KireVenx - Mod Application

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KingKire
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KireVenx - Mod Application

Post by KingKire » 05 Nov 2017, 23:54

Byond ID:
KireVenx

Colonial Marines Character:
Lacy 'Scrap' Barreras

Age:
25

Gender:
M

Timezone:
Good ol' Pacific


On average, how many hours are you available per week to moderate?
4+

Do you have any previous experience in being staff (not just SS13)?
-No

Did you play any of the previous Colonial Marine servers?
nah

What are the 3 biggest servers you play on besides CM?
Aurora a long time ago, a wee bit of paradise now, although it doesnt scratch the itch.

Provide links to any previous Colonial Marines applications that you've made:
-N/A

Are you currently a staff member elsewhere (not just SS13)? If so, where?
-No


Have you ever been banned for more than 24 hours on Colonial Marines?
-nah


Have you ever been banned for more than 24 hours on ANY server? If so, which server, when, and what for?
-nope

Are you familiar with the chat program Slack (its use is required)?
- no, but learning is a good strong suit of mine, so ill give it a run down.

Common Staff Situations:
Write a description of what you would do in each of the following situations. Do not write on the same line as the situation - use the space below it or make space as needed. Failure to do this proves your inability to follow instructions and your application will be automatically denied.


1. A player randomly shoots someone at round start and MPs have detained him.
Players have control of the situation, no need to intervene for a singular shooting. Multiple instances of shooting players randomly might be cause for a griefing check, or at least logging the information for later on.
If there is a griefing instance during round start, and the ship is unable to handle it either due to the size of the griefing or the lack of ability to handle the situation (Lowpop) it might be proactive to ask for a mass healing/revival to reverse the griefing.



2. The ship has a breach to space and a bunch of players have died or are dying as a result.
No need to intervene normally if accidental. Check for griefing.
See if the ship is able to handle a hull breach situation without admin help(active crew), possibly with a centcom/comp. message

If the ship is unable to handle the situation normally, possibly look into asking for a possible breach fix decision. Extra weight if its Lowpop / griefing / inactive crew.


3. You see a player walking around the ship naked and clearly lost.
Low priority, no need to intervene if their are other pressing issues at hand.
If the ship lacks the structure to deal with the problem, and no other problems are present, possibly check to see if assistance is required.


4. A player is being very rude to you in Adminhelps and requesting to speak to an Admin+ staff member.
Low to med priority.
Look into defusing the situation. If persistance is excessive, give warnings, then possibly look into logging evidence for a report.
Otherwise, talking is just talk, no need to give anybody trouble. stones and bones.
(rule 1)


5. You notice a player with a name that doesn't fit our naming rules. The player is arguing that: They've used the name for several years, no one has told them to change it before, and that they didn't know it was a rule.

Thats no problem, rules change and they are lucky they get to know a new rule before the hammer was dropped on them.
If the name is excessively vulgar or OOC (BlackGuys the sick x420z, suck my dildobaggins the 3rd), force the player into a new name decision.
If the name is only moderately OOC (arnold swartznegger, or such), work with the player into trying to find a new name if time allows. if not, let it slide and just leave a note that the player was warned to change their name the next time they play.

If they refuse the warning, hammers gotta fall. Ignorance is inexcusable, but rebellion is intolerable.
(rule 1, 7 , 10)

6. You see a Maintenance Tech running around in armor and carrying a rifle. The security level is green with no threat present.
IC issue, no need to worry.


7. You see a Squad Medic performing surgery on the planet. He claims it was because there were no doctors in the FOB.
He better have a fine IC reason for surgery (Hes being talked through the surgery by a Dr. on the radio, Has a Medical book open, and is reading it, possible taking excessive amounts of time and RPing accidents). Otherwise, leave a warning and a note.
(rule 8)

8. The round is stagnating. There are 30 marines and 4 aliens. The marines won't leave the ship, and the aliens won't attack. What would you do, to "encourage" the sides to engage each other?
Messages from Central command and the Mother Queen do nicely. If excessive time is burning, possibly look into asking for a higher discussion from staff. Failing that, possibly a poll from the players to see if they want to draw the round and open a new one.


9. The round ends, a MARINE starts shooting a hostile IRON BEAR and the IRON BEAR Adminhelps complaining he was killed after the round ended.
Look into if it was accidental or excessive. Leave a note on the marine, with info attached. If excessive, End of round griefing, marine has to cool off.
Let the iron bear know that its getting sorted out to smooth things over.
(rule 1 and 7)


10. A marine is running around disarming, punching and stealing gear at round start.
See if the ship can handle it, if not, personal message, next step is Mother/centcom, after that, personal warning, and finally, put in a log and ask for a hammer.
(rule 1 and 7,)


11. A marine has killed another marine. When you ask him why, he said it was because the other marine had punched him.
Delicate situation. See if the issue can be resolved IC. Check to see if the situation was accidental or purposeful.
Log evidence, both sides, possibly more if murky.
Console dead party that the issue is being resolved.

Check for possible griefing

Give a warning and leave a note of possible findings. Ban if rule 7 violation is overwhelming.
Otherwise, log a warning.



12. An issue arises that requires Admin+ abilities.
Let the bigger admins know, after that, outta my hands. See if theres a solution that might not need admin answers, summarize the situation up the chain of command.

13. There are minor racist comments going on IC. 9 of the 10 people are laughing and RPing but one player gets offended and Adminhelps about it.
Notify the offendee about possibly RPing a solution IC (Notifying command/marine law, working with the offender, walking away IC), if the situation is excessive, possibly a personal message to the offender to work out a solution. Failing that, let it slide If its minor racism thats IC. If it gets excessive, use Rule 1 as a warning to the offender.



14. A marine opens fire at round start in briefing killing multiple marines and instantly logs off.
Log a note of incident, check to see if the ship can handle the situation without duress, if not, possibly look into asking for admin healing. Log in any evidence, drop a hammer for preventative control, leave a note for resolving.
(rule 7-11, big gulp special)


15. You see a player playing a xeno larva/chestburster run towards the frontlines and die.
Look into accidental griefing/new player. If more perverse, try to talk the player into re-engaging into the game. If the player insists on griefing, give a warning, then log a note and a cool off ban.
(rule 1 and 7)

16. You see a xeno memeing, saying AYYLMAO, REEEEEE etc in hivemind chat.
Ask the player to re-engage into the game peacefully if the situation is excessive/persistent, failure leads to warning, leads to cool off ban (No OOC IC. #10)


17. A xeno player calls the shuttle a "dropship". A different xeno player complains to you that it's metagaming/failRP to call it a "dropship".
Low priority, let the offendee know that you received the message if busy. Afterwords, see into re-engaging the offendee into RPing a solution (possibly mentoring the offender into RPing more)
If not, notify the offendee that no rules were actually broken, and that the server is indeed medium RP and allows for some lapse in decorum.
If offendee is still offended, Notify that the situation is declared as resolved in this particular game. Any other problems should be brought to the forum for possible discussion. :)

18. A Command staff player at briefing near round-start mentions there are aliens on the planet.
Give the player a quick personal message to mind the meta. Possibly ask if they would like an out with a cover up Mother Message of faulty data, or if they can handle it on their own.
Failure to follow IC meta, leads to warning, leads to CentCom/mother message to resolve the issue IC. failure of that leads to cool off ban +note.
(rule 9 and or 8)


19. A Marine kills another Marine on the EVAC Pod to take the last spot and claims it was RP as he was saving himself.
Console dead party that the issue is being resolved if offended.
Check to see if IC solution is present.
Check for greifing.
Gather evidence.
Leave note of issue and findings.
Give a warning for future occasions. Ban for griefing if evidence is overwhelming on violating rule 7. otherwise, personal notice to remember rule 1.

The round is coming to an end, and should not need admin healing intervention. Its important to console the dead offended party, possibly asking them to give forgiveness for fail-rp of offendee. Make sure that offendee party should know how it is important that actors should not purposely prevent other players from playing the game.



20. You see a fellow staff member give wrong information in an Adminhelp or incorrectly enforcing a rule.
Talk to staff member on observations observed, ask for 2nd opinion on double checking. If staff member is excessively/Persistantly wrong, log info on the action and look into a second opinion from a higher chain of command.


20a. You see a fellow staff member abusing his powers in-game.
Notify the staff member about a possible second opinion on actions. No need to counter-correct. Much better to log info and then ask for second opinion after the fact from higher in the chain.


21. You see a player talking in OOC chat about what he did with your mom last night.
Check to see how disruptive OOC chat is. If its not excessively disruptive (graphic, ERP, WGW sized paragraphs), then let it be, possible tuche if excessively successful at laying with mother, ask for a fatherly camping trip to colorado.

If excessively violating, give warning, then possible note and cooloff ban if persistent. (rule 1 and 4)




Any additional information you'd like to add?

Not much, just a dandy player who has spare time to help give overwatch on the server. I tend to err on the side of IC resolve, and using a heavy tome of words to resolve situations as opposed to actions.
Gaze upon me,
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...


...

But seriously, does uh, anyone know the way out?!


~Furthermore, I consider that Floodlights should no longer be destroyed.~

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Tharinoma
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Re: KireVenx - Mod Application

Post by Tharinoma » 06 Nov 2017, 02:30

Hello KireVenx,

I very much like your application. I like it alot. I like how RP focused you are.

But oh dear, you've never been an staffmember and it shows. It's very... "rookie". And there are quite a few important problems with it imo.


Notes! Have you ever heard of them? You mention "logging", but do you have any idea what notes are and how they work? Generally, all and any rule break is logged in the player's notes. And most importantly, you'll want to check them! We write them so others can read them! Notes are the history of a player on the server, it will heavily influence the way you deal with rule breakers. You never mention adjusting your decisions based on them.

Mentors? They're here to deal with newbies and questions, you never mention them. Situation 1, 3, 6?

Bans: What exactly does it take for you to decide to ban anyone? In 11, you say you'll ban if the rule breaking is "overwhelming", how much is that? Is there any other way to break the rule? Isn't this related to marine rule 1?
You don't mention ban length either. It's not something I think a new mod would know, but most long time players should at least have an idea. (EORG, pre-perma ban...)

Permabans: You don't mention them. Do you know how you request them? When to request them?

Job Bans: You never mention them either... They're useful, when do you use them?

Leaving things to be dealt with IC is good, RP is great, but you should step in to rectify the situation when rule breakers ruin the fun for the others, keep that in mind. Don't just tell the victims to deal with it IC when you can easily fix their problem without disrupting the round.

Also, you don't want to let players use "RP" as an excuse to break the rules. The rules come first, and they rarely ever prevent RP anyway. In 7, I would never let the medic finish the surgery, and he would get a heavy warning, if not a jobban. If you let this slide, you might just come back in a week to find that all the USCM medics now love reading surgery books.

9 is just wrong. 19, can't the situation be considered RP? It does make sense, doesn't it?



Overall, I would rate the application as rather poor. There are lots of things you don't know, or don't show you know that you should (notes are very important), and you dont go into enough detail when you describe how you resolve the situations. Have you read already accepted applications? Also, 4 hours isn't much, I believe the senior staff expect a higher activity from staffmembers.

But your application also shows you have a good grasp of how the game works and should work. Most of the application's issue come from your lack of experience with moderation and its tools. And you like to preserve RP.

So I'll throw a +1 your way, I believe a week or two of trial and familiarising yourself with actual moderating is all you'd need.

Thanks for reading.
Player PM from player/(Larva (247)) (?): It's totally realistic to challenge someone to do boxing for a mouse trap, in the middle of a alien occupation.
AHELP: Player/(Player) : HELP HELP HELP I SAWED SOMEOEN HEAD OFF! I DIDNT MEAN TOO

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emeraldmoonx
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Re: KireVenx - Mod Application

Post by emeraldmoonx » 06 Nov 2017, 03:26

Hey KireVenx, gonna give your app a looksee. I see you have no past experience, so I'll be looking at your answers on situations pretty closely.

Normally I don't give feedback on situations that have been answered correctly, but since you have no experience I'll give some anyway if I feel necessary. If I don't give feedback, you got it right and I had nothing to say about it.
► Show Spoiler
Right, so that's my response. Pretty lengthy if I say so lol. Overall your answers aren't too bad, you definitely have good potential considering you have no past experience. I can tell you've never played around with staff tools in SS13 since you don't know about certain things like Notes, sleeping, VV, and so on. Also much of the other tools mentioned by Tharinoma. You definitely have lots to learn.

I'd like you to read my response in the spoiler section, respond to that. I'll get a better feel once we get some interacting going.

So until then, neutral.
USCM - Elric Wolff
Synthetic - Eric

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slc97
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Re: KireVenx - Mod Application

Post by slc97 » 06 Nov 2017, 07:35

My problem with this application is that you don't show much or any of your investigative process. You don't mention notes and you often don't mention who you would PM to start looking into situations.

I'm seeing most of what you wanna do is keep things IC. While it's not bad to keep some things IC, if we keep everything IC then there's no point of having moderators.

I gotta say -1.

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KingKire
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Re: KireVenx - Mod Application

Post by KingKire » 06 Nov 2017, 10:42

Ah, thanks guys for the quick read up haha. Judging by the overall theme, lack of experience as a staff member seems to be the number 1 ringer. Im thinking i would most likely aim my gun towards becoming a mentor instead of a moderator, as assisting and enabling others to function better tends to be in my wheelhouse, but the night is young so im hoping to see a more developed path as the thoughts pour in.

Ill work my way down the list:

@Tharinoma
Thank ya'll



I have a decent idea of what an admins powers, but i dont have a full grasp on where moderators powers begin and end, so i tend to err on the side of what most standard mod actions are. To put it in shorthand, i know of the powers scince i've been here a little bit, but i've rarely had first hand encounters with them. (i've gotten i think, a note once or twice, Ive seen people force-sleeped, Every so often ill see a mod wall off a ship if the damage is excessive.)


@emeraldmoonx »
► Show Spoiler
Headed to work shortly, hopefull ill get the rest later on
Gaze upon me,
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...


...

But seriously, does uh, anyone know the way out?!


~Furthermore, I consider that Floodlights should no longer be destroyed.~

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Emeraldblood
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Re: KireVenx - Mod Application

Post by Emeraldblood » 06 Nov 2017, 15:18

While it seems you read the rules, you don't seem to understand them. I think your response to question seven sums it up perfectly, "He better have a fine IC reason for surgery (Hes being talked through the surgery by a Dr. on the radio, Has a Medical book open, and is reading it, possible taking excessive amounts of time and RPing accidents). Otherwise, leave a warning and a note. (rule 8)". A squad marine can not just learn surgery any more than you or I could learn it in like 10 minutes. You're putting way too many issues as just an IC thing when the whole point of rules are that we're here to enforce them and you don't seem to actually understand that part. Also, while the time you put down for your time working as a mod isn't really that important, I can assure you that you're going to need to pull more than 4 hours a week. That's basically 8 rounds a month.

Overall, while I think you have the passion to maybe be a staff, you don't have the understanding to be a mod. Given how long you've been on the server, I think you could probably work as a mentor and start from there. This will teach you how the staff team works and if you decide you want to move to mod in the future, you can apply at a later time. If this application gets denied (which I foresee, nothing personal), then I suggest you message NGGJamie on the forums and talk to him and applying for that. For the app itself, gonna go with a -1 as I just don't think you understand how the rules work in practice.
PM: xxx->Emerald Blood: oh shit this is colonial marines? whops. wrong server i wanna go to a normal space station 13

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KingKire
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Re: KireVenx - Mod Application

Post by KingKire » 06 Nov 2017, 23:52

@ Emeraldblood

Hehe, nothing personal recieved. If im going to join your crew, i'd expect everything to be vented out in the forefront to make sure everything flows smoothly!
Gaze upon me,
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...


...

But seriously, does uh, anyone know the way out?!


~Furthermore, I consider that Floodlights should no longer be destroyed.~

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emeraldmoonx
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Re: KireVenx - Mod Application

Post by emeraldmoonx » 06 Nov 2017, 23:57

Your answers aren't too bad. I understand your logic on lots of it. I know you'll get lots of -1s for your lack of experience. That's not an issue for me and I think you have lots of potential. I'm sure you'd be able to learn quickly. All you really need is to learn the tools of the trade. Your knowledge and your logic are already up there.

So, I'm dropping a +1 for you. Hope you get accepted, good luck man.
USCM - Elric Wolff
Synthetic - Eric

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KingKire
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Re: KireVenx - Mod Application

Post by KingKire » 07 Nov 2017, 01:49

@Tharinoma
► Show Spoiler
Gaze upon me,
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...


...

But seriously, does uh, anyone know the way out?!


~Furthermore, I consider that Floodlights should no longer be destroyed.~

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Jerkface00
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Re: KireVenx - Mod Application

Post by Jerkface00 » 09 Nov 2017, 16:54

I'd like to see more of how you would investigate almost all of the situations in the questions above. A number of your original answers are questionable; 1,2,5,6,7,10,11,14, 17, and 19. I haven't read through your other posts yet to see if my issues with these questions were resolved, if they are i'll cut out the ones that were and elaborate on the ones that are left.

But aside from that, what really bothers me is a lack of activity in game over the last 3 full months. We have a fairly lax bar for where we draw a minimum line for activity that we ask for, and over the last 3 months you have log in times either well below that line or just at it.

It's been my experience that when people become staff, their time in-game tends to either stay the same or go down, not up.
When I was taking care of mentor applications, I would generally deny them for being online that far below our requested activity.

Do you foresee yourself being online more if your trial application were approved? What, if anything, would prevent you from doing so?

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KingKire
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Re: KireVenx - Mod Application

Post by KingKire » 09 Nov 2017, 19:47

@Jerkface00

My direct online activity with the byond server has indeed gone down over the past 3 months, but i would counter that my activity with CM and SS13 forums has stayed the same overall. My personal playtime has gone down due to exhausting the amount of things i physically can discover in the game ( my own crowning achievement i believe is discovering how to make a portable cryogenics suit and room, which i think is amazing that the system was "robust" enough to allow that sort of creativity).

I still love bopping into the server from time to time, reading the changelog, admiring how much the game has changed from such a short time ago. Offline, my mind is still filled with trying to think of ways to help this awesome place grow in what little ways i can.

My ability to launch suggestions was exhausted, there's so many awesome cool things added on, that there comes a point where i just look and say, dang. This stuff is frickin awesome, what the heck is left to imagine?

I have a solid history of understanding at least the mechanics of this game and a good moral backbone to offer, with a at least a basic amount of wit to reinforce it with.
I cannot sit in a chair and offer 3+ hours of constant engagement in the server which is required when you are actively playing, but i can be a ghost and offer a very solid pair of eyes to overwatch and assist while working on writing reports and logging papers.

I put down 4+ hours as a very conservative estimate, since i spend a solid amount of time lurking and observing in both the CM forums and the SS13 reddit space. its very rare for something to escape my glance, even though i may not directly intrude.

If anything were to interrupt, it might be outside life requirements demanding a day or two of being offline, which is important for a persons overall sanity i believe.

I also must add, i do not wish to bend your arms, and if you deem me unsuitable, i will still be happily chipping along at trying to find something else to offer as a helping hand.
Gaze upon me,
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...


...

But seriously, does uh, anyone know the way out?!


~Furthermore, I consider that Floodlights should no longer be destroyed.~

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Jerkface00
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Re: KireVenx - Mod Application

Post by Jerkface00 » 13 Nov 2017, 12:28

Application for trial mod denied due to a lack of in-game activity.

If you can bring up your time on the server for a few months I'd be happy to reconsider a new application.

Thank you for being willing to help out.
~Jerkface

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