in-hand sprites for uniforms

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Valterak
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in-hand sprites for uniforms

Post by Valterak » 29 Mar 2016, 04:54

Summary (a quick, 2-3 sentence summary): I noticed that a lot of the uniforms for the marines and crew didn't have any in-hand sprites, so I made some. http://puu.sh/nXVjX/933f1666a2.dmi

Benefits (How this will benefit the server and game as a whole): Hey, I like small details like this, I'm sure other people do too.

Details (Description of how you think this would work, the benefits, etc): Basically like any other in-hand sprite.

Implementation (Optional, if you have an idea how to implement it): Additions to the icon files + some code? I don't actually know how it works.

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Morrinn
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Re: in-hand sprites for uniforms

Post by Morrinn » 29 Mar 2016, 07:45

Very good, I'm in favour of this. +1

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Re: in-hand sprites for uniforms

Post by MauroVega » 29 Mar 2016, 10:33

+1 Good Sprites
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forwardslashN
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Re: in-hand sprites for uniforms

Post by forwardslashN » 29 Mar 2016, 18:58

Could you post a .png for quick reference?
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Valterak
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Re: in-hand sprites for uniforms

Post by Valterak » 29 Mar 2016, 19:24

\N wrote:Could you post a .png for quick reference?
Image
Like this?

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forwardslashN
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Re: in-hand sprites for uniforms

Post by forwardslashN » 29 Mar 2016, 20:45

Valterak wrote: Like this?
Perfect. +1
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Seehund
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Re: in-hand sprites for uniforms

Post by Seehund » 31 Mar 2016, 15:49

Pretty good - what's not to like?
Sure, +1.
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Minijar
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Re: in-hand sprites for uniforms

Post by Minijar » 31 Mar 2016, 15:52

I was informed earlier that we are nearing the limit for icons unfortunately.

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Infernus
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Re: in-hand sprites for uniforms

Post by Infernus » 31 Mar 2016, 16:47

Yup, we are near the limit for in hand sprites. It would be wise to make our own system to support multiple .dmi files instead of just one. The override_icon thing is very bad.
Image

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Morrinn
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Re: in-hand sprites for uniforms

Post by Morrinn » 31 Mar 2016, 21:02

Might be advantageous to compress all uniforms into one generic hand held item? Do the same for marine armor and helmets. I'm also sure there is a crapton of old assets that can be purged.

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Re: in-hand sprites for uniforms

Post by Infernus » 24 May 2016, 07:30

I fixed the .dmi limit. We can now have unlimited icons crammed in multiple files.
Image

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Re: in-hand sprites for uniforms

Post by Staff Assistant » 24 May 2016, 16:34

Valterak wrote: Image
Like this?

That's a beautiful and dangerous bald colonial marine


+1
Image

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Re: in-hand sprites for uniforms

Post by Snypehunter007 » 19 Jan 2017, 11:05

Hadn't this already been added to the game?
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forwardslashN
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Re: in-hand sprites for uniforms

Post by forwardslashN » 19 Jan 2017, 15:57

Snypehunter007 wrote:Hadn't this already been added to the game?
I don't believe so, no.
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Re: in-hand sprites for uniforms

Post by Snypehunter007 » 20 Jan 2017, 03:24

forwardslashN wrote:I don't believe so, no.
Well then,

+1
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Re: in-hand sprites for uniforms

Post by mullvad » 20 Jan 2017, 14:31

Minijar wrote:I was informed earlier that we are nearing the limit for icons unfortunately.
There is no limit on icons, the limit you are seeing in the editor is a soft limit that could easily be avoided by splitting inhand files, heck you don't even need two pairs of inhands because you can just use matrix transformations to get the l/r hand variations.

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KingKire
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Re: in-hand sprites for uniforms

Post by KingKire » 21 Jul 2017, 12:23

i dont think we have uniform sprite yet, so bump
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