Post a screenshot of YOUR medic loadout

Generic, on-topic discussion about Colonial Marines.
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Ikmalmn
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Re: Post a screenshot of YOUR medic loadout

Post by Ikmalmn » 26 May 2017, 07:31

While le old Tomas was taking pizza in IRL, I scooped in and took a quick look on his lifesaver belt.

And oh boy, was it an abomination of unorganized shit! Simply appalling!

C'mon medics! You are suppose to be organized, chaos is the bane of us! You suppose to destroy the chaos, not join them!

/s
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Re: Post a screenshot of YOUR medic loadout

Post by Ping » 26 May 2017, 17:42

Nonsense, you gotta do some good ol' MEMORIZING with your loadout! I ain't got no time to rearrange shit when I know where everything is!

Nah, but seriously, with time I've managed to figure out my setup just by remembering which injury I treated last, and figuring out my pill bottle order from there. For example, if I wanna find my Peridaxon, I'll remember that I just treated two massive cases of burn damage, and then check my 3rd and 4th last pill bottles (My last and 2nd last pill bottles would be taken up by Kelotane and Dexalin because of severe burning). I keep my tramadol in my pocket and put in my reserve tram bottle into my lifesaver bag first, so when I need to replace my tram, I ALWAYS know that my tram bottle is going to be the first pill bottle. Etc etc, you get the idea.

Its easier for me because I technically only use 4 pill bottles in my lifesaver bag (Bicard, Kelotane, Dexalin, Peridaxon), with the rest of the pill bottles being in reserve. The time I lose trying to spot my pill bottles is too negligible to bother accounting for.
"Kick ass, chew Tramadol." - Tomas Svensson

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Ikmalmn
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Re: Post a screenshot of YOUR medic loadout

Post by Ikmalmn » 26 May 2017, 18:14

Speaking of Tramadol bottles, being put into the boots of a standard has now taught me that Marines are extremely fragile and are easily prone to crit. Even when one is fully healed, crit can still persists. Somehow.


Either way, just spam that Trama till ya die. There's plenty more to replace it!
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Re: Post a screenshot of YOUR medic loadout

Post by Ping » 26 May 2017, 18:22

Kick ass, chew Tramadol
"Kick ass, chew Tramadol." - Tomas Svensson

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Re: Post a screenshot of YOUR medic loadout

Post by Swagile » 26 May 2017, 18:46

Also, healing tends to slow you down for some reason.

Like, you could be near death but go full speed with Tramadol in you, but the moment you get healed, you get a slow down that lasts like 3-4 minutes before it disappears and no chemical stops the slow down except Hyperzine (and that only lasts 30 seconds at best).
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Ikmalmn
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Re: Post a screenshot of YOUR medic loadout

Post by Ikmalmn » 26 May 2017, 18:56

It's because of splints? They do that.

Either that or the game sucks and it's recalibrating itself to know that your patched up.
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Re: Post a screenshot of YOUR medic loadout

Post by Swagile » 26 May 2017, 21:37

Ikmalmn wrote:It's because of splints? They do that.

Either that or the game sucks and it's recalibrating itself to know that your patched up.
Nah, this is also right after Surgery, so I don't think its just splints that does this.
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Re: Post a screenshot of YOUR medic loadout

Post by Renomaki » 26 May 2017, 22:03

It could have to do with pain crit as well.

Even if your wounds heal, sometimes you need to lay down for awhile and rest due to still being a bit sore/in pain.

Even pain killers can only do so much to ease the pain. It is why Oxy is the most powerful pain killer there is, because the effects are almost instant, while Tram is only good for moderate pain.
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Re: Post a screenshot of YOUR medic loadout

Post by tuzz » 26 May 2017, 23:29

Thoughts on a tricard/bicaridine mix? I started making it when bicaridine was bugged, but can't think of a reason not to use it now.

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Re: Post a screenshot of YOUR medic loadout

Post by ZDashe » 26 May 2017, 23:42

Tri/Bi mix is good for faster recovery, but if you wanna take it a step further, Tri/Bi/Kelo mix would be even better and the list could go on. It's a trade-off basically on prep time vs potency, and how many patients you have to treat. Effectiveness as a medic or a doc has always been a reflection of how well prepared/organized you are anyway. Just a reminder, you can't do chemistry as a medic, so don't go overboard and powergame though.
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Re: Post a screenshot of YOUR medic loadout

Post by Ikmalmn » 27 May 2017, 02:32

TricBic in my opinion serves a purpose only for when Marines can hold their ground.

It's use is great for when FOB is under siege since by that point, their more likely to get both brute and burn damage. Via boilers and runners/hunters.

However, if Marines CAN'T hold their ground, their most likely overrun because of the high incapacitated Marines from the brute damage (via crusher memes probably). So make em if there's no stronger chems left like Bicardine 15u or KeloDerm.

Also, come to think of it, people should mix in Bicardine or Kelotane​ with Tramadol. It'll save quite a lot of time and helps Marines stop bitching and get up faster.
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Re: Post a screenshot of YOUR medic loadout

Post by Swagile » 27 May 2017, 03:05

Something I don't see often but helps you A LOT as a medic.

Wrench a NanoMed and wrench it in the center of the FOB.

Make sure its full.

BAM. Marines don't bother you for minor wounds and if they do, teach them how to refill / restock tricord, bandages, and ointment.

Now you can deal with the people who have serious shit like 60 + damage.
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Re: Post a screenshot of YOUR medic loadout

Post by Ikmalmn » 27 May 2017, 07:45

Renomaki wrote:Even if your wounds heal, sometimes you need to lay down for awhile and rest due to still being a bit sore/in pain.
Can confirm, as a standard just after surgery, I walk as if I was in crit. Then I took a rest and BAM. Back to normal.
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Re: Post a screenshot of YOUR medic loadout

Post by Tidomann » 13 Jun 2017, 07:22

Reading through the wiki- I'm interested in starting to learn medic. Just wondering where do I begin so I don't full baldy on a critical role?

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Re: Post a screenshot of YOUR medic loadout

Post by CraayyZ » 13 Jun 2017, 11:27

Tidomann wrote:Reading through the wiki- I'm interested in starting to learn medic. Just wondering where do I begin so I don't full baldy on a critical role?
The wiki only tells you the essential basics. We were all new medics/baldics. I'll tell you this flat out, be willing to learn, work fast, and DO NOT PANIC WHEN SHIT GETS BAD! Shoot only when you have to, or when you don't have people to work on, else you should always be doing something PASSIVE/SUPPORTIVE!

A real good way to learn is to read forum posts like this specifically aimed towards the Medics and read, memorize, read again, and hope you'll remember (especially when panicked, keyword PANICK) I will always prefer a new, willing medic who gets shit done correctly vs a old, fast medic that half asses everything.

But the BEST way to learn is to actually look at our loadouts (I suggest mine ;) ) try to mimick it, adjust it to your preferences and get out there and get to work! By far the best way to learn. Also helps to have a name that's easily remembered so people will eventually know/remember you as a >COMPETENT MEDIC< otherwise you're just another bald and they're as good as dead. Get known, be brave, kick ass, save lives.
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Re: Post a screenshot of YOUR medic loadout

Post by Tidomann » 13 Jun 2017, 12:48

I've been trying to incorporate basic medic duties into my grunt play- helping those with minor injuries and what not when Med dispensers are abundant. Anything above Tramadol, and trauma and burn packs I send to the medics.

It's actually pretty fun- and really makes the front line interesting. I hope I help than hinder.

This topic has been amazing- been a really good read. Thanks for the advice!

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Re: Post a screenshot of YOUR medic loadout

Post by CraayyZ » 13 Jun 2017, 16:51

Tidomann wrote:I've been trying to incorporate basic medic duties into my grunt play- helping those with minor injuries and what not when Med dispensers are abundant. Anything above Tramadol, and trauma and burn packs I send to the medics.
As a grunt, the best thing you can do for the Medics is Keep them covered. If you wanna work on people/patch them up. I'd suggest ticking that Squad Medic role to HIGH. That way you learn what works best for you (loadout wise), and can actually gather/muster the experience that will help you in the long run in your virtual medical career ;) Not alot of people enjoy playing as Medic cause it's too passive. Some like that aggressive "actiony" type stuff. Well if it wasn't for us Medics. They'd have to endure an hour of sitting around before the next round.

long story short, Medics are always in need, and a competent one is always welcomed. Try it.
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I play as: Greg 'Hero' Calimotski, USCM Standard/Corpsman, Proud Deltard.

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Re: Post a screenshot of YOUR medic loadout

Post by Tidomann » 20 Jun 2017, 01:16

Been playing as medic now. This shit is addicting. The QC medispray is fucking A+, and having access to Peri and 20 unit bicard pills is sick as hell.

I've been stocking some Dex+ in my armour slots for marines who get to me late with lung damage. Is there a different way to heal oxygen damage other than Tricord over time?

And I guess Dylo, but can you really sacrifice a slot for that?

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Re: Post a screenshot of YOUR medic loadout

Post by Challenger » 20 Jun 2017, 02:30

Tricord doesn't heal oxygen damage.
(outdated) guides to: squaddie | medic loadouts | FOB design | macros.

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Re: Post a screenshot of YOUR medic loadout

Post by Ping » 20 Jun 2017, 08:48

Tidomann wrote:Been playing as medic now. This shit is addicting. The QC medispray is fucking A+, and having access to Peri and 20 unit bicard pills is sick as hell.

I've been stocking some Dex+ in my armour slots for marines who get to me late with lung damage. Is there a different way to heal oxygen damage other than Tricord over time?

And I guess Dylo, but can you really sacrifice a slot for that?
For lung damage, Dex, Dex+, and Peri will heal up the oxygen damage. You also get oxygen damage from low blood loss, and in those cases only Dex and Dex+ will work. A quick word on the Dex pills and Dex+ Injectors.

Dexalin pill bottles give you 10 pills of 15u Dexalin. They heal oxygen at a painfully slow rate when compared to Dex+, but it lasts significantly longer. Long enough so that you can treat up any other injuries without worry. Great for over time treatment, but it'll still takes ages to heal up all of the damage once lung damage is treated.

Dex+ injectors inject 1u of Dex+, which will clear up any and all oxygen damage in a flash. The problem is that if the source of the damage is still there (Such as the lungs still being damaged), then the oxygen damage will begin coming back immediately. If you're using Dex+ injectors, I'd recommend bringing a bottle of Inaprov pills as well, which will keep critical patients stable and cap oxygen damage while you can heal from the source.

Using Dex+ injectors and Inaprov is probably better to be honest, but I still stick with Dexalin pills to save space (also I'm fucking stubborn a "creature of habit", and the dex pills haven't failed me yet).

Oh, and if you want to bring Dylo, you can dump out all of the Dylo pills and store them into your Kelotane or Inaprov pill bottles. All three of those pill bottles start out with 7 pills, while the maximum capacity for the pill bottles is 14. Happy medicing!
"Kick ass, chew Tramadol." - Tomas Svensson

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Re: Post a screenshot of YOUR medic loadout

Post by Tidomann » 20 Jun 2017, 10:26

Yeah, I actually end up just filling my dylo with tramadol actually. The first round I was so shocked to see half filled pill bottles.

Maybe, since I'm bringing Inap in a bottle for the QC syringe refill, I can take a fresh bottle and use some of that to combine with the injectors. As long as I am aware of saving enough units to still maintain my 1:2 ratio....

Good info though Ping!

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Re: Post a screenshot of YOUR medic loadout

Post by Tidomann » 02 Jul 2017, 11:59

Image

My current setup.

Obviously replace Bicard/Kelo for better versions if available from medical. Swap something for a Peri bottle if available.

I should replace ointment and bandages but I like it for some reason. I'm playing around with playing around with inop/dylovene bottles available in the syringe cases of standard first aid kits and toxin first aid kits to carry 120 units of tricord in 2 slots.

There is also extra backpack space. Sometimes I like to bring a welder and wire.

Quickclot hypo spray 1:2 solution of QC to Inaprolvine (10/20). One syringe is ready with 10 to refill when it empties. Then another 15 to refill 10 then 5. Thats a total of 19 injections or something?

Edit: Bring a pen
Last edited by Tidomann on 03 Jul 2017, 15:09, edited 4 times in total.

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Re: Post a screenshot of YOUR medic loadout

Post by MrJJJ » 02 Jul 2017, 12:58

Tidomann wrote:Image

My current setup.

Obviously replace Bicard/Kelo for better versions if available from medical. Swap something for a Peri bottle if available.

I should replace ointment and bandages but I like it for some reason. I should swap something for a syringe case with dylo/ino so I can make tricord via injections. Maybe just mix the two in a beaker then refill them into bottles if it's allowed.

There is also extra backpack space. Sometimes I like to bring a welder and wire.

Quickclot hypo spray. One syringe is ready with 10 to refill when it empties. Then another 15 to refill 10 then 5. Thats a total of 19 injections or something?

Edit: Bring a pen
I hope that hypo spray just had 3u in it, because it injects 5u each click, which is a quickclot OD right there buddy

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Re: Post a screenshot of YOUR medic loadout

Post by Tidomann » 02 Jul 2017, 13:22

MrJJJ wrote:I hope that hypo spray just had 3u in it, because it injects 5u each click, which is a quickclot OD right there buddy
Yeah, you dilute with the inaprovaline, as discussed earlier in the topic.

Edit: viewtopic.php?f=64&t=12852&start=25#p138318

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Re: Post a screenshot of YOUR medic loadout

Post by Ikmalmn » 03 Jul 2017, 04:28

Tidomann wrote:Image

My current setup.

Obviously replace Bicard/Kelo for better versions if available from medical. Swap something for a Peri bottle if available.

I should replace ointment and bandages but I like it for some reason. I should swap something for a syringe case with dylo/ino so I can make tricord via injections. Maybe just mix the two in a beaker then refill them into bottles if it's allowed.

There is also extra backpack space. Sometimes I like to bring a welder and wire.

Quickclot hypo spray. One syringe is ready with 10 to refill when it empties. Then another 15 to refill 10 then 5. Thats a total of 19 injections or something?

Edit: Bring a pen

Psst, you can combine the pills in the Kelo bottles into 1. BAM! 1 inventory slot saved.
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