RULE CLARIFICATION AND STICKY UPDATED 9JUN2016

Generic, on-topic discussion about Colonial Marines.
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RULE CLARIFICATION AND STICKY UPDATED 9JUN2016

Post by apophis775 » 31 May 2017, 01:48

Post any questions or clarification you need on the rules here. We'll clarify them as best we can.

I'll take the official answer, and place it into this FAQ for reference.

The answers will ONLY be given by headstaff.


Shitposting in here = Forum ban


This is not for "debating" or "arguing" this is for clarification. You post a question or situation, you get a response. Debates/Arguements = Forum Warn + Post Deletion. If you need additional clarification that's fine, but don't debate/argue.


FAQS
  • When is it ok to go SSD or Logout? If you go SSD or Ghost without going to cryo, expect a job-ban. After the deployment, you should still go to Cryo, but there is a little more leeway so long as it doesn't become a habit. And remember, if you don't want to play a role, set it in your preferences. You will always receive a job-ban if you ghost/SSD because you didn't like the role.
  • When boarded by hostiles can everyone arm themselves? Yes. Each department is equipped with a mini-armor which can be unlocked by the Command Crew. However, try to remember what job you are and act appropriatly. A doctor who is fighting on the front lines in armor and a rifle will still probably receive a job-ban as their job is to treat wounded/injured marines, not join a squad.
  • What can general marines build? Tables and Sandbags. Anything else is Power/Metagaming.
  • What do standard marines know medical wise? Bandages, Ointment, Advanced Trauma, Advanced Burn, Basic Health Scanner, Splints and Tricord Autoinjectors. Anything else is Medic and up only. Tramadol and all other painkillers are CONTROLLED SUBSTANCES and only medical people should be giving them out as needed, not so people can down them when they are in combat to avoid paincrit.
  • Do medics know about chemical combinations? Medics do not know any chemistry, but they know how to use all the drugs and their side effects (ODs, OD Damage, Toxic combinations).
  • Can standards unwrench and move vendors and machines? No. Engineers should be doing that.
  • Can engineers bring down extra equipment like batteries and circuits in a seperate bag? Yes, but the bag remains in the FOB. You don't wander around the planet holding a second bag of equipment. You'll need to return to the FOB to retrieve supplies as needed, or place them in your worn backpack.
  • Can the RO order supplies they think they will need at round-start? Yes, but you should avoid sending down massive supplies with the first drop. Remember, you don't know what the situation is planetside.
  • When can you take an ID? If it literally at that exact moment is the difference between life and death. If you need to get through a door, throw the body with the ID into the door, don't take it. You can NOT take IDs to prevent turret damage or to access vendors.
  • Can I "lend" out my ID? No. IDs should be kept on you at all times. ID theft can mess with several things so we do not allow theft, borrowing, or loaning at all.
  • Can Regular Marines setup Turrets? Yes. But they should not be stealing them from Engineers to set them up.
  • Are Standard Marines allowed to weld stuff? Yes
  • Can we used lightly lore based names? Generally, no. Something like Ellen Kowalski would be find, but something like Erin Ripley would not. If it's a COMMON first/last name it's probably acceptable. But if a staff member asks you to change your name, you must always CHANGE YOUR NAME.
  • Can Xenos go hunt for survivors right at roundstart? Xenos are aware there are survivors. If they decide to hunt them, they can.
  • Can a marine use a SADAR (or other spec equipment) if it means life and death right there? No. All Spec equipment is now ID locked. Meaning for a marine to use it, they'd have to strip an ID and grab the ID. More than enough time exists for them to do something else if they have the 30 seconds to strip an ID, swap theirs, and grab a spec weapon.
  • Is it metagaming for Xenos to drag corpses? No. Xenos can move corpses if they want. The only exception is placing them under dropship LZs to gib them (which is not allowed).
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Re: RULE CLARIFICATION STICKY

Post by Crab_Spider » 02 Jun 2017, 13:29

Can Engineers build grenade assemblies? (I'd assume they'd know how to rig explosives but not know the exact chemical formula needed to make an explosive)
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

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Re: RULE CLARIFICATION STICKY

Post by Renomaki » 02 Jun 2017, 22:21

In a life or death situation, how far is a PFC allowed to go to save himself? For instance, say a marine is suffering from some serious internal bleeding, but isn't quite damaged enough to be helpess, and nearby there is an abandoned life saver bag with a few leftovers, one of them being quick-clot. Knowing full well that it could save his life, should he grab the injector, or simply succumb to fate due to metarules?

Also, what is the limit of PFC gimmicks? I once had a round where I went as a combat nurse, armed with only the medical supplies a normal standard would use and acted as a 1/2 a medic for my squad. Would creating such sub-classes be a bit excessive, or would it be ok to get a little creative as long as it doesn't get too powergamey?
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Re: RULE CLARIFICATION STICKY

Post by completelynewguy » 03 Jun 2017, 23:22

Breaking windows on the outside of the Almayer:

It appears that some windows on the Almayer are exempted from the Xeno Ship Breaching rule. (I found this out after ahelping a Runner breaching the CL office & quarters windows.) Are there any other windows onboard the Almayer (that lead out to space) that are also covered by this exception? Or does the exception cover all the windows (leading out to space) on the Almayer?

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Re: RULE CLARIFICATION STICKY

Post by Garrison » 04 Jun 2017, 00:34

Does any sort of combat action, even if its firing a gun at nothing or accidentally hitting an object with a tool considered EORG? Apparently I got banned a week ago and didn't know about it. But I am usually pretty careful about avoiding this. Can doing almost anything that gives red text get you in trouble? Even if it is unintentional/accidental?
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Re: RULE CLARIFICATION STICKY

Post by Terminutter » 04 Jun 2017, 14:33

apophis775 wrote:I can 100% tell you It's not given for any version of medical training outside medics, at least in the US Military. I was CLS (Combat Life Saver) certified myself, and while I had the training and equipment to treat most battlefield injuries, I did not receive any training on painkillers or medicine. Reason being, is that those are CONTROLLED SUBSTANCES and they don't want Pvt Snuffy Joe getting addicted to them.

If you are asking for tramadol pills for yourself, you are power-gaming and will be punished as such if it is caught, which it probably will be now that we know to look for it.
Would this cover paracetamol? As a muhreen I basically just take a gauze and that's it, but I am curious now that I see the topic.
Actually, as another question, would paracetamol need CMO and CO permission? It is not provided by default (a little strange - maybe it should go in nanomeds?) so it probably would need permission, but that seems a bit over the top.

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Re: RULE CLARIFICATION STICKY

Post by louisloftcraft » 06 Jun 2017, 19:27

Yeah, I got a question about the marines Building rule. "[*]What can general marines build? Tables and Sandbags. Anything else is Power/Metagaming

Can a marine assist Engineers if instructed to do so by a engineer or a superior?
Cause there have been times where I've been instructed to assist engineers in aiding in the deconstruction of barricades and received negative responses
from moderators. For an example, An engineer instructs you to unbolt a barricade after every time they use a crowbar to dis-construct Barriers.

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Re: RULE CLARIFICATION AND STICKY UPDATED 9JUN2016

Post by Recounted » 10 Jun 2017, 12:10

If a engineer needs help in a life or death situation with only a marine with him, does that mean the engineer can explain to the marine what to do in advance stuff like hacking?
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Re: RULE CLARIFICATION AND STICKY UPDATED 9JUN2016

Post by Jroinc1 » 10 Jun 2017, 19:13

Karmac wrote:I find it very unlikely you would be able to get around the restrictions placed on people by saying "Oh but the engineer told me how" or "The doctor walked me through the surgery".
Specific situations that I'd request clarification on-

The engineer is downed in paincrit. Ayys are near an airlock, and the engi knows the black wire is bolts. Can he tell a standard to cut "The black wire"? That seems reasonable...

The medic is downed in paincrit. The other medic is not with the squad. Can he tell a standard to "Look through my pack and hit me with the red, then the black autoinjector"?

The engineer is doing a routine task at the FOB. There is no danger, and about 5 bored standards. Can he tell them to do construction under his direct supervision ("You guys move all those tables over there. Smith, wrench every wall after I weld it.")?

Those are really the only ones I'd like to see answered, as they seem like the most common/reasonable ones.
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3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u

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Re: RULE CLARIFICATION STICKY

Post by apophis775 » 12 Jun 2017, 15:08

Crab_Spider wrote:Can Engineers build grenade assemblies? (I'd assume they'd know how to rig explosives but not know the exact chemical formula needed to make an explosive)
That falls under research. You should be doing smarter things with your metal.
completelynewguy wrote:Breaking windows on the outside of the Almayer:

It appears that some windows on the Almayer are exempted from the Xeno Ship Breaching rule. (I found this out after ahelping a Runner breaching the CL office & quarters windows.) Are there any other windows onboard the Almayer (that lead out to space) that are also covered by this exception? Or does the exception cover all the windows (leading out to space) on the Almayer?
All breaching is against the rules. If you see it, alert staff so we can fix it.
Garrison wrote:Does any sort of combat action, even if its firing a gun at nothing or accidentally hitting an object with a tool considered EORG? Apparently I got banned a week ago and didn't know about it. But I am usually pretty careful about avoiding this. Can doing almost anything that gives red text get you in trouble? Even if it is unintentional/accidental?
Any combat after the round ends that generates logs is potentially subject to EORG. We can't tell unintentional/accidental from on purpose and typically there are only 90 seconds for staff to act. If you received a week long ban, that means it was at least your second instance of EORG as the standard ban is 3 hours.
Terminutter wrote:Would this cover paracetamol? As a muhreen I basically just take a gauze and that's it, but I am curious now that I see the topic.
Actually, as another question, would paracetamol need CMO and CO permission? It is not provided by default (a little strange - maybe it should go in nanomeds?) so it probably would need permission, but that seems a bit over the top.
Anything you want to distribute, requires permission. The only exception is MEDICS with their specific vendors. If they want something from medbay, you need PERMISSION. This includes Peridox.
louisloftcraft wrote:Yeah, I got a question about the marines Building rule. "[*]What can general marines build? Tables and Sandbags. Anything else is Power/Metagaming

Can a marine assist Engineers if instructed to do so by a engineer or a superior?
Cause there have been times where I've been instructed to assist engineers in aiding in the deconstruction of barricades and received negative responses
from moderators. For an example, An engineer instructs you to unbolt a barricade after every time they use a crowbar to dis-construct Barriers.
No, you are not allowed to follow orders that break the rules. As a regular marine you should be doing your job, not helping Engineers with theirs.
Recounted wrote:If a engineer needs help in a life or death situation with only a marine with him, does that mean the engineer can explain to the marine what to do in advance stuff like hacking?
No. I can not see a life-or-death situation where it would be more efficient to hack a door than go walk and get help. A possible exception of "cut this one wire this one time" might be understandable but it would depend on the situation and RP level of both.
Jroinc1 wrote:Specific situations that I'd request clarification on-

The engineer is downed in paincrit. Ayys are near an airlock, and the engi knows the black wire is bolts. Can he tell a standard to cut "The black wire"? That seems reasonable...

The medic is downed in paincrit. The other medic is not with the squad. Can he tell a standard to "Look through my pack and hit me with the red, then the black autoinjector"?

The engineer is doing a routine task at the FOB. There is no danger, and about 5 bored standards. Can he tell them to do construction under his direct supervision ("You guys move all those tables over there. Smith, wrench every wall after I weld it.")?

Those are really the only ones I'd like to see answered, as they seem like the most common/reasonable ones.
Yes/no. If the tools are on the ground and the airlock is already opened and all he needs to do is cut the black wire, that might be acceptable depending on the RP level of the conversation. But this would be a rare situational occurance and it would probably be just as easy for him to WELD the door (which is allowed).

Yes. If the medic says "Go through my bag, find this, use it". But, it would need to be Role-played, not just "FUCK ME, GET THE OXY SO I CAN RUN AWAY".

No. Engineers may not give directions to standards that violate the rules. So tables are OK, but barricades and such are not.
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Re: RULE CLARIFICATION AND STICKY UPDATED 9JUN2016

Post by Crab_Spider » 13 Jun 2017, 17:43

Here's a pred related question: Are they allowed to craft bombs and assemblies for rigging traps?
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

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Re: RULE CLARIFICATION AND STICKY UPDATED 9JUN2016

Post by apophis775 » 14 Jun 2017, 21:25

Crab_Spider wrote:Here's a pred related question: Are they allowed to craft bombs and assemblies for rigging traps?
I don't know what you mean. Can you clarify?
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Re: RULE CLARIFICATION AND STICKY UPDATED 9JUN2016

Post by Crab_Spider » 14 Jun 2017, 21:26

apophis775 wrote:I don't know what you mean. Can you clarify?
Can predators build grenades?
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

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Re: RULE CLARIFICATION STICKY

Post by Tidomann » 16 Jun 2017, 09:26

Renomaki wrote: Also, what is the limit of PFC gimmicks? I once had a round where I went as a combat nurse, armed with only the medical supplies a normal standard would use and acted as a 1/2 a medic for my squad. Would creating such sub-classes be a bit excessive, or would it be ok to get a little creative as long as it doesn't get too powergamey?
I started to do this as well as a stepping stool to learning how healing works in this game. From the couple rounds I tried- the overall idea is that it's not as beneficial as I would want it to be.

The short answer is that it's easier for good medics to work on multiple people while prioritizing critically wounded marines. They know where they left off and won't have to worry about OD or any other drug interactions from injectors. It's better for you to provide the extra weapon defending the medic or aiding the frontline.

In the end of you want to pseudo medic- it's better to just tick that box and play the medic role if you get it.

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Re: RULE CLARIFICATION AND STICKY UPDATED 9JUN2016

Post by Boredone » 16 Jun 2017, 17:12

I heard someone claim CT's arn't allowed to hack vendors and such.
I assumed they have the same, or similar knowledge of that kind of thing as marine engineers however.

Also might as well ask if standard marines are capable of doing anything new with the barricade update. Apply/make barbed wire, make wooden/metal barricades, etc. I really doubt they can make plasteel ones.

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Re: RULE CLARIFICATION AND STICKY UPDATED 9JUN2016

Post by apophis775 » 20 Jun 2017, 01:21

Crab_Spider wrote:Can predators build grenades?
No

Boredone wrote:I heard someone claim CT's arn't allowed to hack vendors and such.
I assumed they have the same, or similar knowledge of that kind of thing as marine engineers however.

Also might as well ask if standard marines are capable of doing anything new with the barricade update. Apply/make barbed wire, make wooden/metal barricades, etc. I really doubt they can make plasteel ones.
CTs are NOT allowed to hack
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Re: RULE CLARIFICATION AND STICKY UPDATED 9JUN2016

Post by Terminutter » 22 Jun 2017, 07:51

I am aware that both conduct unbecoming of an officer and repeat offender are stacking double time charges.
How do they interact with each other? Let's say that I take a PO in for drinking on duty, and give him five minutes, times two for conduct unbecoming, for a total of ten minutes.

Then, if I take him in later for the same charge, charge him for drinking on duty, conduct unbecoming, and repeat offender. I initially charge 5 minutes for the drinking.
There are two ways I could calculate the charge: 5 * 3 (additive), where the initial offence is being charged an additional time for each of the two escalating charges, or would it be charged multiplicatively, where you do 2(5*2) - doubling, and then doubling again. This could technically fit as the PO is guilty of conduct unbecoming of an officer for a second time, but it seems like throwing the book a tad hard to me.

I have been treating them additively for now, as it is erring on the side of caution, but it would be nice to know if you are meant to double, then double again (4 times original sentence) or if you are meant to triple the sentence instead. (adding the original charge twice, once for each double charge)

Basically, the rule question is: Conduct unbecoming and repeat offence stack, but can we have formal clarification as to how you stack them, please.

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Re: RULE CLARIFICATION AND STICKY UPDATED 9JUN2016

Post by Challenger » 29 Jun 2017, 22:52

Who is able to use a medical HUD, and who is able to use a sniper's M42 scout sight?
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Re: RULE CLARIFICATION AND STICKY UPDATED 9JUN2016

Post by juliansl » 01 Jul 2017, 14:02

Are the Researchers allowed to mass produce sec/med huds and distribute them to the marines?

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Re: RULE CLARIFICATION AND STICKY UPDATED 9JUN2016

Post by Jroinc1 » 01 Jul 2017, 14:57

juliansl wrote:Are the Researchers allowed to mass produce sec/med huds and distribute them to the marines?
Clarification- It is not currently POSSIBLE to produce anything that's not a drug as RSR.
Mentor-
3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u

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Re: RULE CLARIFICATION AND STICKY UPDATED 9JUN2016

Post by Tidomann » 01 Jul 2017, 15:14

Jroinc1 wrote:Clarification- It is not currently POSSIBLE to produce anything that's not a drug as RSR.
What about kaboomy grenades?

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Re: RULE CLARIFICATION AND STICKY UPDATED 9JUN2016

Post by Jroinc1 » 01 Jul 2017, 15:22

Tidomann wrote:What about kaboomy grenades?
Nope. Grenade casings can't be manufactured. On a few maps, there are 1-2 grenade casings planetside.
Mentor-
3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u

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Re: RULE CLARIFICATION AND STICKY UPDATED 9JUN2016

Post by Crab_Spider » 06 Jul 2017, 17:18

Jroinc1 wrote:Nope. Grenade casings can't be manufactured. On a few maps, there are 1-2 grenade casings planetside.
You can create grenade casing. It costs one sheet of metal though.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

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Re: RULE CLARIFICATION AND STICKY UPDATED 9JUN2016

Post by Avi157 » 26 Jul 2017, 17:06

So pretty specific question but since I am playing a lot of smartgunner and am pretty fucking triggerhappy and actually like running this as kind of a RP gimmick, I thought about getting standards to ditch their backpack and carry my spare powerpack instead as kind of a ammocarrier, who I would partner up with.
Question arose ,after some discussion with a mentor and on LOOC ,if that would be metagaming?
As you normally should drop any addtitional powerpacks, you bring planetside, off at the FoB, but to be honest, its hard enough to get people to sacrifice their back slots for your measly needs, which could be used much more effective if you wanted to meta.
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Re: RULE CLARIFICATION AND STICKY UPDATED 9JUN2016

Post by Feweh » 26 Jul 2017, 17:47

Avi157 wrote:So pretty specific question but since I am playing a lot of smartgunner and am pretty fucking triggerhappy and actually like running this as kind of a RP gimmick, I thought about getting standards to ditch their backpack and carry my spare powerpack instead as kind of a ammocarrier, who I would partner up with.
Question arose ,after some discussion with a mentor and on LOOC ,if that would be metagaming?
As you normally should drop any addtitional powerpacks, you bring planetside, off at the FoB, but to be honest, its hard enough to get people to sacrifice their back slots for your measly needs, which could be used much more effective if you wanted to meta.

Thats a fair trade-off and a roleplay type thing, so its fine.

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