Departing Colonial Marines

Announcements about staff, updates, and the like can be found here.
User avatar
Registered user
Posts: 1304
Joined: 15 Oct 2014, 12:46
Location: SPESS!

Re: Departing Colonial Marines

Post by coroneljones » 02 May 2017, 04:55

Good luck noize, you did a great job as head dev, we will forever remember you.

I am Crornel Jrones, grorious admin of Coronial Mahreens. U ar arr nast Trorr and will be ding dong bannu. U critizize Xenos? Ding dong Bannu. U no rike grorious adminnu? Ding dong Bannu. U comrpain about Marine nerfs? Dingdong bannu. U comprain about grorrious adminnu? O yoo betta bereev dat's a bannu. It has come to my Grorrious attention dat nasty trorr has been imidatingu me on serveru, dis is a shamfrul dispray and unacceptaboo so dey ding dong bannu. End of Rine -----------------Rine ends here.'
-Credit goes to SovietCyanide
Image Image

User avatar
Registered user
Posts: 52
Joined: 21 Jun 2015, 12:09
Byond: DingleDangle

Re: Departing Colonial Marines

Post by Dingle » 02 May 2017, 05:23

Sorry to see you go man.

Even though our interaction over time was brief, you've been the biggest inspiration to me to get involved in the community and I've always enjoyed reading your feedback around the forums.

Have a good one, /N.

User avatar
Kailey Prevatt
Posts: 74
Joined: 01 Aug 2015, 03:46
Location: Melbourne, Victoria, Australia, Earth
Byond: Kailey Prevatt
Steam: Potato Butt ♥

Re: Departing Colonial Marines

Post by Kailey Prevatt » 02 May 2017, 05:29

It kinda sucks I never really got to talk to you, I've heard good things, good luck on your future endeavours. *salute
I'm that one crazy chick that used to have the long, pink hair. SADAR Specialist Main.
Image Image
Staff history
[Mentor] 14th Jan 17 - 27 Mar 17
[Mod] 14th Apr 17 - 9th Aug 17
[Mod2] 20th Apr 18 -

User avatar
Registered user
Posts: 415
Joined: 02 May 2016, 15:48
Location: Massachusetts, U.S.A

Re: Departing Colonial Marines

Post by Helgraf » 02 May 2017, 06:55

For a second I thought CJ was leaving the server because it put me on the second page, but this is even worse. While we may never have talked at all (I literally never remember talking to you), it's still sad af to see you go.

Best wishes,
Image Image
Mentor from 9/9/16 - 7/29/17
"I-I can't even.... I WILL BEAT THE SHIT OUT OF YOU WITH MY DREADLOCKS!" - A fine quote from ShortTemperedLeprechaun

User avatar
Posts: 481
Joined: 16 Feb 2015, 20:33
Location: Somewhere

Re: Departing Colonial Marines

Post by Tristan63 » 02 May 2017, 08:29

I haven't talked to you personally, but I think you are a rational and sane person, and among other things one of the most important people to this server.
Wish you many cookies.

User avatar
Registered user
Posts: 744
Joined: 22 Aug 2015, 16:39
Location: Having coffee somewhere in ireland

Re: Departing Colonial Marines

Post by ShortTemperedLeprechaun » 02 May 2017, 09:54

My lord.....your computer breaks for a bit, and you come back to noize going out for cigarettes. Well man....I'm sad, but I respect your decision. We ended up on the staff team around the same time, and you've been a great member to it. Now if only I could find his PO box, we could be pen pals. Scotty Hardy: Resident loud mouth, smart assed Irishman. Image Gahn'tha-cte Bhu'ja: Honorable duelist, beserker charger, jungle hunter.

User avatar
Senior Mentor
Senior Mentor
Posts: 1241
Joined: 01 Apr 2015, 14:31
Location: Mean while in Europe somewhere.

Re: Departing Colonial Marines

Post by Sargeantmuffinman » 02 May 2017, 11:31

Good luck, where ever you end up next.
George S.Patton once said:No bastard ever won a war by dying for his country. He won it by making some other poor dumb bastard die for his country.

I don't like cute things.

Good hunting.

User avatar
SecretStamos (Joshuu)
Dev Team
Dev Team
Posts: 1290
Joined: 15 Oct 2014, 12:32
Location: Stars & Stripes

Re: Departing Colonial Marines

Post by SecretStamos (Joshuu) » 02 May 2017, 12:39

It was great working with you N. I'll miss you a lot!

User avatar
Registered user
Posts: 2091
Joined: 20 Aug 2016, 15:52
Byond: Krab_Spider

Re: Departing Colonial Marines

Post by Crab_Spider » 02 May 2017, 13:09

Later Mr. Forwardslash , had aspirations on being in the Deb team with ya, but you have a life to live and there are the other guys too. It was pretty darn great to know you and it was rather awesome to have you as our coder, as your features and Lore have given us more insight to the next big thing. We'll be sure to make your dreams come true (did anyone tell you that you write what you intend on closed suggestions/bug reports A LOT?)
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter

Registered user
Posts: 569
Joined: 10 Aug 2015, 08:23

Re: Departing Colonial Marines

Post by Egorkor » 02 May 2017, 13:17

buh muh fucking sadar fix, you ass

jokes aside, read the inbox I guess.

User avatar
Posts: 444
Joined: 09 Aug 2015, 11:35

Re: Departing Colonial Marines

Post by Kavlo » 02 May 2017, 13:36

Rip Noize was a cool dood.

Lochlann Healy the Marine Here's my good ol' dossier!


Mentor : 28th November 2016
Mod : 14th February 2017
Admin : 7th June 2017
Retired : 4th January 2018
Mod : 20th April 2018

User avatar
Head Dev
Head Dev
Posts: 190
Joined: 18 Jul 2016, 14:13
Location: Florida

Re: Departing Colonial Marines

Post by Bmc777 » 02 May 2017, 16:53

N is one of the most dedicated and hardworking individuals I have ever had the pleasure to work with.
He has set a standard with his work as both a developer and an administrator that all game devs should hope to achieve.
Under N's management, CM has become more than just an SS13 variant and almost a game in it's own right.

N, you've left some big boots to fill and I'll do my best to do so, but there's only one you.

Thank you for everything.

User avatar
Registered user
Posts: 805
Joined: 24 Feb 2015, 16:55
Location: mongoria
Byond: lordekilly

Re: Departing Colonial Marines

Post by LordeKilly » 02 May 2017, 17:02

Jesus, I still remember when you first came on. Truly one of the best. Seeya Noize.

User avatar
Dev Team
Dev Team
Posts: 584
Joined: 29 Mar 2017, 20:29
Byond: phil235

Re: Departing Colonial Marines

Post by phil235 » 02 May 2017, 18:12

We didn't work together for long but I really appreciate your professionalism and code knowledge. Good luck for your future projects.

User avatar
Posts: 918
Joined: 09 Apr 2015, 16:23
Location: Boulder, Colorado
Byond: Biolock

Re: Departing Colonial Marines

Post by Biolock » 02 May 2017, 22:34

Hate to see you leave, but love to watch you go ;)

But in all seriousness you know you're going to be missed, the things you've done for this community will never be replicated or outdone. Good luck on whatever you decide to do and I hope you find as much success as you did here.

Adios /n, and hopefully you'll add another forward slash to your name.
I'm stressing way too hard about what to put here, so I'm just gonna leave it blank.... or....

User avatar
Registered user
Posts: 1268
Joined: 06 Jun 2016, 09:18
Location: US of A
Byond: Casany
Steam: Casany

Re: Departing Colonial Marines

Post by Casany » 02 May 2017, 22:45

Biolock wrote:Adios /n, and hopefully you'll add another forward slash to your name.
I get it. Nice one

For the last time, Au Revoir
He killed me with a SADAR and it was bullshit. We should ban him for ERP because of how VIOLENTLY HE FUCKED ME' - Biolock, Saturday 15 October 2016

"Sometimes you need to stop and enjoy the little things in life, for one day you'll look back and realize they were big things"

Confirmed Shitler by EMT_321

User avatar
Registered user
Posts: 427
Joined: 10 Nov 2015, 22:44
Byond: Shyguychizzy

Re: Departing Colonial Marines

Post by Shyguychizzy » 03 May 2017, 02:04

Am gonna miss yah, I remember back in the day pre-alpha from start to now; how we looked and how funny we muhreens looked to badass graphics for a 2D, wew. Furthermore, fixing them bugs and making new updates; changing and making things a bit unique. /N, you'll be missed, yer coding and hard work; hope to see yah in future ventures or perhaps catch yah on the server a few.
"Young Carrier (920) (follow) hisses, "Shut up both of you or we aren't going to invade disneyland."

Long time ago, I, Ka'Torag-na Halkrath, Skilled Master Hunter Of Prey, Unleashed an unspeakable evil upon Xenos and Humans! But a foolish Xeno Hunter wielder of robustness stepped forth and opposed me. Before the final blow was struck, I tore a gate of Salt of Solitude and flung em into the world of CM, and took out their Facehugger Capabilities! Now, this Xeno Fool seeks to return the favour, and undo my evil reign and of many other predator predecessors!

A friendly message from Biolock in Dchat:
Second friendly message from Biolock in D chat:

User avatar
Registered user
Posts: 565
Joined: 02 Aug 2015, 19:58
Byond: Sagasword

Re: Departing Colonial Marines

Post by SagaSword » 03 May 2017, 12:29

Aww, Noize. We'll miss you, and we all hope you come back from time to time to talk with us!
The Greatest Memer of all time!

User avatar
Posts: 953
Joined: 21 Jul 2016, 11:48
Location: Florida

Re: Departing Colonial Marines

Post by slc97 » 03 May 2017, 12:53

We've had our differences before N, but I can say without a doubt that it has been an absolute pleasure working with you. Your dedication to this server has been second to none, and you almost single-handedly turned the dev team from a group of coders who just kinda did whatever whenever to a team with direction, aspirations, and a goal for what CM should and will become.

I have never met a more forward-thinking person in such a niche environment. While we operated different departments, I was always proud to call you a teammate. Your time here has been more than appreciated, and I hope we see you back in the future. Thank you.

User avatar
Registered user
Posts: 188
Joined: 05 May 2016, 12:59

Re: Departing Colonial Marines

Post by Rob606 » 03 May 2017, 16:52

Wishing you the best, N. You've always been a help to me.
Gristle McThornbody

User avatar
Community Contributor
Community Contributor
Posts: 2495
Joined: 14 Dec 2015, 23:12
Byond: forwardslashN

Re: Departing Colonial Marines

Post by forwardslashN » 03 May 2017, 17:13

Thank you for the kind words, everyone. To address something specifically:
TheMaskedMan2 wrote: I suppose in conclusion, if I wanted to join development. (As I actually thought about it before being a mod), where would I start? and I mean, really start?
I started by downloading the sourcecode to SS13 and making a map. Then I wanted to add things to the map. Then I wanted to change some things, and so on. You don't need to know much about coding before you begin, but having the motivation to constantly learn is probably the most important aspect. You have to be interested and motivated, everything else will come with practice. I have a fairly large list of resources for DM at this point, and if you do join the dev team, I have a primer written up explaining the various ins and outs of DM. It's somewhat outdated at this point, but as with most things about coding, you constantly improve and learn better ways of doing things. Here are some basics:

TG's Code Guide is a nice place to start.
DM Reference Document will come in handy when referencing just about anything DM.
DM Undocumented Reference Document will come in handy for some of the more esoteric functions, like to and step.
Guide to Runtime Errors will make your life a lot easier in the long run, as debugging is sometimes the most time consuming thing you will be doing.

There are a few other things you should know when working with DM that do not necessarily have much to do with DM itself. Specifically bitflags, html, and regex. Bitflags are used in manipulating certain variables faster and more efficiently, html is used to format text, and regex is used for a variety of things, though usually text string search and replacement. I would say mastering DM and getting into good programming habits is more important initially, so I wouldn't worry about that stuff until later. And if in doubt, ask.
The ambivalent giant white baldie in a jungle near you.

User avatar
Posts: 554
Joined: 18 Nov 2016, 19:00
Location: Sao Paulo
Byond: NescauComToddy

Re: Departing Colonial Marines

Post by NescauComToddy » 03 May 2017, 17:49

This Is supportive for anyone who would like to begin messing with DM. Myself, as a mapper, find this valuable.

You were one of the most important aspects that made our game walk forth Instead of looking back. Without any doubts, you were and always will be one of the pedestals of the Community we've today. Thank you for everything you've done, have a good one, N.
"Kommunistische Katze."


Man'sur, The Victorious', Cetanu's Al'nagara.

Retired staff (moderator).

User avatar
Posts: 623
Joined: 15 Feb 2017, 12:37
Location: United States, Georgia
Byond: TheMaskedMan2

Re: Departing Colonial Marines

Post by TheMaskedMan2 » 03 May 2017, 21:13

Thanks for the advice, I think i'm gonna start researching and getting into all of that over the summer.
Certified RP Professional (According to myself) and Xenomorph lover.

Marine: Karla Mikhaylova
Synthetic: Cerise

User avatar
Registered user
Posts: 170
Joined: 09 Oct 2015, 19:19
Location: Sulaco
Byond: RedsPro

Re: Departing Colonial Marines

Post by RedsPro » 03 May 2017, 23:38

o7 my man
Come check in on us once in a while would ya?
ImageImageImage ImageImage

User avatar
Registered user
Posts: 173
Joined: 02 Mar 2017, 08:48
Location: Homeless
Byond: Xeno366

Re: Departing Colonial Marines

Post by xeno366 » 04 May 2017, 09:47

Bye you did a great job! We will not forget you
im robust (not really)
Confirmed Queen kills: 5.

Confirmed Predator kills 2.

Post Reply