Replace sniper's meson scanners with night vision eye wear. Or give NV scope.

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Replace sniper's meson scanners with night vision eye wear. Or give NV scope.

Post by doodeeda » 05 Jul 2016, 22:54

Summary (a quick, 2-3 sentence summary): Instead of the useless meson scanners the sniper specialist is given which doesn't reliably show obstacles (like fences) or help the sniper acquire targets, give them something that gives them night vision. This is an alternate to letting the sniper ignore FF.

Benefits (How this will benefit the server and game as a whole): This will help snipers fight alongside their marines and matter again. They'll become valued by others as they'll be expert spotters with their scope and night vision. They wouldn't have to carry around a bunch of flares in order to actually do something long range. They wouldn't have to rely on marines being portable light sources which might end up with them getting shot. They'll be able to flank without getting themselves killed or wander around in the dark scared for their life; flanking is important because snipers can't be in the backlines with FF being a big issue.

Details (Description of how you think this would work, the benefits, etc): I tried being a sniper recently and flanking but it was just too silly. I had to micromanage 3 flares all over the place and I ended up missing fights because I couldn't move around easily. Two huggers and I'm done after all. It's very easy to suddenly meet an enemy in a spot you haven't covered in flares beforehand and then you're forced to fight close range with your sniper rifle depending on your body light. Night vision would help you shoot more and throw flares less. The sniper gets punished for being out of the FOB or close to hostiles where light is scarce. With every other spec option a specialist can expect to see some action and be able to do something fun, but with the sniper, a specialist is limited because there's either darkness or friendlies in the way.

Implementation (Optional, if you have an idea how to implement it): The experts have a better idea on how to do this than me.

Edit: NV Scope instead of night vision goggles. Still remove meson scanners? Cause useless :P details below.
Last edited by doodeeda on 07 Jul 2016, 04:19, edited 1 time in total.
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Re: Replace sniper's meson scanners with night vision eye wear.

Post by ShortTemperedLeprechaun » 06 Jul 2016, 14:38

Oh my god, please yes. +1.
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Re: Replace sniper's meson scanners with night vision eye wear.

Post by YungCuz » 06 Jul 2016, 14:40

As good as this sounds i don't really have a good decision on this since it will probably just end up like that one suggestion to give binoculars night vision, So Neutral unless there is some valid reason that it wont get shot down easily.
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Re: Replace sniper's meson scanners with night vision eye wear.

Post by Steven Sneider » 06 Jul 2016, 15:03

+1.There is no point to have a sniper and see as much as a normal marine with flares or even use marines as walking light sources as they will mostly obstruct the target.
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Re: Replace sniper's meson scanners with night vision eye wear.

Post by ChickenShizNit8 » 06 Jul 2016, 15:35

-1, would make the Sniper far too powerful.
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Re: Replace sniper's meson scanners with night vision eye wear.

Post by doodeeda » 06 Jul 2016, 16:31

Most of the people I see talking about the sniper have given up on it. Do you consider the sniper as something you'd go for as it is now? The only way you can reliably expect to have fun with it is defending a place that has lights all over the place. You sacrifice most of the round to get to a place when aliens are attacking and you must defend (and it may never come). I'm basing all this on the words of several players I've heard this past week.

I don't think it'd be too powerful. Currently, you can't do much with it. Can't hit what you can't see and you mostly see what's close (with armor light and such). It'll be able to contend with the smartgun, sadar, and grenade launcher as being able to reliably kill stuff and contribute. Smartgun has spotting close range, sadar and grenade launcher has the fear it instills into aliens. Sniper currently...?!?!?!
Last edited by doodeeda on 06 Jul 2016, 17:32, edited 2 times in total.
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Re: Replace sniper's meson scanners with night vision eye wear.

Post by Toroic » 06 Jul 2016, 16:51

doodeeda wrote:Most of the people I see talking about the sniper have given up on it. Do you consider the sniper as something you'd go for as it is now? The only way you can reliably expect to have fun with it is defending a place that has lights all over the place. You sacrifice most of the round to get to a place when aliens are attacking and you must defend (and it may never come). I'm basing all this on the words of several players I've heard this past week.

I don't think it'd be too powerful. Currently, you can't do much with it. Can't hit what you can't see and you mostly see what's close (with armor light and such). It'll be able to contend with the smartgun, sadar, and grenade launcher as being able to reliably kill stuff and contribute. Smartgun with spotting close range, sadar and grenade launcher with the fear it instills into aliens.
Clearly it's based on what people say and not actually playing with or against it.

Sniper is one of the most popular spec weapons currently, and now that flares can't be dragged light isn't an issue.

Doesn't need buffs.

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Re: Replace sniper's meson scanners with night vision eye wear.

Post by doodeeda » 06 Jul 2016, 16:52

..Eh..I did play with it. And the people I spoke with played with it. If you're wondering about their credibility, one of them was an admin. The fun time he had with it was defending a point around Engineering.

You may think it is popular because you saw me testing it. I was dissatisfied as you can tell. The other snipers I saw recently told me how they are giving it up in the deadchat when they died. Probably the same snipers you saw. They inspired me to test it myself and make this post.

Light is an issue. You can't expect a sniper to cover every area with flares and be constantly moving them when bored of sitting for 10 minutes without seeing anything. Try flaring the area during a cave assault. You never know when you'll be jumped while placing flares and you can't move too close to the fight or you'll get spotted while placing flares. No other spec option has such a limitation on fun. You are forced to spend your time covering the map in flares before you're able to do much as your designated role. And are you willing to go through all that trouble every round? Will another person be? The sniper is a dying weapon in my opinion when other specialist options can give more fun. Let the sniper be different and fun on its own without depending on flare placement.

You haven't told me if it is your go to spec weapon, Toroic, is it? Have you tried it and liked the experience?
Last edited by doodeeda on 06 Jul 2016, 17:30, edited 3 times in total.
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Re: Replace sniper's meson scanners with night vision eye wear.

Post by Releasing » 06 Jul 2016, 17:16

+1, would make the sniper very useful and I'd start using it again. And there's still a chance of hitting friendlies/missing your shot (which happens most of the time anyways) so it's not completely OP.
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Re: Replace sniper's meson scanners with night vision eye wear.

Post by Surrealistik » 06 Jul 2016, 18:48

+1. Sniper needs to either ignore FF or get something like this.
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Re: Replace sniper's meson scanners with night vision eye wear.

Post by lucashunter608 » 06 Jul 2016, 18:52

I tried using the sniper once, *miss* *miss* *miss* *miss* *miss* *miss* *miss* *miss* *miss* *miss* seriously, the sniper works better in close range then long range, its a fucking joke, most of the kills the snipers get is marines, try to shoot the alien, shoot the marine! how useful, i'll give this a 1+ because sniper is too goddamn weak to be a spec item

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Re: Replace sniper's meson scanners with night vision eye wear.

Post by Toroic » 06 Jul 2016, 20:30

If I listened to suggestion threads, I would be convinced that all of the specialist weapons were completely worthless and not worth taking .

Yet every game I see snipers and SADAR getting kills.

Snipers are extremely effective at countering boilers and crushers, The trick is to wait until they start retreating and then shoot them in the face
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Re: Replace sniper's meson scanners with night vision eye wear.

Post by Steven Sneider » 06 Jul 2016, 20:33

Sadar kills maybe but sniper ones I rarely see a sniper now,let alone a kill with it
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Re: Replace sniper's meson scanners with night vision eye wear.

Post by doodeeda » 06 Jul 2016, 21:42

You can do great things with the SADAR since it's close range and you'll be able to see your targets. How do you expect to hit a boiler and crusher long range when they go into the dark? The point is not to go in close with the sniper and shoot aliens in the face but that's what ends up happening from personal experience and what you make it sound like. I have to use it like a hyped up pulse rifle with an extremely low fire rate.
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Re: Replace sniper's meson scanners with night vision eye wear.

Post by ChickenShizNit8 » 06 Jul 2016, 21:52

I use the Sniper all the time and I don't have any issues with it. Since flares can't be moved...

Nightvision would just make it stupidly overpowered, the anywhere murderer.

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Re: Replace sniper's meson scanners with night vision eye wear.

Post by doodeeda » 06 Jul 2016, 22:00

How do you play ChickenShizNit8? Are you mostly defending FOBS with it?
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Re: Replace sniper's meson scanners with night vision eye wear.

Post by Toroic » 06 Jul 2016, 22:03

doodeeda wrote:You can do great things with the SADAR since it's close range and you'll be able to see your targets. How do you expect to hit a boiler and crusher long range when they go into the dark? The point is not to go in close with the sniper and shoot aliens in the face but that's what ends up happening from personal experience and what you make it sound like. I have to use it like a hyped up pulse rifle with an extremely low fire rate.
Dude, boilers glow, and an incendiary round takes half a young crusher's hp in one shot. That's like an entire clip of normal ammo from the front.
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Re: Replace sniper's meson scanners with night vision eye wear.

Post by doodeeda » 06 Jul 2016, 22:05

Toroic wrote:[Dude, boilers glow, and an incendiary round takes half a young crusher's hp in one shot. That's like an entire clip of normal ammo from the front.
You could try hitting the boiler even if you can see the mob but your bullet might get stopped from something in the way. Same problem with the crusher if you could even spot it if it is in the dark like a good alien. I'm getting the feeling that you see the sniper being used like a normal gun without a scope.
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Re: Replace sniper's meson scanners with night vision eye wear.

Post by ChickenShizNit8 » 07 Jul 2016, 00:07

doodeeda wrote:How do you play ChickenShizNit8? Are you mostly defending FOBS with it?
I play Support/Assault

I move up with the Assault, throw some flares in and wait for the marines to either get pushed back, Or I'll tell marines to pull back, lead them into my fire and get out of the way. I mean don't get me wrong, I LOVE the NV idea, but I don't think that's how we should make it have more power. For instance, the suggestion about making it act like a Smartgun, missing friendly units? That's a good way to balance it. I just don't think slapping Night Vision on it, making a Marine with Flak ammo the all seeing eye of Death is really how we should do this. I love the sniper, but adding Nightvision would take some of te fun out of it for me.
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Re: Replace sniper's meson scanners with night vision eye wear.

Post by doodeeda » 07 Jul 2016, 00:12

ChickenShizNit8 wrote: I move up with the Assault, throw some flares in and wait for the marines to either get pushed back, Or I'll tell marines to pull back, lead them into my fire and get out of the way. I mean don't get me wrong, I LOVE the NV idea, but I don't think that's how we should make it have more power. For instance, the suggestion about making it act like a Smartgun, missing friendly units? That's a good way to balance it. I just don't think slapping Night Vision on it, making a Marine with Flak ammo the all seeing eye of Death is really how we should do this. I love the sniper, but adding Nightvision would take some of the fun out of it for me.
It is indeed the best way but it won't happen. It was locked. I'm straining myself to find a way to make the sniper worthwhile to make this server even greater but eh. Your way is an alternative to flanking but it is still unreliable and not particularly fun (judging from the fact that you have to wait, and waiting isn't that fun). I mean, you're not contributing anything until the retreat right? And every other spec option contributes to both the attack and the retreat. Do you have any other ideas besides no FF and nightvision?
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Re: Replace sniper's meson scanners with night vision eye wear.

Post by doodeeda » 07 Jul 2016, 04:16

Just thought of this which will help balance my idea. If it is possible, make the sniper scope a night vision scope? So snipers don't have the superior close-range vision that smartgunners have.
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Re: Replace sniper's meson scanners with night vision eye wear.

Post by ChickenShizNit8 » 07 Jul 2016, 05:34

doodeeda wrote: It is indeed the best way but it won't happen. It was locked. I'm straining myself to find a way to make the sniper worthwhile to make this server even greater but eh. Your way is an alternative to flanking but it is still unreliable and not particularly fun (judging from the fact that you have to wait, and waiting isn't that fun). I mean, you're not contributing anything until the retreat right? And every other spec option contributes to both the attack and the retreat. Do you have any other ideas besides no FF and nightvision?
I don't mind waiting, I don't need to gun down 7 Xeno in one round to have fun. I mean again, don't get me wrong this is a good idea, I just feel it will make this far too powerful and even remove some of the challenge of sniping, as now you only have to make sure idiots don't step in your firing line.

I mean, the SCOPE being NV only? That's not a bad idea, could work actually. I'm sticking to Neutral for now but I do like that over just slapping NV on the Sniper.
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Re: Replace sniper's meson scanners with night vision eye wear. Or give NV scope.

Post by ShortTemperedLeprechaun » 07 Jul 2016, 11:12

I'd be okay with a NV scope. it's either this, or an anti-ff sniper. I support one or the other.
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Re: Replace sniper's meson scanners with night vision eye wear. Or give NV scope.

Post by Toroic » 07 Jul 2016, 11:26

I support a NV scope-only.
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Re: Replace sniper's meson scanners with night vision eye wear. Or give NV scope.

Post by McRipfist » 09 Jul 2016, 17:27

I assumed you guys had those already. 1+
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