>> QUICK QUESTIONS THREAD <<

Generic, on-topic discussion about Colonial Marines.
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SagaSword
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Re: >> QUICK QUESTIONS THREAD <<

Post by SagaSword » 02 Jul 2017, 07:21

Tidomann wrote:What is classified as a "space drug"? Any medicine not available via vendor?
Every painkiller is classified as a space drug, but there are strong painkillers like oxyco that are used in emergencies only and if you consume them It's considered drug consumption and you will be brigged by MPs if they find out.
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Re: >> QUICK QUESTIONS THREAD <<

Post by Challenger » 02 Jul 2017, 07:24

literally the space drugs chemical
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Re: >> QUICK QUESTIONS THREAD <<

Post by Tidomann » 02 Jul 2017, 08:06

Ok. I guess it's just hard trying to navigate the minefield of what is/isn't allowed lately with the Military Police.

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Re: >> QUICK QUESTIONS THREAD <<

Post by StephenNelson » 24 Jul 2017, 23:15

Exactly when is it a good idea to use AP ammo? I find myself not even taking it as I've never noticed a major difference between AP and standard, and FF with AP is AWFUL.

So which aliens should I be using AP on? Does an ancient drone have "armor?" Or should I only use it on t3s?

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Re: >> QUICK QUESTIONS THREAD <<

Post by Karmac » 24 Jul 2017, 23:32

Generally you want to use AP on any T3, Mature+ T2s and Elite+ T1s, though there's no real downside to just using AP against anything.
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Re: >> QUICK QUESTIONS THREAD <<

Post by SagaSword » 25 Jul 2017, 03:16

Karmac wrote:Generally you want to use AP on any T3, Mature+ T2s and Elite+ T1s, though there's no real downside to just using AP against anything.
You forgot that AP does slightly less damage than the normal ammo making it a bit useless against T1s or fast T2s like hunters.
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Re: >> QUICK QUESTIONS THREAD <<

Post by Karmac » 25 Jul 2017, 08:58

The amount is barely noticeable unless your the kind of swaglord that lands all his shots.
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Re: >> QUICK QUESTIONS THREAD <<

Post by Liran343 » 27 Jul 2017, 17:09

whoa why did you lock suggestions? I was just about to comment on one of the threads.

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Re: >> QUICK QUESTIONS THREAD <<

Post by Karmac » 27 Jul 2017, 18:37

Read Announcements.
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Re: >> QUICK QUESTIONS THREAD <<

Post by Liran343 » 28 Jul 2017, 11:14

Took me like a minute to find the announcement. https://www.colonial-marines.com/viewto ... =59&t=9569 https://www.colonial-marines.com/viewto ... 57&t=14149

Shame on you for making me work like that :P

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Re: >> QUICK QUESTIONS THREAD <<

Post by Karmac » 28 Jul 2017, 17:27

Muhahaahahahhaha

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Re: >> QUICK QUESTIONS THREAD <<

Post by Robotonic » 06 Aug 2017, 10:18

Does hollowpoint do anything useful against aliens? I still can't tell. I shot an ancient runner to death with it though with a couple other SO's also wielding pistols so it doesn't seem to be worse than ordinary FMJ.
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Re: >> QUICK QUESTIONS THREAD <<

Post by Bibiex » 06 Aug 2017, 10:26

Hollowpoint has great damage agaisnt unarmoured targets because it has more base damage but less armor penetration, T1's nightmare.
Nevertheless most of the time the people you come across are likely to have armor and xenos probably have armor too.
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Re: >> QUICK QUESTIONS THREAD <<

Post by Winter » 06 Aug 2017, 15:55

I like that alien avatar. It's so festive.

Also, is there a way to get points for the dropship fabricator besides time?

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Re: >> QUICK QUESTIONS THREAD <<

Post by Bibiex » 06 Aug 2017, 16:04

¿Qué has dicho mi amigo?

I suppose not, if there is I don't know but i'm almost sure there is no way to get more points besides time.
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Re: >> QUICK QUESTIONS THREAD <<

Post by SagaSword » 06 Aug 2017, 16:17

Winter wrote:I like that alien avatar. It's so festive.

Also, is there a way to get points for the dropship fabricator besides time?
Did you try fabricating rockets?
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Re: >> QUICK QUESTIONS THREAD <<

Post by Bibiex » 07 Aug 2017, 17:44

Does the quickfire attachment change the fire rate between bursts or only semi-auto?
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Re: >> QUICK QUESTIONS THREAD <<

Post by Crab_Spider » 07 Aug 2017, 18:46

Bibiex wrote:Does the quickfire attachment change the fire rate between bursts or only semi-auto?
Both.
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Re: >> QUICK QUESTIONS THREAD <<

Post by Jonesome » 11 Aug 2017, 05:40

How do you make the USCM logo when doing paperwork? The Wey-Yu logo is [logo], so what is the USCM one?
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Re: >> QUICK QUESTIONS THREAD <<

Post by Liran343 » 12 Aug 2017, 08:10

what is this new "Synthetic" role?

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Re: >> QUICK QUESTIONS THREAD <<

Post by northcote4 » 12 Aug 2017, 10:24

Liran343 wrote:what is this new "Synthetic" role?
Synthetics, also known as androids or — as some synthetics themselves prefer to be called — "artificial persons", are biomechanical humanoids. They are essentially robots that closely emulate Humans in both appearance and actions.

Think Cyborgs from other servers, but fleshy.
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Re: >> QUICK QUESTIONS THREAD <<

Post by Liran343 » 12 Aug 2017, 11:19

so like an IPC. But my question is why are we adding them.

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Re: >> QUICK QUESTIONS THREAD <<

Post by carlarc » 12 Aug 2017, 11:35

to make the rounds more varied and fun. think predators
i think these synths are going to mostly be wey-yu saboteurs or something similar

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Re: >> QUICK QUESTIONS THREAD <<

Post by TheGreatPazuzu » 12 Aug 2017, 20:59

Are the underslung grenade launchers attached to Pulse Rifles now start empty? Every round I examine it and it says 0/2 UGL or something similar. I just want to make sure I'm not getting boned as a late join and having RO steal the grenades from the vendors or something.

Thanks

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Re: >> QUICK QUESTIONS THREAD <<

Post by Pictish20 » 12 Aug 2017, 21:36

TheGreatPazuzu wrote:Are the underslung grenade launchers attached to Pulse Rifles now start empty? Every round I examine it and it says 0/2 UGL or something similar. I just want to make sure I'm not getting boned as a late join and having RO steal the grenades from the vendors or something.

Thanks
Yes, and if I'm not mistaken, now can only hold one grenade, but I'm not 100% sure on that. It's the same on tac shotties.
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