link:

No appeals nor applications, nor anything, just those two things :
  • | EORG; 3 hours (October 2017)
  • |ID-THEFT; Heavily warned (August or September 2017, can't recall it)


Do you understand that any player - even donors or staff members - can have their whitelist status revoked should they break our Server Rules or Roleplay Guidelines?
That is logical and essential to me. Whitelisting is a mix of a privileged-status according more powers and game features to a certain amount of players. This status has great influence above other player's experience and enjoyment of their own rounds. If abuse there is, it is normal that the whitelist is revoked to prevent any further disturbance on other players rounds.



Do you understand how the Battlefield Execution functions?

This is a tricky question, because BE is a tricky answer.

Battlefield Execution is a Marine Law bypass (but not entirely) for emergency and critical issues which can endanger the mission.
So, the issue must be :
  • Urgent : You can't wait to deal with it.
  • Critical : Concerns hierarchy-legitimacy, well-functionning of the ship/departements, heavy-morale issues and/or simply the survival of the battalion.
  • With no other solutions which can efficiently resolve this matter (MPs would be too slow, talking would be too weak, demotion would be too kind, and so on.)
You do not BE your way out for a simple insult. But, you can't really BE your way out for a marine inciting mutiny, or you might just set the flame yourself to burn down your own ship. BE is a tool, not a miracle.



Do you understand you are not above Marine law, or allowed to enforce it yourself?
This is why Military Police is here. Several reasons for it :
  • Lore-side : Too much power given to Executive-ranks would be a bad idea. Executive-hierarchy needed a counter-power to ensure protocol and lawful actions. This is why there is a Provost and his institution naming themselves the MPs. No corruption and no pressure can be set upon internal MP affairs because of this separation.
  • Realistic-side : IRL, a Commander or any ranked officer would have to get court-martialed. Which means his authority would be denied by Military Justice, which is actually the same ingame with CO's power denied by CMP and Marine Law. CO must act WITHIN Marine Law (exception with BE, but still, the BE must have a lawful reason, so, this is not a real exception).
  • Gameplay-side : That would ruin MPs enjoyment to be tossed away because a player decided to not follow Marine Law, and just because he is whitelisted, he can do whatever he wants, with no care about realistic actions nor lore-friendly actions.

What do you think is the job of a Commander?

As every leader role, you have to count on those below you first. The Commander is not a One-Man Army. He is the Head of the Corps(e) (You got the pun ?). When in doubt, you refer to the CO. When in fear, you rally on the CO.

So, he must be an inspirational figure. Quality-RP is needed, with great relational-skills. A Commander does not have to be a nice or a good guy. He has to fulfill his role RPly first and foremost.

The little trick is that the Commander is the equivalent of a Captain, in the Navy, and a real Commander of a battalion. While, IRL, armies and navies are separated entities. Even for the USMC which is an amphibious and heavily trained military units, it is not structurally attached to any ship outside of ongoing operations. (Unless I'm wrong on this point, in that case : mea culpa).

With that double-responsabilities, he has to ensure shipside well-oiled machine, and also the operational-ratio of groundside troops.
He can't do it. Correction : he cannot do it by himself.

He has the RO to rule the Logistic aspect. He has the CE to proceed on Engineering bullshit. He has the CMO to take care of any medical issues. He has the CMP to enforce order among Ungas and Dungas. And finally, he has his SOs and SLs to be the manifestation of the USCM organization, the SOs to be his voice/ears/eyes, the SLs to be muscles moving the bones.

Commander has to do macromanagement first. Then, when he has the time, or the priority is there, he can optimize things himself with micromanagement (giving specific tasks to a SL, yell at a lazy RO, discuss with the CMO, insult negotiate with the CL, etc.). He must count on his XO and SOs for the most part of his job.




If a member of your staff is disobeying orders, how would you handle it?
I could say that there are X number of levels and Y number of premade answers, that wouldn't be exhaustive at all. But I can explain you how I proceed to analyze, judge and prepare my answer, for the issue :
  • Harmless : insult, delay in answering comms or relaying orders.. ==> I will tend to explain, teach or warn.
  • Harmful : misfiring OB leading to casualties, assaults on fellow USCM, mutiny-incitation... ==> I will tend to punish through demotions to standardized executions (and brig time in the middle, with councel of the CMP)
  • Without malicious intent : accident due to incompetency, or just human mistake ==> If Harmless, teaching/explaining/warning. If Harmful, can lead to warning/demotion/brig/execution.
  • With malicious intent : being a cunt or with motivation to harm for any reason ==> Demotion/Brig/Execution.

Now, let's take some textbook examples :
  • My SO misfired an OB. Several casualties of marines. Morale is fragilized due to this mistake. Classification : harmful, without malicious intent. Remorse ? Brig, then demotion to CT or simple squad marine. No remorse ? Brig, then execution.
  • My SO has an unacceptable delay relaying my orders to his squad. Asking why ? Reminding. Warning. Checking if the SO is in difficulty (too many inquieries to answer at once, heavy stress, etc.) and prepare a more experienced SO or my XO to backup this SO. Harmless, without malicious intent.
  • RO is unexperienced. Send an experienced SO or XO to teach him a little, if unable to get results : demotion and field-promote an experienced CT. If no experienced CT, curse for 3 minutes in the CIC room, then, naming a CIC-babysitter in Req to make the operation runs smoother. Harmless, without malicious intent.
  • Briefing is a mess with many Ungas and Dungas around. Warning first. Harmless, but with malicious intent. Locate the most troublesome marines, depending on their behaviour, brig time and/or stripping them of their attachments.


Why should you be whitelisted?
Leadership : I'm confident with leadership-roles, even when acting as a leader with not the role. It's in my nature. Nature does not like void. I do not like leadership-void. People need directions, need momentum, need someone to rely onto when they are in doubt. Even if I'm wrong, even if they can blame me for this wrong answer, I'm always ready step forward, always ready to get the hit. I already got on SOs several times, and XO a couple of times. I will roll XO for the next rounds playing so as to finish my learning about the direct use of the console (Alert/SD/Evac and such) for the rest of the CIC tasks.

Strategy/Tactics : When I see an alien roaming a corridor, I do not just see an alien. I see the entire area and I mark it as "Contested", I imagine the differents paths around this xeno and how to reach my destination, or flank the said-xeno or avoid and such. Taking into accounts levels of ammo, morale, terrains and the regular comms clusterfuck, I can organize things to make a solid battleplan and to adapt to the enemy's response.

Roleplay : As Mark Kesserline is my first character, I got a little too memey with it. And it wouldn't be appropriate to use it as a CO, especially as Echo's RP is to be close to his men or fellow marines. I'll make a specific CO character to get some distance from the regular ungas. My objective is to create a CO's reputation from scratch and not use Kesserline's reputation. My RP will lie on several keywords : exemplarity, just, inspiring, teaching, energetic.


WARNING : European, I'm not on regular peak hours, I'm eh.. playing in your early/mid/late afternoon I guess ?

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Re: Mark 'Echo' Kesserline / JeanManche CO's application

Post by Snypehunter007 » 08 Jan 2018, 12:51

Kesserline wrote:
08 Jan 2018, 07:49
~snip~
A minor admin event is going on during a normal round involving a colonist that was retrieved from the planet being a mad scientist who is wanted by the USCM for crimes against humanity. After detaining him in the brig, the CL approaches you in your office and bribes you to secretly release the colonist to W-Y employ.

What do you do?

(There aren't any "wrong" answers)
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Re: Mark 'Echo' Kesserline / JeanManche CO's application

Post by Kesserline » 08 Jan 2018, 16:53

In the case I would be a Commander, I would, even if it is still far, but I would be closer from High Command, than any bribe W-Y would give me.

So, as my character devoted his life to the Corps, climbing the hierarchy ladders, fighting, bleeding, licking officers ass, and going to his current Commander rank, he couldn't think about accepting any bribe. Even if the bribe was insanely interesting, it would need for my character guarantees to be out of the USCM grasp for the rest of his life..

So, here is how I see it, I can double it down for me, and still being loved by the High Command.

Here is my plan :
- Listening to the CL. (OOC reason, let the CL having some fun by doing something, instead of directly denying his proposal. IC reason, gaining leverage.)
- Asking for written guarantees.
- Reporting to USCM High Command the capture of the mad scientist and keeping the written guarantees as proof of W-Y attempt to get said scientist.
- Asking CMP to send MPs to watch over the CL and prevent any suspicious attempt to do anything stupid.
- Awaiting High Command answer.
- Depending on the answer, acting : deliver the scientist, executing, or anything ordered by High Command. (OOC : Using as much as possible players around me to make them benefit from the event and enjoy something new.)
- Enjoy the potential W-Y counter-action to prevent the written guarantees to fall in USCM hands (and hoping to see from my eyes the power of a death squad, or better, hoping for a USCM death squad against a W-Y deathsquad, both trying to capture and secure the mad scientist, oh lord, I just set up the perfect event).

Anyway, the goal of my actions is not to stay purely by the role, but going on the roleplay too. Making something not only about the round, the fight, winning against aliens (or losing against aliens), making RP out of everything.

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Re: Mark 'Echo' Kesserline / JeanManche CO's application

Post by Snypehunter007 » 08 Jan 2018, 19:39

Kesserline wrote:
08 Jan 2018, 16:53
In the case I would be a Commander, I would, even if it is still far, but I would be closer from High Command, than any bribe W-Y would give me.

So, as my character devoted his life to the Corps, climbing the hierarchy ladders, fighting, bleeding, licking officers ass, and going to his current Commander rank, he couldn't think about accepting any bribe. Even if the bribe was insanely interesting, it would need for my character guarantees to be out of the USCM grasp for the rest of his life..

So, here is how I see it, I can double it down for me, and still being loved by the High Command.

Here is my plan :
- Listening to the CL. (OOC reason, let the CL having some fun by doing something, instead of directly denying his proposal. IC reason, gaining leverage.)
- Asking for written guarantees.
- Reporting to USCM High Command the capture of the mad scientist and keeping the written guarantees as proof of W-Y attempt to get said scientist.
- Asking CMP to send MPs to watch over the CL and prevent any suspicious attempt to do anything stupid.
- Awaiting High Command answer.
- Depending on the answer, acting : deliver the scientist, executing, or anything ordered by High Command. (OOC : Using as much as possible players around me to make them benefit from the event and enjoy something new.)
- Enjoy the potential W-Y counter-action to prevent the written guarantees to fall in USCM hands (and hoping to see from my eyes the power of a death squad, or better, hoping for a USCM death squad against a W-Y deathsquad, both trying to capture and secure the mad scientist, oh lord, I just set up the perfect event).

Anyway, the goal of my actions is not to stay purely by the role, but going on the roleplay too. Making something not only about the round, the fight, winning against aliens (or losing against aliens), making RP out of everything.
Okay, so lets take a step back. Still using the previous example, after you've done the MP action, a report comes in from the CMP that the prisoner has escaped somehow due to MPs being stretched too thin. The CMP reports that it looks like the door was broken from the outside of the cell, not the inside, but the CL was under watch at all times. How do you react to the missing prisoner?
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Re: Mark 'Echo' Kesserline / JeanManche CO's application

Post by Kesserline » 09 Jan 2018, 06:07

Broken from outside, means potential hostile on the ship, or at least someone willing to support a cause that is not the USCM's cause.
But, this is still a minor event, a battle must be still raging groundside.
If XO available and reliable, send him to personnally help in the searches and the investigation.
If no XO available and/or reliable, only count on CMP and maybe send a reliable/available SO.
If no SO reliable/available, only count on CMP and remain in CIC. There is still a battle raging groundside, and unless told otherwise by High Command, I have already sent my most adequate resources on the case.

New steps :
1 - Blue alert on the ship.
2 - Have MPs sweep lower deck and maints first, then, upper deck. Asking for the CMP to have 1 MP always available at the hangar to make a visual confirmation that no unknown passenger is boarding either DS2 or DS1. The MP must make a visual confirmation for each departure of DS1 and DS2, and prepare for the next arrival, and so on, until prisonner is found, or solid-clues indicate that the prisonner and/or the complice are not trying to reach the Hangar. Warn the POs to delay their launch schedule by 30 seconds each time, to allow the visual inspection. MP must give the greenlight for departure. Any disobedience from the PO may lead to brig time and/or demotion.
3 - If the battle groundside is winnable/not desperate for the marines, dispatch the marines still shipside for a witch hunt. Objective : report any sights on the prisonner and/or someone accompanying him. If the battle is desperate, the marines not having the upper hand, still letting the XO to rally some marines at his discretion to help him in the sweeping. But the Military Police must be the bulk of the investigation task force.
4 - Launching a sitrep of every department : Medical, RO, Engineering, directly on their channels, to ask them to report any suspicious activities in or near their area to the Military Police and/or the Command channel.
5 - CL is not a direct suspect in the escape, but he might have bribed another person prior to approaching me. Having a search on him and his office to find any document mentioning the name of a complice. Asking for the CMP to personnally handle this task.
6 - As the scientist is wanted by the USCM High Command, he is not a minor target. If no sights or solid clues on the prisonner and or his complice locations in the next 10 minutes after the escape : notify High Command to warn them that W-Y has potentially helped in the prisonner's escape, as set for obvious link between CL's approach and the current escape.
7- OPTIONNAL : If XO or SO sent to help in the investigation, have him giving me sitreps regularly during the entire process.

If prisonner retrieved : back to brig and ready to transfer him to USCM High Command ASAP, ensure a 24/7 MP guard in front of his cell next time.
Complice must be judged for treason and attempted escape of an inmate. Letting CMP's advise on the sentence. Interrogation about possible CL's link for the complice.

There are too many variables from now on : Complice using a firearm to defend himself or letting himself being arrested, prisonner and/or complice managing to escape the ship or getting killed in an attempted arrest on them.. For that, that would be reaction IC and that would be too complicated to directly write it down right here.

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Re: Mark 'Echo' Kesserline / JeanManche CO's application

Post by Snypehunter007 » 09 Jan 2018, 08:54

Alright, you show a good amount of adaptability (in theory) for me to support this app.

+1
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Re: Mark 'Echo' Kesserline / JeanManche CO's application

Post by BladeBr » 09 Jan 2018, 11:16

This guy is a good lad and is competent enough to know that the MP department is not a tool to be messing around with.

But I am not 100% convinced yet and I will make scene here:

The MPs perma'ed a smartgunner and a medic, along side a Specialist on brig for 50 minutes. All of this before deployment, during briefing.

The Specialist is B18 and therefore is "important" for the mission.
The CMP refuses, however, to let the perma prisioners go and refuses to lower the Specs sentence.

What is your action on this circunstance?
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Re: Mark 'Echo' Kesserline / JeanManche CO's application

Post by DriedMilk » 09 Jan 2018, 11:36

Well written app and a great player to have as command staff. I'm sure you will be a great Commander.

+1
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Re: Mark 'Echo' Kesserline / JeanManche CO's application

Post by Kesserline » 09 Jan 2018, 11:52

BladeBr wrote:
09 Jan 2018, 11:16
This guy is a good lad and is competent enough to know that the MP department is not a tool to be messing around with.

But I am not 100% convinced yet and I will make scene here:

The MPs perma'ed a smartgunner and a medic, along side a Specialist on brig for 50 minutes. All of this before deployment, during briefing.

The Specialist is B18 and therefore is "important" for the mission.
The CMP refuses, however, to let the perma prisioners go and refuses to lower the Specs sentence.

What is your action on this circunstance?
Well, to get perma and/or to have 50 minutes brig BEFORE deployment, you have to deserve it.

Even if the CMP is a known hard-ass and power-tripping or whatever you want him to be.. The CMP is still in his right, especially because he depends on the Marine Law and OOCly HAS TO respect it. The only legit thing I can do is to strip the B18 of his gear, and ask for another volunteer Spec from another squad to take it.

Brigged Spec will have the ability to retrieve the other's Spec gear at Req, stored in the RO's office, after his brig time.

I cannot bypass Marine Law as Commander, nor as any other role. Marine Law is set for RP/Lore/Gameplay reasons. If anyone, as a Spec, wants to mess up so bad ICly that he gets 50 minutes brig, it's his fault and he should be ashamed of it.
I could even add a demotion.

Roleplaying is to act in a realistic way, depending on the role and the environment we are supposed to play in. Roleplaying in a military unit, means respecting the standards and the rules of this military unit. And, IRL, when you do something, you bear with the consequences, I follow this same motto in RP.

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Re: Mark 'Echo' Kesserline / JeanManche CO's application

Post by BladeBr » 09 Jan 2018, 12:01

...wow. I honestly didn't expected that...

You are put just above 90% of all COs.

I don't see other reasons to question your Command capabilities.
+1 from me.
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Re: Mark 'Echo' Kesserline / JeanManche CO's application

Post by Arbs » 09 Jan 2018, 12:06

I don't know where to start here. I cant possibly think of anything wrong coming from Kesserline being a CO. He's capable of handling responsibility, ingenious, got a good attitude and pretty understanding of people. Besides, it'd make for great command rounds.

Definitely a +1 from me.
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Re: Mark 'Echo' Kesserline / JeanManche CO's application

Post by mizolo » 09 Jan 2018, 16:27

I would follow this man to my death, and charge into a line of xenomorphs I don't know without question, even if I went alone.

+1
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Re: Mark 'Echo' Kesserline / JeanManche CO's application

Post by apophis775 » 09 Jan 2018, 16:36

This may get denied.
They were warned today for breaking the ID Assignment rules by giving a survivor a "Corporate Liaison Security" ID. They didn't get access to weapons or security, so it was a warning, but the ID shouldn't have saying anything other than "colonist" or "survivor" or something that wouldn't make others think they were entitled to have the armory worth of weapons the survivor ended up carrying.
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Re: Mark 'Echo' Kesserline / JeanManche CO's application

Post by Kesserline » 09 Jan 2018, 16:56

Confirming. I just set the ID, wihtout understanding the outcoming of what would have happened. Happening that the colonist was more armed than a Specialist at the end of the round.

No excuses for my defense, ignorance is not an excuse.

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Re: Mark 'Echo' Kesserline / JeanManche CO's application

Post by BladeBr » 09 Jan 2018, 17:01

apophis775 wrote:
09 Jan 2018, 16:36
This may get denied.
They were warned today for breaking the ID Assignment rules by giving a survivor a "Corporate Liaison Security" ID. They didn't get access to weapons or security, so it was a warning, but the ID shouldn't have saying anything other than "colonist" or "survivor" or something that wouldn't make others think they were entitled to have the armory worth of weapons the survivor ended up carrying.
Well, this surely seems rather crazy and rule-breaking to do...

Though, Kesserline, do tell me the reason ehy you did that and if the survivor did something harmful for other marines or the Round as per say?
This might affect my initial vote.
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Re: Mark 'Echo' Kesserline / JeanManche CO's application

Post by mizolo » 09 Jan 2018, 17:02

Kesserline wrote:
09 Jan 2018, 16:56
Confirming. I just set the ID, wihtout understanding the outcoming of what would have happened. Happening that the colonist was more armed than a Specialist at the end of the round.

No excuses for my defense, ignorance is not an excuse.
An honest mistake comrade, I would forgive you for that, we all make mistakes.

lol, I'd even say look at me.
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Re: Mark 'Echo' Kesserline / JeanManche CO's application

Post by Pyrentis » 09 Jan 2018, 17:04

My forum account is new, but I've been playing for a few months now. Kesserline (from what I have seen) is a sterling marine player and would, in my paltry opinion, make an excellent CO.
+1.
Far be it from me to challenge Apophis, but I would argue that the warning given would serve to strengthen Kesserline's commanding abilities from an OOC perspective, with such a humbling.
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Re: Mark 'Echo' Kesserline / JeanManche CO's application

Post by Kesserline » 09 Jan 2018, 17:25

BladeBr wrote:
09 Jan 2018, 17:01
Well, this surely seems rather crazy and rule-breaking to do...

Though, Kesserline, do tell me the reason ehy you did that and if the survivor did something harmful for other marines or the Round as per say?
This might affect my initial vote.
OOCly : I was so convinced that a civilian, even with a security ID would remain and act as a civilian and understand not being able to carry weapons on a Military Ship.
ICly : I was already stormed in the first deployment madness, with already Xenos making a new strategy about fortifying Viro and making agressive assaults on Tcomms. At the beginning of the round.

I never heard of the colonist again, for the whole duration of the round, I remained in the CIC and led the battalion, until Apop told me that the colonist was armed to the teeth. And there, I understood that I fucked up. I have no idea if the colonist harmed any other players due to being armed.

This was a difficult round, with OOC issue with a LT shooting me, Commander dying horribly on the field, and medbay having difficulties to treat wounded, that and a great strategy performed by Xenos that caught me offguard and unable to gain territory against the Hive. But it's when you have difficult rounds that you have be an example, as OOCly than ICly, and I failed that.

I already feel relieved about not being job-banned on-sight. The matter depends entirely on Host and Staff. I am already lucky enough.

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Re: Mark 'Echo' Kesserline / JeanManche CO's application

Post by Arbs » 09 Jan 2018, 19:57

Yes indeed it was a horrible start to a round. Nonetheless we managed to pull it through. Which means that you do have the integrity needed under stress and crappy situations.

Besides a mistake like that one with the ID has now turned into an experience for you, which of course I doubt will ever repeat itself. Meaning you’ll make for an even better CO now after learning from your mistakes. :p

Good luck Kesserline!
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Re: Mark 'Echo' Kesserline / JeanManche CO's application

Post by EchoingPhaser » 10 Jan 2018, 04:59

I've been in squads where Kesser's been in charge of us, he's good a keeping us in line and focused on our tasks so a +1 to this for what it's worth.

Good luck. . .Commander (PENDING)
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Re: Mark 'Echo' Kesserline / JeanManche CO's application

Post by VitorThauma » 10 Jan 2018, 13:39

The app looks pretty good and Kesserline is a great leader and player, had only nice interactions with them. I also like the replies that you gave to Snype, hopefully the ID thing won't happen again. You have my support.

Good luck.
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Re: Mark 'Echo' Kesserline / JeanManche CO's application

Post by Challenger » 11 Jan 2018, 12:44

JeanManche is a pretty decent lad, very active on the forums and in-game and certainly knows his way around the full spectrum of intentionally cringy tacticool RP to taking himself seriously when the situation demands it. The application is very good and thorough. The only concern I have is that pretty much every time I saw you spawn in as a roundstart SL, you beelined medbay for medical supplies. I'm not sure if I saw you doing it as an LT as well, but this might be indicative of a mild strain of powergaming behaviour if you make similar decisions as a Commander. Though it wouldn't be a problem if we did trial a few rounds with all SLs being given medical gear.
(outdated) guides to: squaddie | medic loadouts | FOB design | macros.

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Re: Mark 'Echo' Kesserline / JeanManche CO's application

Post by Bancrosexd » 13 Jan 2018, 04:57

I'm a big fan of Echo. so lemme give you that +1 friend

Also competent in the command aspect and quite robust as a standard. He has earned my respect.
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"One must not judge everyone in the world by his qualities as a soldier: otherwise we should have no civilization." - Erwin Rommel

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Re: Mark 'Echo' Kesserline / JeanManche CO's application

Post by Sir Lordington » 15 Jan 2018, 10:35

The powergaming streak worries me, frankly. I know for a fact you're a competent leader in terms of leading the marines to victory but what else can you add to the marine team as a Commander?
I used to play Luke Compton. Now I play Reginald Dempsey.

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Re: Mark 'Echo' Kesserline / JeanManche CO's application

Post by Kesserline » 15 Jan 2018, 12:09

About the powergaming subject :

When I began RP a few years ago, on other games and universes : powergaming was restricted to "Doing actions that you should not perform due to realistic environment, skills or abilities restriction". Meaning, not being able to be Superman, for example. And that is logical.

CM adds something, maximizing progress towards a specific goal, and here is my defense :

First of all, the skillset of the SL and LT allows for use of medicine unusable by standards. Which means that RPly, having the skillset means having the knowledge to talk and to use about it.

Secondly, the only medicine I asked as a SL was : Tramadol, Bicaridine and Kelotane pill bottles. Due to the skillset, which allowed me RPly, to say that I had a basic medical training (at least : less basic that PFCs).

Thirdly, I do not ask for medicine as a SL anymore, for several reasons :
- It made me missed a first deployment once. And that was a huge fail of me, that convinced me of the risk of such strategy
- It took too much time and trouble while I could RP and banter with my men to increase squad cohesion
- It has a very limited impact on the battlefield
- It has very little use on the battlefield (when I used it, peri and QC weren't nerfed, and they were the magical pills) so the poor lad was anyway redirected to a nearby medic whatever I could do for him.
- I don't use them most of the time for me, but for others, and by doing it for others, I deny my SL role too much. It is the same annoyance for me than doing engineering work as SL, I do not like it. It is not my role.

I keep asking for a medhud though, as it is really useful to assess the operational level of the men around you, so as to avoid asking for marines to push, while they are clearly not able to. (But if I can have breath mask, I'll keep my ballistic googles, because that gives an awesome look, seriously).

Fourthly, I'm not part of the players (when PFC) asking for peridaxon or telling medics what do you ICly. And OOCly, I restrict myself from doing it, I propose to help if the medic is baldie and I teach him, instead of telling him what to do. Why that ? To avoid powergaming AND metagaming, first. Also, I prefer explaining people the way to reach a solution, rather than giving it to them like a gift. I want them to understand how it works.

Fifthly, the only truly blamable level of powergaming I reached would be looting lockers groundside to get the brown jacket or black jacket webbing when they are near me, for QoL.

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About what I could add for the team as a Commander ?

Order, when there is none.
Leadership, when there is none.
RP, when there is none.

And when there is ? Making it more. Making it enjoyable for players around me. If there is an event around me, it is not me that must enjoy it the most, it is the people I can involve into it (CMO and medical, CMP and MPs, Req and CTs, CE and CTs, marines and above all, CL the role that has a RP-core and nothing else)

I won't set a battleplan including : RUSH TO LAMBDA LABS.
I'll set plans according to :
- Indications by HC at the beginning of the round
- Intels given to by colonists/survivors
- Reports by my troops groundside

My goal is to react, as a commander would do, with the information he got at T Time. Supply lines too vulnerable ? Slow the advance. Clear opportunity to end a battle ? Decisive push.

While doing so, my second objective, if reachable, is to teach to my CIC staff what to do, if they do not know how to do it. I reserve already 5 minutes before briefing to give a chance to LTs to learn how to use OBs, SBs, and they participate in the strategy conception. So as them to truly enjoy the round, instead of just having the feeling of just observing it.

I am not the kind of person deciding to withdraw from planet when victory is still reachable. I'm not a W40K Commissar, I'm really far from it. But I consider withdrawing from the planet as a true defeat, and defeat is not acceptable for USCM, as for any Commander. But, still, a defeat is less unacceptable that a total annihilation of your troops.

I can't say that I'm the ONE TRUE COMMANDER. I won't say that I'm better than Luke Compton, WIlliam Crimson or Cliff Campbell, this is not what I seek. I'm not here for competition, I'm here to enjoy playing and share my enjoyment to others, especially my enjoyment about RP.

This is also why I would like to create another character, especially for this commander role. If Mark has the most enthusiastic part of my personnality, this new character would definetely has the most RP-love aspect of me. I tend to create characters as a part of me first, and then, let them evolve due to interactions with people around them. This is how Mark Kesserline went from "I want flamyflamers" to "This is Echo, reporting for Delta leadership, over and out."

__________________________________________

I hope this long litterature won't bother you. Hoping that I managed to explain both the powergaming matter and the Commander-flavor subject.

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