I'll take the official answer, and place it into this FAQ for reference.
The answers will ONLY be given by headstaff.
Shitposting in here = Forum ban
This is not for "debating" or "arguing" this is for clarification. You post a question or situation, you get a response. Debates/Arguements = Forum Warn + Post Deletion. If you need additional clarification that's fine, but don't debate/argue.
- When is it ok to go SSD or Logout? If you go SSD or Ghost without going to cryo, expect a job-ban. After the deployment, you should still go to Cryo, but there is a little more leeway so long as it doesn't become a habit. And remember, if you don't want to play a role, set it in your preferences. You will always receive a job-ban if you ghost/SSD because you didn't like the role.
- When boarded by hostiles can everyone arm themselves? Yes. Each department is equipped with a mini-armor which can be unlocked by the Command Crew. However, try to remember what job you are and act appropriatly. A doctor who is fighting on the front lines in armor and a rifle will still probably receive a job-ban as their job is to treat wounded/injured marines, not join a squad.
- What can general marines build? Tables and Sandbags. Anything else is Power/Metagaming.
- What do standard marines know medical wise? Bandages, Ointment, Advanced Trauma, Advanced Burn, Basic Health Scanner, Splints and Tricord Autoinjectors. Anything else is Medic and up only. Tramadol and all other painkillers are CONTROLLED SUBSTANCES and only medical people should be giving them out as needed, not so people can down them when they are in combat to avoid paincrit.
- Do medics know about chemical combinations? Medics do not know any chemistry, but they know how to use all the drugs and their side effects (ODs, OD Damage, Toxic combinations).
- Can standards unwrench and move vendors and machines? No. Engineers should be doing that.
- Can engineers bring down extra equipment like batteries and circuits in a seperate bag? Yes, but the bag remains in the FOB. You don't wander around the planet holding a second bag of equipment. You'll need to return to the FOB to retrieve supplies as needed, or place them in your worn backpack.
- Can the RO order supplies they think they will need at round-start? Yes, but you should avoid sending down massive supplies with the first drop. Remember, you don't know what the situation is planetside.
- When can you take an ID? If it literally at that exact moment is the difference between life and death. If you need to get through a door, throw the body with the ID into the door, don't take it. You can NOT take IDs to prevent turret damage or to access vendors.
- Can I "lend" out my ID? No. IDs should be kept on you at all times. ID theft can mess with several things so we do not allow theft, borrowing, or loaning at all.
- Can Regular Marines setup Turrets? Yes. But they should not be stealing them from Engineers to set them up.
- Are Standard Marines allowed to weld stuff? Yes
- Can we used lightly lore based names? Generally, no. Something like Ellen Kowalski would be find, but something like Erin Ripley would not. If it's a COMMON first/last name it's probably acceptable. But if a staff member asks you to change your name, you must always CHANGE YOUR NAME.
- Can Xenos go hunt for survivors right at roundstart? Xenos are aware there are survivors. If they decide to hunt them, they can.
- Can a marine use a SADAR (or other spec equipment) if it means life and death right there? No. All Spec equipment is now ID locked. Meaning for a marine to use it, they'd have to strip an ID and grab the ID. More than enough time exists for them to do something else if they have the 30 seconds to strip an ID, swap theirs, and grab a spec weapon.
- Is it metagaming for Xenos to drag corpses? No. Xenos can move corpses if they want. The only exception is placing them under dropship LZs to gib them (which is not allowed).