Dropship evac

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Jroinc1
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Dropship evac

Post by Jroinc1 » 16 Dec 2017, 19:07

Is there any IC reason why the DS cannot be used to evac remaining marines? Not "go to a new star system", but "land on the other side of the planet, or hang out in orbit for 17 days till rescue arrives"?

I understand the OOC reasons for it, but I was wondering about IC obstacles.
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Re: Dropship evac

Post by TehSpoderman » 16 Dec 2017, 19:16

Jroinc1 wrote:
16 Dec 2017, 19:07
Is there any IC reason why the DS cannot be used to evac remaining marines? Not "go to a new star system", but "land on the other side of the planet, or hang out in orbit for 17 days till rescue arrives"?

I understand the OOC reasons for it, but I was wondering about IC obstacles.
They probably wont be known about. Also, there is not exactly alot of food and water in the Dropship.
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Re: Dropship evac

Post by Rustarus » 16 Dec 2017, 19:33

It's kinda obvious... why would you take the dropships instead of the whole ship? If the planet is lost, theres really no need to go back down...
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Re: Dropship evac

Post by TehSpoderman » 16 Dec 2017, 19:37

Rustarus wrote:
16 Dec 2017, 19:33
It's kinda obvious... why would you take the dropships instead of the whole ship? If the planet is lost, theres really no need to go back down...
He is not landing on the same place. He is landing on the other side.
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Re: Dropship evac

Post by Recounted » 16 Dec 2017, 19:41

it's a dropship to tranpsort troops to a planet nearby from the main part of the ship. And it cannot travel in space for too long anyway or else it's gonna run out of fuel, stuck in the middle of space drifting towards anything out there
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Re: Dropship evac

Post by Terrierist » 16 Dec 2017, 20:01

I think the clue is in the name. "Dropship" is probably intended only for Atmospheric Re-entry/Exit in a vertical axis. It can't travel the same distance as a modern day airliner jet since it wouldn't have enough fuel for such a journey.
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Re: Dropship evac

Post by Rustarus » 16 Dec 2017, 20:03

TehSpoderman wrote:
16 Dec 2017, 19:37
He is not landing on the same place. He is landing on the other side.
Either way, no point. The colony is already fucked up beyond repair.
feweh Announces:
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*Dreams mode.... accomplished*-Max Terry
*Getting unfriended on steam by feweh for reasons....* rustarus: If you like pineapple on your pizza I sware to god... I will hate you slightly. But only slightly. Feweh is now offline
When Max Terry is tired (Yes this happened) You hear a voice in your head... Maybe you should tone it down a bit, you seem to be annoying the other marines
*When Max Terry is captured* Young Runner (298) hisses, "*u*k **u **oo Max Terry yells, "FUUUCK YOU!" Max Terry says, "FUCK"
*What everyone thinks of Max Terry* https://youtu.be/eOl_oWxNFrs?t=1185

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Re: Dropship evac

Post by kidcat0007 » 16 Dec 2017, 20:26

how far can a dropship travel in space?
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Re: Dropship evac

Post by Jroinc1 » 16 Dec 2017, 22:10

You're misunderstanding my point.

The DS is NOT going to do an open-boat journey across light-years to another star system (which it can't do), or even across AU's to another planet in-system (if there was one).

I'm talking about throwing some stores on, detaching from the Almayer, waiting 20-30 min for the orbit to bring it over another part of the world, and landing on the same world, preferably on another continent, where the PFC's can pitch tents and subsist on MRE's and salt until a rescue ship shows up in orbit.
Mentor-
3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u

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Re: Dropship evac

Post by Rustarus » 16 Dec 2017, 22:20

Assuming you mean legit FULLY evac the Almayer, that just would not happen. The Almayer is fifty times more expensive than the colony itself. USCM would legit fucking find their asses and kill them if they abandoned the ship for no reason. When the xenos start to come up, there wont be enough time to really RP out evacing, because the really only time you CAN evac is when the dropship is on collision course... so uh, yeah... wouldn't work
feweh Announces:
DEAD: Max Terry says, "FEWEH NOTICE ME!!!!"

https://www.youtube.com/watch?v=z0gGWRnoFDI
__________________________________________________
*Dreams mode.... accomplished*-Max Terry
*Getting unfriended on steam by feweh for reasons....* rustarus: If you like pineapple on your pizza I sware to god... I will hate you slightly. But only slightly. Feweh is now offline
When Max Terry is tired (Yes this happened) You hear a voice in your head... Maybe you should tone it down a bit, you seem to be annoying the other marines
*When Max Terry is captured* Young Runner (298) hisses, "*u*k **u **oo Max Terry yells, "FUUUCK YOU!" Max Terry says, "FUCK"
*What everyone thinks of Max Terry* https://youtu.be/eOl_oWxNFrs?t=1185

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Re: Dropship evac

Post by Jonesome » 27 Dec 2017, 12:51

I have seen that situation RP’d a few times, usually involves one coward P.O. and a few marines, maybe the liaison, fleeing on the Normandy back down to the planet. Would just mean they’d have to survive two weeks until rescue arrived.
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Re: Dropship evac

Post by RiskySikh » 30 Jan 2018, 18:04

I mean can't there be a special rations in a dropship. Just like those I believe escape rafts, its those boats that those larger ships have on the side. Most of the time it contains rations, or special provisions for the escapees to survive on, and it would be cool if you can ask to the hangar during an attack and fly to a refuel station or some sort where you relax.

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Re: Dropship evac

Post by taketheshot56 » 30 Jan 2018, 18:18

TehSpoderman wrote:
16 Dec 2017, 19:16
They probably wont be known about. Also, there is not exactly alot of food and water in the Dropship.
I actually remember reading this somewhere on the aliens wiki, but law requires all spaceborne vessels and craft must contain either cryotubes for 2 weeks worth of rations, dropships included.
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Re: Dropship evac

Post by oprayx73 » 30 Jan 2018, 18:28

taketheshot56 wrote:
30 Jan 2018, 18:18
I actually remember reading this somewhere on the aliens wiki, but law requires all spaceborne vessels and craft must contain either cryotubes for 2 weeks worth of rations, dropships included.
ah, i've seen youve never pried the floor panels of the dropship up...
no seriously though, i suppose the supplies would be stored under them & in a roof cargo area.
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Re: Dropship evac

Post by davidofmk771 » 31 Jan 2018, 20:17

Jroinc1 wrote:
16 Dec 2017, 22:10
You're misunderstanding my point.

The DS is NOT going to do an open-boat journey across light-years to another star system (which it can't do), or even across AU's to another planet in-system (if there was one).

I'm talking about throwing some stores on, detaching from the Almayer, waiting 20-30 min for the orbit to bring it over another part of the world, and landing on the same world, preferably on another continent, where the PFC's can pitch tents and subsist on MRE's and salt until a rescue ship shows up in orbit.
Well the simple reason here is because there is no game to be played there. Just travel back to the planet and pretend you won? Are you asking for a map addition here or what?

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Re: Dropship evac

Post by Skimmy2 » 01 Feb 2018, 15:00

In addition to everything said, I would like to point out that we dont know what a dropship is rated for in terms of maximum occupation. If it has 2-3 weeks worth of food, is that purely for the crew? If it can feed passengers then what is the exact number in case of too many on board.

You also have to worry about oxygen, cram 30 men into a box for 30 minutes and its going to get hard to breath, we dont know what the oxygen system is rated for either. Lastly trying this maneuver on something like Ice Colony will result in much hardship from the weather.

All in all, its far more realistic to just shoot down the dropship in orbit, or nuke the colony rather then abandoning ship.
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